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  • The Scene view is where you will visually construct your game.

  • And this can be navigated by making use of the buttons above the view.

  • These buttons correspond to the Q, W, E and R buttons on the keyboard.

  • The first button, the Hand Tool, is purely for navigating.

  • With this tool selected drag with the left mouse button to pan,

  • and with the right mouse button to look around First Person style.

  • Hold the Alt key with this tool and left mouse button drag

  • will let you orbit around the point you were looking at.

  • Whilst Alt and right mouse button dragging will zoom the view.

  • With any object selected in the hierarchy

  • you can focus on the object either by double clicking the object's name

  • or by pressing F with the mouse cursor over the Scene view.

  • The remaining three buttons allow you adjust position,

  • rotation and scale of objects.

  • By dragging the corresponding axis handles

  • you can move objects in X, Y or Z.

  • Likewise this also applies to moving in 3D

  • by dragging from the centre,

  • although this is not necessarily recommended

  • for moving in 3D space.

  • Likewise for rotating you can rotate in all three axes,

  • or you can just drag from within those,

  • but again a lack of control will occur

  • when trying to drag in all three axes at once.

  • And again with scaling

  • you can scale objects in all three individual axes

  • or drag from the centre point in order to scale uniformly.

  • In this instance it is recommended to drag from the centre

  • in order to keep scale properties in proportion.

  • In the main bar of the Scene view you will see two drop-down menus

  • that handle how the Scene view is rendered.

  • You can switch to wireframe

  • or look at alpha of how your objects are displayed for example.

  • These are followed by three toggles.

  • The first toggle toggles lighting in the scene

  • The second - whether a skybox is rendered or not.

  • And the third allows you to preview audio from the game

  • from wherever the editor camera is currently located.

  • The editor camera simply refers to the camera

  • that you are looking at the Scene view from.

  • It is not a camera object in your scene.

  • So for example if I were to move my camera very far

  • away from the sound source and preview the audio again.

  • You can hear that it's quieter than it was before.

  • To the right of the panel are the Gizmo menu and search box.

  • The Gizmo menu lets you adjust gizmos,

  • the 2D icon shown in the Scene view

  • to help you identify components in the scene.

  • Such as lights, audio sources or cameras.

  • These can be adjusted by size

  • and also be toggled between 2D and 3D.

  • The search field lets you to search for a particular object by searching for its name.

  • And this highlights the object by fading out other objects in your scene.

  • Again, if you are not focused on the actual object that you've found by searching

  • then you can simply use the Focus feature to find it.

  • This search also singles out the object in the Hierarchy

  • so by then selecting the object you were looking for

  • and pressing F to focus, or double clicking -

  • you will then be taken to that object.

  • The final part of the Scene view you should

  • understand is the View Gizmo itself.

  • This allows you to switch from Perspective 3D view

  • to Orthographic cameras from sides, top and bottom.

  • When dragging to orbit your view in Orthographic view

  • you will be switching to Isometric view.

  • You will be notified of this by the term

  • ISO written underneath the View Gizmo

  • but do not confuse this with actual 3D Perspective view

  • and be aware that you can switch back to Perspective view

  • simply by clicking on the white cube

  • in the centre of the View Gizmo.

The Scene view is where you will visually construct your game.

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