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Subtitles section Play video

  • The Game View in Unity is invoked when the Play button is pressed.

  • In this you can play test your game and get an idea

  • of what the gameplay will be like when it's built.

  • This can be paused and stepped forward at any time

  • in order to give you more accurate testing.

  • You can also tweak things whilst you are in play mode

  • in order to see what the game play is like with different settings.

  • The game view also allows you to set resolution

  • specific to the target platform that you're using.

  • For example my game view is set to Standalone

  • with a resolution of 1280 by 720.

  • If I choose to then maximise on play

  • the game view will restrict to exactly that resolution

  • so that I can see what it will look like.

  • To adjust this I go to Edit - Project Settings - Player

  • and this shows me the default

  • screen width and height under resolution.

  • If I edit this

  • I will see the change made immediately in the game view.

  • And if I choose to switch to a different target platform

  • I will get the resolution for that setting.

  • For example if I switch to Web Player

  • and return

  • Web Player is then featured

  • as the target platform I'm building for

  • and the preview mode for the game view.

  • In addition to Maximise On Play

  • the game view also has a Stats button

  • to allow you to see performance statistics

  • based on your game

  • and also the ability to show Gizmos in the same

  • way that the Scene view shows them already.

  • As you can adjust things whilst in play mode

  • you should also be aware

  • that any changes that you make will be undone

  • when returning to your project.

  • This is specific to changes that are

  • based on game objects in your scene

  • and not game objects that refgerence assets in the project.

  • For example if I was to change something relating to a material

  • that change is made to the original asset.

  • Whereas if I was to change something on a specific component

  • that change will be undone when play is pressed again.

  • It's also worth being aware

  • that when you press play, your game is running

  • and you can hint this by going to

  • Unity - Preferences on Mac

  • or Edit - Preferences on PC.

  • You can choose under Colours

  • a play mode tint,

  • I've chosen a shade of blue,

  • but I can make this any colour that I need to.

  • That way, when you press play

  • the rest of the interface will change to this colour.

  • This is to remind you that you are in

  • play mode and will lose changes

  • if you continue to work in that mode.

The Game View in Unity is invoked when the Play button is pressed.

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