Subtitles section Play video Print subtitles The Build Settings can be accessed from the File menu by going to File - Build Settings. A build in development is a term used to describe an exported executable form of your project. And given Unity's multiplatform nature this varies for each platform. For webplayers Unity will export an HTML file with example embedding code and a .Unity 3D file which contains your game and will be run by the Unity webplayer plug-in in your browser. For standalone Unity will export an executable version of your game for PC, Mac and Linux. For iOS Unity exports an Xcode project that can be opened in Apple's Xcode SDK and run on the device for testing and submission to the app store. For Android Unity exports an APK file that can be opened in the Android SDK. Flash exports an SWF file associated assets, and yet again an HTML file with example embedding code. Google Native Client exports a Google Chrome browser compatible webplayer game. And for consoles Unity builds directly to your hardware development kit. The build settings work with Unity's player settings to define settings for the build that you create. Split in to cross-platform and per-platform you can set some basic values at the top and then choose settings below that are specific for the platform you are developing for. One thing to note as a beginner is that the resolution in the Resolution and Presentation area is the setting you can select for the game view. For details of other per-platform settings refer to the manual link below.
B2 UK unity file platform build sdk html Build and Player Settings - Unity Official Tutorials 142 16 burst posted on 2015/09/08 More Share Save Report Video vocabulary