Subtitles section Play video Print subtitles This is Trendkill, unfortunately Trendkill is under the weather therefore he cannot be his normal animated self in this intro. Luckily most of the audio was recorded before he started feeling sick Great timing Trendkill, welcome to Know Your Enemy Dramatic intro Dun Dun Dun Mamacita was here If you're new to the series click here for Episode 1 where Trendkill explains what these videos are all about If you're new to the game click here for Trendkills beginner's guides. These videos will help you get caught up with some of the terminology used in this series. Without further ado let's take a look at Anhur The Egyptian Slayer Of Enemies Woooosh Alright we start off with a visual representation of what the god is good at in graph form. and this is going to be a fairly standard looking graph for most hunters. You're gonna see control, mobility, and utility kinda fluctuate on Hunter's they're all going to have next to no healing low defense and high damage that's just the nature of the role Now Anhur's second highest stat would be control, he's got a lot of control in his kit with slows and knock ups, knock backs stuns, but his utilities really low because his really only gonna be played in really one role and his abilities aren't that complex. The complexity of Anhur comes in how you use his abilities together and speaking of his abilities haha segue. Let's go ahead and take a look at some of the more intricate details of his kit. This is going to be a fairly short section because again Anhur's kit is very simple. His passive Enfeeble reduces the physical protection of every enemy he hits with his basic attacks by 15 for three seconds so Anhur comes out of the gate with penetration which is a pretty big deal early on His first ability Shifting Sands quite obviously has a slow on it, if you walk through the sands you'll absolutely notice that you're being slowed. What you may not know about this ability is it also gives Anhur a damage buff on his basic attacks to any target who is standing in the sand. That includes gods, that include minions, that includes objectives like Fire Giant and Gold Fury So always understand that if you're standing in his Shifting Sands you will take anywhere between four and twenty percent more damage from his auto attack so late game this is absolutely devastating His second ability Impale, is a one-of-a-kind ability this is the only ability that knocks back an enemy and if it knocks that enemy back into a wall it stuns them on impact its kind of an interesting mechanic it's basically the equivalent of him pinning you to the wall with his spear. The second thing you need to recognize about this ability is that while Impale goes through minions it does not go through god's. So as soon as Anhur impale hits a god it will knock them back and stop traveling. Early game this can actually be used to your benefit and will talk about that in the tip section and his third and fourth abilities Disperse in Desert Fury are very straightforward so assuming you've read the abilities there's nothing really super special about them Wooooosh Ok now before we get into the mechanics section I have a very quick story tell you during the inception of this series or during the storyboarding phase of this series I was trying to figure out how I wanted it to flow and I was thinking about all the gods that I used to be bad at and now I'm pretty good at and I was thinking about that moment where it all clicked and that eye opening experience and the number one god on that list of, oh my gosh that's how you play him, was Anhur. If you know me and you watch me stream at one point I thought I was the worst Anhur in the world I just I couldn't figure out his kit, none of his abilities seem to work together. So I sat down I watch some pro players play and I was like Im going to figured this god out and when I saw some of the stuff they were doing it all clicked and it was the most eye opening experience I've had in smite yet. So I was super excited that he was in free god rotation that he could be the first god that I could do outside of the 5 free gods. Hopefully this guide helps you have the same eye opening experience that I had originally and let's get into the mechanics. Alright so for the first ability Shifting Sands, I've got one major tip thats going to be broken down into two smaller tips. First of understand that Shifting Sand is a large area of affects slow, that last for seven seconds but in the center of that slow is an obelisk or a pillar that works exactly like any other player deployed wall. So what that means is its exactly like Ymirs wall except a much smaller version. Now understand because it is exactly like in Ymirs wall it does everything that Ymir's wall does on a smaller scale because it's smaller wall. So it will still obstruct vision, it will still block auto attacks, and abilities that don't go through walls and even though its smaller it still has the capabilities of trapping you against a wall. Heck even if you're running from Anhur in the lane he has the ability to throw that in front of you allow you to run face first right into the wall and then be stuck in the middle of a slow it's not likely you're gonna get out of that, and as far as the second part of the tip is concerned because it is deployed exactly like Ymirs wall Anhur can also as long as he's got rank 2 in boots cast his ability at his feet and run through the pillar before it actually spawns leaving you stuck in the slow behind it. So even though it doesn't have the size and the shape and the blocking potential of Ymir's wall it's still probably going to help him get away from you. Now moving on to Impale his second ability his bread and butter, by far his most important ability and the one ability that is involve in pretty much every advanced mechanic that Anhur 's kit offers. So first off remember that Impale knocks you back and if it knocks you back into a wall it sticks you to that wall for one-and-a-half seconds at max rank. So for my first tip do not stand close to walls were Anhur can get an angle on you where he can pin you to that wall. A one second to one and a half second stun can be devastating especially against a ADC Now impales is a very versatile ability it helps set up other abilities and other abilities help set it up. So first off let's talk about the abilities that are used to set up an Impale stun, and imperative part of Anhur's kit is using Shifting Sands, in combo with Impale. If you're playing a good Anhur you will see him throw up an obelisk or pillar behind you and try to stun you to it with impale. That is an imperative part of his kit. Now for those of you who are using this video to your advantage because you want to use these tips to play Anhur this is a very hard thing to get used to and a very hard thing to set up. Once you figure it all out, you've got your timing your speed your positioning all set up it becomes almost second nature, but starting out it is an impossibility to hit these and when you hit one your gonna be like yeeeeeaaah I did it. Now another thing your gonna have to watch out for is Anhurs setting up an Impale stun with Disperse. Now Dispersed is his jump but from where he lands, there is an aoe around him that creates a knock back affect and if he knocks you back towards a wall it makes it very easy to telegraph where you're going to land so that he can stick you to that walk Now this is gonna be kind off a rapid-fire tips section, cuz there's a lot of tips involved in this combo that I want to make sure you look out for. First off he has the opportunity to once he's stuck you to a wall throw a pillar up in the direction that you're going to have to run. Now not only do you have to run home around that pillar you have to run around that pillar through a slow all the while he's auto attacking you. So if you over extend and your found vulnerable he can jump on you with his Dispersed stick you to a wall throw an obelisk up north of you and then he can use Desert Fury, his ultimate to start pegging you with damaged and you can't do anything about it. Your only hope in that scenario is that your playing a god that has a jump, even a dash is hard to get out of that scenario because the obelisk is blocking the path that you wanna dash. Now the good news to all of that is, if Anhur misses his jump and lands in an area where he doesn't have a good angle to pin you to a wall he doesn't have anymore escape because he's used it to be aggressive at that point you can start to punish that decision. Now understand that he's still got Shifting Sand's slow, Impale as a knock back and Desert Fury for CC imunity and damage but you can still stay on top of him with damage and let's talk about one more thing with Impale, remember I said earlier that it will go through minions but will not go through god. Well fortunately for you if you're playing against an Anhur you or your guardian can stand in front of your minions and he cannot use his Impale to clear them because it's gonna hit you first, knock you back through the minions but the impale stops when it hits you. So if played right he's gonna have to use his auto attacks to kill your minions while you're free to use your ability. Alright so lets talk about Desert Fury his ultimate, this is probably one of the scariest level 5 ultimates in the game, meaning that it does an insane amount of damage early on. Now as you get toward the later game it starts to fall off because your auto attacks end up doing more damage but in the early to mid game this ability can be absolutely terrifying. Think of it this way, if Anhur beat you to level 5 and you're still level 4 youre probably gonna have somewhere between 700 and 750 life depending on the items that you bought Desert Fury at rank 1 deals sixty damage per spear for eight spears plus 15% of your physical power which at this point going to be negligible so you can estimate about 480 to 500 damage and that's not counting any setup. At level 5 his Impale will be probably be rank 2 meaning it's going to do 150 of its own damage plus the ultimate your talking 650 damage in just two abilities. So even if your at 100% health, you still have to be careful around an Anhur who's got his full kit available that early. Another thing about Dessert Fury is that it's a very deceptive ability for two main reasons: the first one being it's much longer than Anhurs auto attack, so just when you think you're at a safe distance he pops Desert Fury end up burning you down. Another thing is that Desert Fury can be shot through walls, so you turn the corner thinking that you're safe around the wall and he ends up using Desert Fury through the trees of the jungle and again this is all ignoring the fact that he still got a slow from his Shifting Sands and a jump to catch up to you with Disperse. Very early on in the game Anhur can be pretty scary and last but not least Anhur's Desert Fury gives him CC immunity for the duration the ability. Now this means three things, first off if Anhurs is in the middle of a Desert Fury you cannot apply any form of cc to him. You cant stun him, you cant silence him, you cant root him, nothing will work, so don't waste those abilities. Two, if he happens to get stun before Desert Fury goes off he has to wait until that stun duration wears off before he can cast Desert Fury He cannot cast out of it as if it were Purification Beads However, an this is the third scenario if you happen to have Anhurs soft CC like crippled or rooted he can use Desert Fury to cleanse those soft CC. So this ability will cleanse things like slows, cripples, and roots. So just remember if you're somebody like Ymirs, or Hades whose gonna try to take advantage of the fact that Anhur's jump is down he can use Dessert Fury to get out of your ultimate. This concludes Episode 6 of Know Your Enemy Come back next week when Trendkill will be discussing Scylla the horror the D nope that sounded bad The Horror Of The Deep
B1 fury desert ability stun damage kit SMITE Know Your Enemy #6 - Anhur 55 1 祈祈 posted on 2015/10/18 More Share Save Report Video vocabulary