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  • Here's an idea-- Minecraft is the ultimate educational tool.

  • You guys remember Minecraft.

  • We made this other video about it

  • that one time where we talked about how it's basically

  • going to save us all.

  • But in case you need a refresher,

  • Minecraft is a computer game that can best

  • be described as first person Legos with a dash of husbandry,

  • a heaping helping of architecture,

  • and a pinch of slay the dragon.

  • In Survival Mode you have to gather resources and materials

  • and fight the bad guys, some of whom are very sneaky.

  • [HISS] In Creative Mode, you get to-- ready for Nicholas Cage--

  • go nuts.

  • The pixelated sky is the limit.

  • You can build whatever you want and then start

  • a multiplayer game and invite all your friends.

  • You can import and export 3D models to make structures,

  • you can share your creations with your coworkers and pals

  • or your students toward the end of teaching them the finer

  • bits of computer science, art history, engineering, civics,

  • math, world history, and maybe most things.

  • Say what?

  • Now, before we get to talking about Minecraft specifically,

  • let's talk about computer and video games in general

  • as educational tools.

  • There is a long history of using pixels

  • to teach kids about stuff.

  • For as long as there have been affordable computers

  • there have been educational games to put on them.

  • Logo taught you how to program that turtle and Lemonade Stand

  • taught you how to build your lemonade empire.

  • Oregon Trail taught you always ford the river.

  • Never ford the river.

  • Mavis Beacon, Reader Rabbit, Big Brain Academy-- the list

  • goes on.

  • They're all great games but they all share

  • a common problematic shortcoming--

  • what if you don't want to teach typing or reading?

  • Sure, you could use virtual you to teach management

  • or Zapitalism to teach economics or Roller Coaster Tycoon

  • to teach roller coastering, but these games

  • can't be specialized or made immersing.

  • They lack even the basic technology

  • for fluidity or improvisation-- two things which

  • are paramount in teaching.

  • Like what if you want the game to be different every year

  • or every class, or collaborative, or portable?

  • Or what if you're a grade school teacher

  • and you have to teach 10 subjects, each with many units

  • and ideas to cover?

  • If only there were some way to build

  • a fully customizable networked environment

  • that was both fun and inexpensive.

  • Aside from being an exceptionally effective way

  • to avoid doing your homework, as it turns out,

  • Minecraft is also an exceptionally effective

  • teaching tool.

  • Sorry if I just totally ruined Minecraft for you.

  • Probability, build a random animal dropper.

  • Physics, measure the time it takes a block to fall and then

  • talk about gravity.

  • You can build Minecraft versions of famous bits of architecture

  • or sets for Shakespearean plays.

  • You can place works of art inside of a Minecraft gallery

  • or use Minecraft mathematically ideal blocks

  • to talk about volume and area.

  • Teach a foreign language with in games signs

  • or tell kids they can only communicate

  • with each other on a collaborative task

  • in-- I don't know-- Latvian.

  • The possibilities of what you can get into and out of a game

  • which you thought was just for punching trees are endless.

  • And kids respond because it's a creative, collaborative,

  • entertaining environment where they

  • are in control of their own challenges, which can be many.

  • There's something like 1,000 Minecraft mods

  • for all kinds of things.

  • Like Computer Craft is a mod which lets people

  • right Lua programs inside Minecraft.

  • There is even-- are you ready-- an official Mojang-licensed

  • version of Minecraft for education called Minecraft.edu.

  • Spearheaded by Joe Levin, aka Minecraft Teacher,

  • Minecraft.edu is to Minecraft what

  • the teacher addition is to your history

  • textbook-- except cooler.

  • With 20 installs at over 1,000 schools across six continents,

  • the number of students currently learning with Minecraft.edu

  • alone is at least 20,000.

  • Now, am I saying that we're going

  • to see Minecraft, or even video games in general,

  • in every classroom?

  • Probably unlikely.

  • Setting up this kind of thing requires a certain investment

  • in technology, time on the part of the teachers,

  • and a certain technical proficiency,

  • which-- I mean we all know the chance a piece of technology

  • will fail is directly proportional to the number

  • of people watching it in operation.

  • But should we hope to eventually?

  • I say absolutely.

  • Studies have confidently stated things like,

  • data analysis shows that classes using the game

  • had significantly higher means than classes

  • not using the game.

  • Source in the description.

  • And the number of teachers documenting

  • their overwhelmingly positive experience using Minecraft

  • in the classroom is huge.

  • Another source in the description.

  • So the question might not be whether or not

  • we use games in schools, but rather, how far do we go go?

  • Game designer and advocate Jane McGonigal

  • thinks that we should go all the way.

  • In her book, "Reality is Broken,"

  • she describes a school which does not use games

  • but is a game.

  • She writes, every course, every activity, every assignment,

  • every moment of instruction and assessment

  • would be designed by borrowing key mechanics and participation

  • strategies from the most engaging multiplayer games.

  • Admittedly, we're probably pretty far from that point,

  • but as video games continue their search for legitimacy

  • as forms of entertainment, artwork, containers

  • for narrative, and now educational tools,

  • Minecraft's use in the classroom is a pretty important step.

  • A hugely popular game made for entertainment

  • used by a small but growing number of teachers

  • to show that game-based learning is, in fact,

  • worth its weight in obsidian.

  • And who knows-- maybe someday there

  • will be a Minecraft University.

  • What do you guys think?

  • Are video games the future of learning?

  • Let us know in the comments.

  • And you should mine this block to subscribe-- mine it up.

  • Get your mine on.

  • I got my eyes on you.

  • Let's see what you guys had to say

  • about surveillance and meteors.

  • To cagammon, actually a funny story--

  • I know the kid who was in that movie

  • and I bought Josh Harris a loaf of bread once.

  • It was a little weird.

  • I hope no one prematurely transported their house

  • to the medium out of fear.

  • Sleepyjean47 and Subultralinkphun

  • point out that Foucault is a really important addition

  • to the discussion of the panopticon.

  • So we'll hang out here for a few seconds so you can check out

  • their comments and if this is something you're interested in,

  • check out some Foucault.

  • To coreydm676, uh, we actually-- we

  • filmed this a couple of weeks ago because of some travel

  • and I think if we made it this week Google Glass would feature

  • prominently in the discussion of the growing number of cameras,

  • might even the episode entirely.

  • SoldierBobMcBob points out that, uh, it

  • was a meteor and not a meteorite and that I got the size wrong.

  • So thank you for that correction.

  • Quixotic1018 questions what privacy

  • even is in an age where people are constantly

  • sharing their locations and ideas and opinions.

  • Um, and yeah, I mean it's true.

  • There is sort of this fluid idea of privacy,

  • but it's also something that you are actively doing,

  • as opposed to something that is happening around you or to you.

  • But yeah, it's a-- it's an interesting--

  • it's an interesting thing that's happening.

  • R. Lance Hunter talks about sousveillance and Steve Mann,

  • whose work is great.

  • Uh, you should Google that if this is stuff

  • that you're interested in.

  • Also, we are very excited for the return

  • of "Arrested Development."

  • To civendel, I think Shadowrun is right about more things

  • than they should have been.

  • Uh, yeah.

  • That's kind of the idea, actually.

Here's an idea-- Minecraft is the ultimate educational tool.

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