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  • Once upon time I compiled a list of all the things I love and hate. And if I were to ever

  • show you this list you will, 1: notice that the hate list is a lot longer than the love

  • one. And 2: see that right between giraffes and purple drank is, Prince of Persia, The

  • Sands of Time. Every little aspect about this game works perfectly with one another to make

  • an experience that is one of my all time favorites.

  • You play as the Prince, a young and arrogant prince of Persia who is tricked into releasing

  • the deadly Sands of Time and must set out to right his wrong. Along the way he teams

  • up with the beautiful but deadly princess Farah, and together they work through the

  • many traps and puzzles as the make their way to the Hourglass of Time. Having Farah around

  • surprised me because she is not like most NPCs that make you play escort missions. She

  • can actually hold her own in fights and doesn’t need her hand held to make it to the next

  • area. She is more personable because you find that the conversations between the Prince

  • and her are very well written and make you actually intrigued by their situation.

  • But as good as the story and characters may be the real satisfaction comes from the gameplay.

  • The Prince is a very agile guy and can do things that would make Neo envious. You think

  • that running on walls would get boring quickly, but I have played every Prince game multiple

  • times and I have yet to find it boring, along with the rest of the Prince’s abilities.

  • You become very familiar with all the Prince’s move as you will use them to get through each

  • room.

  • Each room is in fact a giant puzzle. You have to figure out how to get to the exit all the

  • while avoiding enemies, booby traps, and your own dumb decisions. Luckily the Prince comes

  • equipped with the dagger of time, which is much more than just a weapon. As you will

  • find out very quickly, the Dagger has the power to rewind time, thus giving you a retry

  • without having to load from a checkpoint. This allows the game to throw some very difficult

  • sections at you because if you mess up, you can rescue yourself. And trust me, you will

  • be doing this a lot. The levels are very tricky and you will die often, but they are not cheap

  • difficult. Every time you die, you will say, “Yup, not suppose to do that.” Then rewind

  • and figure out what you need to do next in the level. It also helps in combat as you

  • can freeze enemies or slow time down.

  • And as you work through the game you will notice the rooms are more than just a setting.

  • Just as the story entangles itself into the gameplay, the setting does the same. You really

  • do feel like you are taken to mystical Persia. All the rooms are bright and truly gorgeous.

  • A lot of time and effort went into designing not just the graphics but the entire art direction.

  • Everything feels engrossing and creative, while still feeling real enough to allow yourself

  • to fall deeper into the story. The game doesn’t just look pretty. It has something special,

  • with the gameplay, the setting, the art, and the sound. All of it works so well together

  • that it makes you understand you are playing something special.

  • The only thing that holds this back from being perfect is the combat is a little lacking.

  • With having to use the same finishing move on every enemy, the battles will become kind

  • of tedious and boring, and have you looking forward to the next puzzle section.

  • If you have never played this before, you are doing yourself a huge disfavor. Find yourself

  • a copy and take a trip back to Persia, and prepare for one unique experience.

Once upon time I compiled a list of all the things I love and hate. And if I were to ever

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