Subtitles section Play video Print subtitles What’s up guys it’s me Jeremy. Whenever I take a look at challenger and Master tier gameplay, there’s always a lot of minor tricks that pique my interest, because although they might seem minor, they can make a huge difference in a lot of situations, and it can be hard to notice if you are just watching games casually rather than scrutinizing their every move. But, since I’m certainly not a challenger player, I’ve brought in a master/challenger tier player, Azoh to help me out with the video today. (AZOH INTRO) Big props to Azoh for helping compile this list of tips and tricks, so that way all of these tricks are coming from a high ranking player. He’s a great player and has some great content, so definitely check him out if you haven’t already. Now, these tricks are a bit random, and although you might know about or have done some of these once or twice before, the key thing to understand is that challenger and master players use these tricks to their fullest potential, every single game, very consistently, and you should too if you’re looking for a bit of an edge. And let’s kick it to Azoh to start us off with the list! (AZOH) Repeated actions + prediction Our first tip to start things off involves a way that I use to predict my opponents. Both you and your opponent are looking to read what the other player is going to do next, and a frequent way of getting that insight is the consistent pattern that some players and champions follow. For example, LeBlanc will almost always use W after a Q. Well, if you start expecting that every time, or notice a pattern your particular opponent is playing around, you can start to counter towards where they will be moving. And this happens with a lot more than just ability combos as well. Say for example you’re trying to hit a skillshot on your opponent. Quite often, players will typically dodge in the same direction if they are not aware of this concept. Think of it as their gut reaction to seeing the skillshot, they dodge in some direction, sometimes left, sometimes right, every player is different, but by observing the tendencies your opponent makes, and taking note of the consistent things they do with their abilities, and their movements, you can get a huge read on them, and can easily take advantage of it in future skirmishes, or in future scenarios of trying to land your skillshots. There is a little bit of risk on doing this though, in that you start showing the same pattern response to what your opponent is doing, for example a Gragas always body slamming towards LeBlanc when she uses Q, to stop her W, so depending on how much faith you have in your opponent you might have to be a bit tricky with it. (AZOH) Rapid movement Our next tip involves a bit of the opposite of the previous tip, and is a good way to avoid your opponents using those prediction techniques on you. Clicking quickly up and down or back and forth will make your character spams between the two locations you’re clicking. This is not just to increase your APM and pretend to be a Starcraft God, it’s very helpful to play around the first tip, as it makes your movements harder to read. It’s also very useful to dodge skillshots, because you stay moving, and you’re always active, instead of standing still and having to be ready to start moving when you see danger. This type of movement is a lot better than standing still or changing directions slowly, since it makes you less predictable. In order to help you with this, I recommend trying to keep your mouse cursor as close as possible to your character model, so that in order to switch directions, you have less space on the screen to actually move your mouse, which should allow you to do this a lot faster, and as a result, a lot better. (JEREMY) Farm movement + position zoning Alright, for our next tip we have another trick that involves predicting enemy movement. One key tool during the laning phase that should always be capitalizing on, is in fact your own allied minions. When one of your minions starts to get low, they are going to walk up to it to try and get the last hit. If you look at your minions health bars, you can tell when your opponent will start moving towards them and thus you can plan after that. This is one of the best times to make an aggressive move in lane, either by landing some harass, or to initiate a trade. This will do one of two things, depending on the opponent. Either they will take free damage damage, as their time and animation is used on last hitting the creep while you are attacking them, or they recognize the threat of your damage and back off, meaning you zone them off and they lose the CS. In both situations you end up with a nice little advantage, that when performed often and consistently, can add up into a significant lead. As well with this technique, you get a large threat zone and might make some players start playing defensively even if they are in an even situation, because they now have to go through you to get to their cs even if they are ranged. (JEREMY) Ward vision + recall etc Our next trick involves using some of the underappreciated mechanics that wards have, on both ends of the spectrum. When a ward dies, there is a slight moment of time after its death where it still gives vision on the location it was in. One way to take advantage of this, is when your opponents clear one of your wards, you will usually get to see a glimpse of the direction they are headed in after they are finished attacking the ward. You can use this to keep track of where enemies are likely to be moving after killing the ward. Using this, you can predict their future location based on where they were moving towards. But you can also take advantage of your opponents using the same mechanic on you. The flip side of this, is to – as the one killing a ward – move towards where you want the enemy to think you’re going, or start channeling a recall. Essentially, you fake your direction or next take of action after clearing the ward until the vision fully runs out a few seconds later. This way, after the brief moment where they still have vision, they’ll get a false sense of security. If the opponents were paying attention to you and are aware of this mechanic, it will result in them having an incorrect prediction of your movements. (AZOH) Channel Recall Our next ones a lot simpler than all of the rest, but it can still be useful in a lot of situations, especially if you are thinking something might be up and a gank is coming. It sounds minor, but if you have nothing to do, and you find yourself just waiting for minions, or waiting to gank/dive in a brush or something, start channeling your recall. Cancel it before it finishes, unless you actually want to recall, but just keep starting the channel over and over again. Since you’re already standing still already, saving the time on the recall channel is just a small potential timesaver- but in some situations, it can be a lifesaver, if you really need to get out of there quickly but are unsure if you want to recall in the first place. You don’t lose anything on it, it doesn’t cost you anything, and you can easily stop the channeling if you want to stay. (AZOH) Baiting Nashor The next trick we have involves a great strategy for taking baron, that a lot of people fall for, especially in soloqueue. A good, and all too uncommon way to bait nashor, is to have one of your players reveal their location to the opponents in midlane on the creeps. Especially as a mage, or someone who can wave clear or can have pressure by themselves. The mid laner is usually the best person to do this, since mid laners typically don’t do that much damage to baron, but have the tools to push out mid and pressure the lane. When someone shows midlane, or really just anywhere on the map visibly, while three or four of your team is sneaking nashor, you can easily let them sneak it, sometimes without the enemy team even realizing. By revealing your location, you can both zone off enemies who want to start moving to nashor pit, and you can also push the minions so they have an incentive to stay in lane and depush/farm, but the key thing is that it makes it seem like you aren’t actually doing baron. People assume that Baron is only being done when the whole team is missing on the map and they don’t have vision of baron, so when they see someone in vision, it’s definitely the most common way to figure out that ‘oh okay my opponents aren’t doing baron, since we see some of them on the map.’ But that was just a trick all along, while your team sneaks the baron takedown. The minions you push also give vision on if your enemies are still in lane, thus you have information on if they are going for baron without having everything warded. Just make sure you clear the wards around baron, otherwise this trick becomes kind of obvious. And looks like that’s gonna be it for us, once again, huge thanks to Azoh for helping me with the video today, as it definitely would not have been possible without him. You can check out his channel at the link in the description, or the annotation on your screen, and I definitely recommend him to anyone trying to get a step up and get better at league of legends! If you guys enjoyed the video hit that like button and if you didn’t hit that dislike, thanks for watching, and I’ll see you guys next time!
B1 baron opponent ward recall challenger vision 6 OP TRICKS Challenger Players ABUSE That You Don't ft Azoh - League of Legends 54 1 郭小北 posted on 2016/06/15 More Share Save Report Video vocabulary