Subtitles section Play video Print subtitles Mmm it's-a Orange Juice What's up everyone, this is yarn from Orange Juice These are balance changes coming June 21st I don't have access to the developer build So I won't be able to show you a side by side comparison All values in this video will be based on tournament standard levels Examples shown in the video may not accurately reflect these exact levels, but do demonstrate the point The Hog Rider is finally getting a nerf He's getting a 6% damage decrease What does this mean? It'll now take an additional shot to take down an Inferno Tower. For the most part You won't notice any difference unless you're running a deck centered around Hog cycle The Prince is getting 9% damage buff That's about 20 extra damage This may not seem like much But this is an insane buff for the Prince Barbarians, Musketeers and Wizards will now die 2 hits Or 1 charge strike The P.E.K.K.A. is getting an 8% damage buff From 600 to 650 This means he can now 1 shot Musketeers and Barbarians This is very significant considering the Prince will also be able to kill Barbarians in 1 swing That's 8 swings, down to 4 The Goblin Barrel is really easy to counter Zap, arrows and Fire Spirits. They're all positive elixir trades So they're getting a well deserved buff The deploy time is being reduced from 1.2 seconds to 1 second The X-Bow will now deploy 1 second faster This is not a game breaking buff considering that the X-Bow deployment time used to be 3 seconds Prior to the February balance update Another buff it's receiving is an 18% HP increase The X-Bow was heavily abused back in the day before the Royal Giant became the meta To put this into perspective of what 18% means The Royal Giant now has to take 1 additional shot before it can take out the X-Bow The Mortar received 2 nerfs in the first May balance update The deploytime got nerfed from 3 seconds to 5 seconds Now it'll take 4 seconds to deploy The Furnace is getting it's lifetime increased from 40 seconds, back to 50 seconds But this means it's going to remain at 4 elixir This means it'll spawn an additional wave of Fire Spirits The Guards are getting a buff They no longer have a pushback when their shield breaks This means they won't stutter toward the arena tower anymore The Witch is getting yet another massive damage buff This time it's a 17% damage increase These are very calculated numbers It turns out that Spear Goblins and Skeletons will still require 2 shots to kill But the Minion now only takes 3 shots to kill, instead of 4 The Lava Hound is getting a massive damage increase of 28% That means a lot in terms of percentages But that's only increasing it 10 damage At 45 damage he'll still deal less damage than 1 Spear Goblin Skeletons will no longer spawn 4 units They'll spawn a total of 3 This is a huge damage nerf They're going to be 25% weaker And it also goes beyond a 25% HP nerf Single target heavy hitters are going to be harder to defend against To put that into perspective That's 1 extra strike the Mini PEKKA can potentially get on your tower That's a lot considering the Mini PEKKA deals over 500 damage per swing I'm salty about this nerf Supercell if you're listening plz don't The Cannon is getting yet another HP nerf With 8% decreased health It's going to be less viable to use against Royal Giant With the Hog Rider's damage nerf, not much will change to reactive Cannon plants However, chip damage will have a slightly bigger impact on the Cannons lifetimer The Tesla is getting an 8% health buff Essentially that means it can survive 1 extra hit from a Spear Goblin But a more realistic change is that it can survive 1 additional shot from a Royal Giant Thanks for watching, don't forget to follow us on twitter for more quality OJ Hog Ridaaaa
B2 US buff damage nerf hog goblin spear Balance Update (6/21) | Rise of the Lava 91 3 前一丁 posted on 2016/06/23 More Share Save Report Video vocabulary