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  • Wheel of gaming

  • Turn, Turn, Turn

  • Tell me the fan base

  • I should burn

  • Oh, jeez.

  • ♪ [Intro theme song] ♪

  • Hello Internet! Welcome to Game Theory.

  • The show that unwittingly manages to offend a new subset

  • of die-hard video game fans on a regular basis. [I believe that]

  • Speaking of which, that's why today we're talking about

  • the absolutely absurd physics of Zelda's hook

  • {Adobe Flash's normal everyday crashing}

  • That's Majora's mask. Definitely the darkest Zelda game out there.

  • and I love it. Any way I'm PeanutButterGamer and I'll see you guys next time.

  • Ahem, uh excuse me Mister Buttergamer

  • You, uh, you appear to be on the wrong channel.

  • Huh...

  • How'd that happen?

  • YouTube glitch.

  • Oh, YouTube glitch

  • While were on the subject can we talk about how videos don't reach subscribers

  • Or comments requiring Google+

  • [Sigh]

  • So uh.. Since you're here you mentioned Majora's Mask?

  • Uh yeah I just finished it again, it's definitely one of my favorite Zelda games

  • It's so dark and creepy

  • it's so dark and creepy

  • So dark and creepy

  • Right! Like who would think that Nintendo would actually release a game about Link dying?

  • Wait, say that again

  • Well it's just a theory

  • Oh... A game theo--

  • Woah, slow down there peanut butter jelly time

  • let's not jump the gun here

  • Have you heard about the Majora's Mask Grief Theory?

  • (thinking.......)

  • Well, it sounds kind of familar, but why don't you go ahead and fill me in just in case

  • Well, basically there are 5 major realms in the game, right?

  • Yeah, there's Clock Town, Woodfall, Snowhead, Ikana Valley, and Great Bay. Not in that order.

  • So each area--

  • [Grunting] Wait, hold on, let me get this out of the way here...

  • [Grunts]

  • Give us some room to breath, as I was saying each area in the game

  • features some aspect of loss, right?

  • But the way the Game's NPCs handle these losses differ from one location to the next.

  • In fact...

  • How the character's handle their personal losses

  • And the order in which you confront them

  • Perfectly match up with what's known as, the "Kübler-Ross Model of Grief"

  • Which basically says that when someone is confronted with death

  • They go through 5 very distinct emotional phases:

  • Denial, anger, bargaining, depression and acceptance.

  • "DABDA" for short.

  • {DAB}

  • Link's adventure starts in Clock Town,

  • Where all the people are in denial.

  • Notice how even though there's a moon that's going to crash into the world, killing everyone in 3 days,

  • no one seem's to care?

  • In fact they're planning a carnival

  • Take a quick peek into the mayor's offices

  • and you see Muto the carpenter calling anyone who is scared a coward

  • Saying that the falling moon is just a groundless theory

  • A game the--

  • Nope nope still not yet. Appreciate the enthusiasm though

  • Ahh... but still no...still...still not yet

  • Oh, and there's the sword master, who even says

  • he's gonna slice the moon into pieces.

  • Not the most effective strategy.

  • A perfect example of denial, or stage one, of thebler-Ross model.

  • Then there's the Deku Palace in Woodfall

  • Here, the princess has gone missing

  • and HOW does the Deku King respond?

  • Obviously by raging against a monkey!

  • Man, monkey abuse just seems to be a thing around here lately...

  • Anyway, he jumps to the conclusion that this monkey

  • is the culprit and must die as a punishment.

  • The thing is, the monkey's innocent

  • The Deku King is just angry

  • Lashing out at anything and anyone

  • because he doesn't know what else to do

  • And thus we see the second stage of grief manifested

  • U MAD BRO?

  • -cringe-

  • Yes. Yes, he is.

  • Yes. Yes he is.

  • Stage three, I got this

  • Snowhead features the Gorons, a tribe who just lost their leader, Darmani.

  • When you meet his ghost, he begs Link to use his magic

  • to bring him back to life

  • He's bargaining

  • Darmani is actively trying to make a deal to prolong his life

  • just a little longer

  • thinking that Link can provide some backdoor solution to the inevitability of his death.

  • And when those bargains fail,

  • you get depressed, stage four

  • This is when a person realizes that there's no escape,

  • and that there's nothing that they can do.

  • So they instead retreat inward,

  • disconnecting from the world

  • And it's at the Great Bay that Link meets Lulu,

  • a Zora who's lost her eggs

  • She's a mother who's lost her children

  • and to cope, she just stands there, staring out into the distance, silent.

  • And finally Link makes his way to Ikana Valley.

  • A valley filled with death, sure,

  • but also a place of acceptance.

  • First you have Sharp, one of two composer brothers

  • who you help come to terms with his mistreatment of his sibling.

  • But also more symbolically, you have the Stone Tower Temple

  • Which has you climbing upwards towards the heavens

  • and obtaining enlightenment,

  • here illustrated by the item of the dungeon being the Light Arrows.

  • Link has journeyed through the Valley of Death,

  • passed through the other four stages

  • and here, he ascends into acceptance.

  • There's even the Garo Master,

  • a creature described as emptiness cloaked in darkness.

  • If this game is all about overcoming grief,

  • fighting this guy is a pretty literal interpretation.

  • He even commits suicide once you defeat him;

  • An enemy who refuses to accept death on anyone's terms, but his own.

  • And when you really stop to think about the whole repeating 3 days gameplay mechanic,

  • that in essence is how grief can feel.

  • Like you're trapped in time and can't move forward.

  • It paralyzes you from moving on with your life

  • This grief theory does make a lot of sense but WHAT is Link grieving?

  • I don't see why you'd say he's dead.

  • The game starts off with him roaming the lost woods in search of Navi,

  • who flew away at the end of Ocarina of Time.

  • Why anyone would bother searching for her is beyond me,

  • But Link is a weird kid, so whatever.

  • Wouldn't it make more sense for him to be grieving over her loss?

  • Maybe she died? Or maybe he's just sad about losing her?

  • Yeah, maybe. But in my mind there's more evidence to suggest something even darker.

  • I propose to you that throughout Majora's mask, Link is actually in purgatory,

  • the waiting room of the afterlife, and that the game represents his journey to accept his death and move on.

  • First look at the name of the place, Termina. That's not even subtle, Nintendo.

  • Termina? Like TerminaL, THE END?

  • It's a pretty big red flag.

  • Then look at how Link finds this place.

  • Isn't it a bit strange that Link is falling down through a tree trunk into what equates to

  • practically a whole new country?

  • With its own astronomically-themed nightmare fuel that apparently no one in Hyrule knows about?

  • I mean, planet Earth is a really big place,

  • significantly bigger than Hyrule, but whether you're Spokane or Djibouti,

  • you know how many moons we have.

  • Really, I ask the question, where is this place supposed to be located?

  • Underground?

  • Then how is there a sky? And remember, Link supposedly fell a REALLY long way to end up here.

  • If that's the case, though, he would have died.

  • Granted, there's a lot of creative license in these games, don't get me wrong,

  • but Nintendo has always taken falling very seriously in 3D Zeldas.

  • Even the animation that happens while you fall feels a bit surreal,

  • like a bad LSD trip ripped straight out of Alice in Wonderland,

  • which, SPOILER ALERT, ends up being all a bad dream.

  • And now that you mention it, where did Epona go? You see them run into this tree, and I guess they could

  • just jump from one stump to the next, but does Epona also live through that huge fall?

  • Even if she does, Skull Kid would have to transport her over this water, through this cave door,

  • and over these deadly platforms, all for her to end up at Romani Ranch later in the game.

  • And he'd have to do that all before Link arrives so that he'd be ready to hover there all cool and Magneto-like.

  • It does seem pretty suspicious,

  • [Both in unison]: Like he can't be real!

  • Exactly!

  • And that's also why most of the people you see throughout Termina are identical copies of the

  • ones you met during your Ocarina of Time journey.

  • Link's personal purgatory, his journey to accept his death, is populated with people he's encountered before.

  • He's like Dorothy in The Wizard of Oz, "And you were there, and you were there, and you were there!"

  • And consider the masks. The transformation masks all represent characters who have died.

  • There's Darmani the Goron, who's ghost appears to you;

  • Mikau, the Zora guitarist, who actually dies in front of you;

  • And although its never actually said, the Deku Mask is most likely this little sprout,

  • The deceased child of the Deku Butler.

  • Knowing that these different transformations are Link assuming the forms of deceased characters,

  • turn your attention to this, The Elegy of Emptiness.

  • It's a song you get late in the game that allows you to create statue clones of your current form.

  • In a lot of ways they're like funeral effigies standing there as a memorial to the dead.

  • Now, if the only masks that allow you create a clone using the song are the ones that are related to dead people,

  • and Link is somehow able to create a clone of himself, that would seem to mean...

  • That would meeeeean...

  • (thinking.......)

  • What would that mean?

  • Waiting on you...

  • AND THAT ACTUALLY MAKES SENSE IN THE TIMELINE TOO!

  • (Awkward Silence)

  • Okay, we'll keep moving on then.

  • Well, Majora's Mask comes before Twilight Princess according to the official Zelda timeline, right?

  • And in Twilight Princess theres the hero Shade, a Stalfos looking creature who has officially been

  • confirmed in Hyrule Historia as the spirit of the Hero of Time, AKA Link in Majora's Mask.

  • And, just in case you doubt they're one in the same, he's left-handed like Link,

  • and most of the songs he uses come from Ocarina and Majora.

  • Anyway, Zelda lore states that those who become lost in the woods are fated to become a Stalfos.

  • "Although I accepted life as the hero, I could not convey the lessons of that life to those who came after.

  • At last, I have eased my regrets."

  • So, the Hero of Time is somehow prevented from teaching others his ways.

  • And that begs the question, why?

  • Why would this hero, who has conquered both evil and time, have such profound regrets?

  • Could it be that he died prematurely? Could it be that he died in the Lost Woods, becoming a Stalfos?

  • COULD.

  • IT.

  • BE?!

  • Probably.

  • It's also worth pointing out that the Hero Shade's saying, "Believe in your strength" directly mirrors

  • what the Happy Mask Salesman says to Link throughout Majora's Mask: "Believe in your strengths."

  • And speaking of the Happy Mask Salesman, he provides what I think is the strongest proof of this theory.

  • Do you happen to remember the first line he says to you in the game?

  • "You've met with a terrible fate, haven't you?"

  • When he says this to you at the beginning of the game, you assume he means Link being turned into a Deku Scrub, right?

  • That's just what happened, but that line actually repeats again later in the game.

  • Every time you let the moon crash towards Earth, the animation shows the moon destroying Clocktown,

  • Link getting consumed by fire, then you hear the Happy Mask Salesman's laugh, and see this line.

  • The terrible fate isn't being turned into a scrub, it's Link dying.

  • Why else would Nintendo choose to repeat that particular line, at that particular instant?

  • Yeah, I... I got nothing.

  • So him riding off into the fog at the end is Link accepting his fate and moving on?

  • That's definitely one way to interpret it.

  • Ultimately, though, dead or not, the reason this game is so incredible is that it's bigger than itself.

  • It's symbolic of much larger and mature topics allowing for any number of interpretations, really.

  • It's deeper, more somber, and incredibly more artistic than other entries in the series.

  • More like other games just in general.

  • Definitely.

  • And in a lot of ways, the gamer sees what the gamer most wants to see in this sort of game.

  • Have you suffered a loss as a child? You'll respond to those moments in the game.

  • Are you afraid of losing your friends and being betrayed? Then Skull Kid's story will probably speak to you.

  • And that's what happens when you try to interpret a work of art. what you're left with is, at best...

  • JUST A THEORY

  • A GA-

  • [Unintelligible, overlapping talking]

  • Ok good

  • A GAME THEORY!

  • And hey! We're through here, but before you go, subscribe if you haven't

  • for weekly theorist videos, and then click on your favorite mask

  • to enjoy some more PBGB (PeanutButterGamer) time over on his Zelda month.

  • Anything you'd like to close us out with, Mister Peanut?

  • These are my closing remarks:

  • [Clears throat]

  • Zelda...

  • is cool.

  • Truer words were never spoke.

  • Thanks for watching!

  • ♪ [Outro theme song] ♪

Wheel of gaming

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