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  • Y�know, for as much as people go on about ho0w awesome the Job systems tend to be in

  • the Final Fantasy series, most of the games what use such a system are either obscure

  • or removed a bit from the more familiar entries in the series. We didn�t get III for ages

  • after it pioneered the mechanics, the PS1 release of V suffered from a ridiculous translation

  • and load times, XI�s banished to the Pit of MMORPG Ignorage, X-2 puts off too many

  • with its cut-rate Charlie�s Angels affectation... really, all we got was Tactics. And even that

  • had a laughable English version. But let�s go back and take a good look at V. It�s

  • got a sound story, it takes the often-tediouscompile your party membersslog and

  • compresses all of it into the first ten minutes of the game (In other words, shorter than

  • the opening MOVIE of FFXII), and isn�t afraid to poke fun at itself on occasion. And I love

  • fun.

  • Stop me if youve heard this one: Four crystals what keep the balance of the world, suddenly

  • theyre in trouble and they designate four heroes to go make things right. And then they

  • explode, throwing the world into chaos, stagnating the wind and poisoning the water and so forth,

  • but leaving the fortunate side-effect of bestowing new classes upon the hapless adventurer, diligent

  • princess, decrepit amnesiac geezer, and androgynous pirate captain what comprise this game�s

  • cast of characters. These classes can be switched at any time, and level up to learn new abilities

  • in a fixed sequence as opposed to the pick-and-choose method of a Tactics or a X-2. It�s a bit

  • constraining, but I�ll allow it in light of V�s single most important contribution

  • to the series as a whole: The invention of the Blue Mage. Sure, they might look weird...

  • but compared to Quina and Kimahri, it�s nothing new. The quest takes place over three

  • separate worlds, and is host to about a bajillion gimmicks and tricks, especially when it comes

  • to boss fights. Some might think it�s a bit unfair, but the flexibility of the job

  • system allows for a solution to pretty much any situation.

  • This GBA remake features a number of enhancements over the PS1 version included in Final Fantasy

  • Chronicles, most notably a retooled translation that feels like less of a right embarrassment

  • to read. Y Burn, my left fork. A new menu system allows for shortcutting your battle

  • commands by assigning each to a D-pad direction, for the happiest of hardcore gamers. Also,

  • this version features four brand-new jobs available from a massive bonus dungeon, including

  • the Blue Mage�s ticked-off emo brother the Necromancer and the Mythbuster-wannabe Cannoneers.

  • The quick-save feature popular amongst GBA RPGs also makes an appearance, in case battery

  • life becomes an issue or the doctor�s ready to see you now or whatever. So saddle up your

  • chocobro, prepare to groan horribly at a couple jokes (including that last one), and buckle

  • up for the definitive FFV experience. Now if only they�d add Puppetmasters and Corsairs...

Y�know, for as much as people go on about ho0w awesome the Job systems tend to be in

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