Subtitles section Play video Print subtitles My name is Palmer Luckey and I’m a virtual reality enthusiast and the designer of the Rift. Games are something I’m really passionate about and even more than playing games I’m passionate about bringing games to the next level. What we’re doing at Oculus is trying to create the world’s best virtual reality headset designed very specifically for gaming. Where this all started was in my parent’s garage in Long Beach, California. And I was interested stereoscopic displays, I was interested in head mounts, and the problem was there was nothing that gave me the experience I wanted, the Matrix, where I could plugin and actually be in the game. And I was sure that somewhere out there was something I could buy, and the reality is there’s nothing. I set out to change that with the Oculus Rift. The magic that sets the Rift apart is immersive stereoscopic 3d rendering, a massive field of view, and ultra-low latency head tracking. John Carmack is one of the best developers in the world. DOOM, Quake, Commander Keen... Carmack saw some of my work, that’s originally when he reached out to me. We’re getting involved in Oculus now because we see an incredible opportunity for game developers to experience something new. The Rift is taking years of virtual reality research and putting it into a package that everyone can use. So I recently had a chance in person to check out the Oculus headset and needless to say, I’m a believer. Even as a prototype, what I saw was extremely promising we’re extremely excited here at Epic Games to get the Unreal Engine integrated with Oculus and I think the possibilities for the games are extremely exciting and I’m thrilled for the whole project. Well I gotta say I just tried the Oculus prototype and it was such an immersive, amazing experience, that we pretty quickly, like within an hour, decided to get behind this project. I got to meet Palmer Luckey and try out the Oculus and I have to say it was a very exciting moment. Could be the beginning of a whole new industry that leads us eventually to having true augmentation, all the time, every place. I’m really looking forward to having a chance to program with it and to see what we can do. It looks incredibly exciting. If anyone is going to tackle these set hard problems, we think that Palmer is going to do it. We’d strongly encourage you to support this Kickstarter. In the past I’ve looked at these headsets and head mounted displays, and this was the first one that I was truly impressed with. There’s a lot of great head mounted displays out there, but they’re all really, really expensive, up to over $100,000. What the Rift does, is that it makes a high end virtual reality experience available to the average gamer. So most consumer head mounted displays have a field of view of about 30 to 40 degrees. You see a really small image way off in the distance and it doesn’t make you feel like you’re there. With the Oculus Rift, you get a diagonal field of view of 110 degrees. That means you’re not looking at a screen anymore, you actually feel like you’re inside of the world. You don’t see the screen when you put it on your eyes, and that just changes the whole ball game. One of the biggest problems with virtual reality up to this point is latency. The benefit of the Rift is that it’s designed to really, really low latency. So rather than looking like this, and you turn your head and then it follows; it actually follows with your view no matter what you do. There are two reasons why this is possible now with Oculus is that the displays are very high density and very lightweight and are very small and the sensors that sense your head position and your turning in your virtual environment are also very low cost. The reason we’re using Kickstarter is so that we can get these dev kits into the hands of developers as fast as possible. That way they can try it for themselves, and start integrating support into their games and engines. We really need developer feedback so we can make the consumer version even more incredible than it already is A great SDK is about a great developer experience where they get a really functional piece of software which is efficient and scales with their needs. So for indie developers, doing this Kickstarter, really getting it out there early not waiting until we have a consumer version, allows them to get started as well. If you want to be one of the first to try the Rift, grab a dev kit. We’ll provide access to our SDK, Unreal and Unity engine integrations and DOOM 3 BFG Edition, the first Oculus-ready game. So join the revolution, make a pledge, and help us change gaming forever.
B1 oculus rift virtual reality virtual reality latency Oculus Rift: Step into the Game 53 6 陳尚志 posted on 2013/06/13 More Share Save Report Video vocabulary