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  • ...I

  • It's my party now!

  • ...defeating evil Empires with TheRatPGs,

  • gathering magic crystals with TheRatPGs

  • Fire Ice and Lightning with TheRatPGs

  • Summon magic monsters with TheRatPGs

  • Give up fighting Baal with The RatPGs

  • Level up your stuff wite the RatPGs

  • can't save your game with TheRatPGs!

  • Getting-hit-by-lightning- stab with RatPGs...

  • Age of Mythology, an underrated strategy game...

  • The premise is that you pit the followers of several different

  • mythologies against each other...

  • including Greek, Egyptian, and Norse. The expansion is where it really comes

  • together, where they add Atlanteans as a race, and Titans...

  • ...which are giant monsters you can create for battle. I must say, without the threat

  • of titans, this game can be very basic.

  • Food, wood, and gold are your three major resources...

  • there is, as per usual, a unit cap limiting your population.

  • The last resource is 'favor from the gods,' which

  • each race earns in different ways. Unfortunately,

  • The most pronounced difference in each race is how they manage their economies

  • and buildingsnot in how they fight. If you play as Egyptians, you'll be begging for gold.

  • Farms, instead of being made with lumber, like with other races,

  • ...are made from gold. Important buildings are also made from gold instead of wood.

  • ..So the Egyptians depend on this resource like no other.

  • Gold is also the scarcest resource, unless you're at the fourth tier of

  • technology; meaning Egyptians have a serious weakness to be exploited.

  • Egyptians generate favor from the gods by building statues...

  • so it's just build statues and you're all set...

  • They have some other minor benefits, like how it costs nothing to build resource depots,

  • houses, and markets. Their units are generally cheaper than their Greek,

  • Norse, and Atlantean counterparts. It's worth mentioning here that

  • each army can field myth units, or mythological monsters,

  • against their foes. They're sort of cool... but all they amount to are beefed-up soldiers.

  • I often go through whole games without using a single one.

  • In terms of combat, Egyptians have difficulty fiedling hero units,

  • relying completely on weak priests and the Pharaoh.

  • This makes them vulnerable to myth units.

  • The best asset of the Egyptians are probably war-elephants.

  • A battalion of these bad boys will make quick work of

  • forces of a similar size. They are also effective against buildings.

  • Other than this, Egyptians only stand out by their art design.

  • The Greeks, like the other races, work differently depending on what god you chose.

  • Whenever you choose a major god, you get a selection of minor gods to choose from-

  • -when you advance your civilization to the next technology tier.

  • Fortunately, all three major gods have accesse to Hephaestus,

  • who can create a Vault of Plenty, which provides you with a stream a free resources.

  • He also gives an upgrade which makes all other armory upgrades

  • dirt cheap, meaning Greeks can get a distinct advantage in their economy.

  • the Greeks fight myth units with specific heroes,

  • and you can only have one of each hero. They're better than the Egyptians for

  • fighting myth units,

  • but not as good as the Norse, in my opinion. Greek troops seem stronger than

  • the other armies'...

  • and their earlier myth units are more useful than the other races.

  • They have some minor flaws, though. Building supply depots is more expensive

  • than with other races...

  • They also need to assign worshipers to gain favor from the gods,

  • which takes up some extra space in the population limit.

  • The only way to increase your maximum population to field stronger armies is to

  • gain control of 'settlements,'

  • which adds the element of strategy to the game. Battling for control of new

  • settlements means knowing precisely where and when to strike.

  • If enemies are the same strength as you, get ready for multiple battles,

  • as it's impossible to defeat a fully functional enemy with one attack.

  • You also need to be sure that no one is attacking you in the flank while you're

  • busy with conquest.

  • No matter what you do, with the key to victory is in the settlements.

  • Gaining them helps you gather momentum by fielding larger and larger armies.

  • Attacking an enemy city will mean replacing your army several times.

  • I find the best thing to do is to build four or so barracks right outside enemy

  • territory and then to just make a constant flow of reinforcements.

  • This brings me to the Norse, which is my favorite race.

  • The biggest difference with the Norse among the other races is that their foot-

  • -soldiers can build buildings but their peasants can't.

  • This seems at first to be a disadvantage, because why would you want to divide the

  • labor between two different units,

  • when the peasants should be able to do everything... but in reality it makes the Norse

  • vicious conquerors. This is because Norse soldiers can assist each other in building,

  • meaning that the buildings are constructed very quickly.

  • When you have enough resources, set out for conquest with Norse soldiers...

  • as soon as you're outside enemy territory, erect as many buildings as

  • you want to reinforce your army.

  • This happens lightning fast, and you don't have to waste manpower by getting

  • extra peasants to slowly reach the area.

  • What's more is that regular peasants have to be replaced at a settlement,

  • while norse builders can be replaced on the spot.

  • You can dig in quickly, deploy rapidly, and attack with overwhelming strength...

  • ...so long as you have the resources to back up your strategy.

  • What's even better is that the Norse can construct a settlement as soon as they

  • destroy an enemies'.

  • The instant you get rid of it, your own settlement will be up in the blink of an eye,

  • Giving the Norse the advantage of both speed and flexibility.

  • As soon as they're done building, they can go right back to pillaging.

  • The best thing is that the Norse can rapidly construct a portal to unleash a

  • Titan, without sacrificing labor in gathering resources.

  • All other races need to stop labor elsewhere and assign it to building the portal.

  • The Norse can just use the army, while the rest of the population keeps the

  • resources flowing.

  • The Titans can both make and break Age of Mythology.

  • In many ways, they're the best part. Would you rather watch dozens upon dozens of

  • your loyal soldiers die trying to defeat a stubborn opponent,

  • or would you rather do something like this:

  • It's my party now!

  • (yes!)

  • awwwww, I'm the largest land mammal on earth, awwww....

  • that's what I thought.

  • Titans are so powerful that a full battalion of soldiers won't be able to

  • kill it. It takes multiple ways attack to bring these monsters down.

  • "Whatever it is I'm willing to put wave after wave men at your disposal right men?"

  • "You suck!" ... ...hero units are more effective than ordinary units

  • but even a large force of hero units will only deal partial damage to a Titan.

  • So if an enemy has not only an army of soldiers to match yours,

  • but also has a Titan bearing down on you, your outmatched.

  • And don't think you can hide behind buildings; Titans break buildings in a

  • matter of seconds.

  • Half your farm-land to be taken out in a single stomp...

  • ...towers and houses last about two hits...

  • barracks and temples last about three or four...

  • ...even settlements are taken down with devastating speed!

  • The surest route to killing a Titan is to have your own Titan.

  • The two beasts will cancel each other out in an epic duel,

  • and you'll be back to sending hundreds to die in brutal, bloody,

  • ordinary combat. You can only build the Titan once per game,

  • so when you decide to build one and how you use it is a big part of the player's

  • strategy. You can use one as soon as you can to defeat a defenseless opponent,

  • or you can use it to defend against another Titan.

  • If you decide to build too early and you can't defend your Titan portal as it's being built,

  • another player can attack and destroy the portal and severely cripple you by

  • ruining your only chance to have a Titan.

  • The Titans are so game-changing that you can opt to not allow them at all,

  • because too much of your game will center on making one. Each Titan looks

  • different, but they all do the same thing...

  • from the Norse is Ice Giant to the Atlanteans'... crystal...

  • ...monster... thing. Speaking about Atlanteans, they're my least favorite race.

  • I don't know what it is, but they just don't seem very powerful.

  • They generate favor from the gods by having settlements...

  • ...so okay, that's a little idiot-proof... and their builders don't have to return to

  • any supply depot when gathering resources.

  • You can upgrade normal troops to be heroes, they can get the strongest walls,

  • and their barracks are organized differently. But other than that, they

  • don't really stand out.

  • The biggest problem with this game is that there's too little difference

  • between one race in another.

  • The individual units have different stats, but very rarely do you play any

  • differently once you have sufficient resources.

  • The only race that felt significantly different was the Norse,

  • and that was only because of they're building advantage. Even though they

  • don't look the same,

  • they play the same.

  • All you need to remember is to have a good mix of units and never to get just

  • one kind. Siege it seem unnecessary, since fully upgraded soldiers can overwhelm

  • buildings anyway...

  • The siege units units don't destroy buildings more efficiently

  • in such a way that you need to buy them, in most cases...

  • There is one good thing about the fact that most units fight the same way:

  • instead of being a game about tactics, like Warcraft 3, for example...

  • this game is more about strategy. A game like Warcraft 3 is more about seeing

  • what kind of units an enemy's using and responding as fast as possible to use

  • the tactic that trumps your enemy's.

  • Nothing in Warcraft 3 was more important than tactics,

  • especially with the hero mechanic. Age of Mythology is less about tactics and more

  • about planning your conquest phase by phase.

  • If you attack an opponent's stronghold first, he or she will probably repel your

  • invasion. But if you seize the outlying settlements to increase your army size

  • and reduce your enemy's,

  • victories in the making. Flanking maneuvers are important,

  • as is the placement of fortifications. You can effectively stall an enemy using walls,

  • towers, strongholds, and a handful of archers. You can maneuver around walls

  • by sea, you can rush to build the Titan, or rush to slaughter an enemy in the early

  • phases of development.

  • There's more to this game in the single player campaign,

  • which is entertaining as well, but I wanted to talk about the core mechanics.

  • That's what keeps the game together as a concept. So the ruling is that this is a

  • fun strategy game and offers quite a bit of fulfillment in the way a strategy and

  • not just tactics...

  • ...which is often the case with real-time strategy games.

  • I'm The Rat, and I review strategy and role-playing games.

  • be sure to watch more from the rat pgs

...I

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