Subtitles section Play video Print subtitles Hey guys, it's Mike, and in this video we're going to be drawing a fighting scene and I'm going to show you the principles I use when I'm composing a scene of two characters fighting. So I started off drawing a rectangle, that's going to be the frame of our scene I'm going to start off with dividing the paper into thirds, or this frame into thirds, and I'm going to draw one of our characters on the right third the idea with this scene is going to be one character is going to be leaping at the other, kind of, catching him off guard and it's going to be an up-shot so if you saw the video of drawing characters in perspective in an up-shot, you'll see some of the tips and techniques that we used in that video. So I'm starting with the head, and tilting the shoulders slightly, curving it because it's an up-shot and here we have the general guideline for the up-shot. Remember, it gets more narrow towards the top. Using simple shapes, not focusing on details, this stage of the drawing is all about finding the pose and the best way to do that is to use simple shapes I have the head torso and hips the head is going to be much smaller than normal and the hips are going to be much bigger than normal below the hips I draw the legs and you can already see the angle that I'm after he's slightly tilted and those horizontal lines of the shoulders and the waist are curved like sad faces because it's an up-shot. So next I'm going to draw the shoulder that is closest to us with a curve and normally the elbow, which I'm going to draw with a circle, normally it's at the bottom off the rib cage but I'm going to draw it slightly higher for this view because of the perspective. And for the elbow I just use a circle, very simple. And now coming out at an angle, I'm going to draw the forearm, just two lines really easy and for the hand, it's going to be a square or a rectangle and he's going to be holding a sword and so I'm going to draw the hilt and the sword's going to be angled towards the upper left. I'm not even worried about what kind of sword this is or what the details of it are I'm just worrying about the position and that's all I'm focused on, is the position. to make things easy, oh, first I'm drawing in his other arm again, circle for the elbow and getting more narrow as we head towards the wrist because this arm is going away from us. And just like in my videos on hands, I just try to find the palm shape first and I'm just placing that for the hand. For his head, I'm going to erase it and redraw it because I want to make sure that the head is smaller than normal so we have that perspective going for us. And I also want to point out that his left arm, the top part of the arm is shorter than the forearm on the other side, it's the opposite the forearm is smaller, shorter length than the top part of the arm. So now for the other character, I'm going to draw him on the other third at an angle and for this scene to have a dynamic feel, I want to create depth, so this character is going to be smaller and I drew his head and tilted his shoulders. He's also going to be viewed in an up-shot so just like the first character, I'm going to draw in his shoulder. This time, I'm going to use a big circle for his shouler. Zoom in a little big so you guys can see it And he's going to be mid swing so he's going to be coming out all epic-like, mid swing so his arm is going to be coming across his body using a circle for his elbow, and now his forearm and a square for his hand that is grabbing the sword. So now I'm going to place the sword, just like the other character, thinking about the angle that I want it to have. And I'm leaving room for the other fist which I'm going to place with another square right there, and for that arm you just draw it behind the first arm, down to the elbow and coming back up towards the shoulder. so after this we'll move on to drawing the legs. The idea for this guy is that he's going to be leaping at this guy in the foreground kind of like, surprising him or something. So I'm drawing his legs behind that sword down to his knee. Since he's leaping, his lower leg is going to be... you're not going to see it so it's just his knee and then another shape for his foot and then his other leg is going to go behind the sword down to his knee and then, just to vary it a little bit, you're going to see some of his lower leg, right there, and below that is his foot. This stage of the drawing is all about using these simple shapes, right? really easy geometric shapes, circles for joints and what I like about it is it's vary easy to erase and find new poses and you haven't really invested a lot of time into the drawing Imagine if you spent maybe ten minutes or twenty minutes drawing an arm and it's looking great and there's a lot of detail in it but you continue your drawing and you realize that, hey, maybe this position isn't right. and you want to change it but there's a part of you that's like, "Man, I spent so long on that drawing..." and it's almost a lose-lose situation. The pose isn't strong, in your mind, but you don't want to change it. But with this method that I often do, I use simple shapes and I haven't invested a lot of time in it and there's no detail so I'm not really worried about erasing. so when I'm searching for the pose, like I'm doing here, it's not really heartbreaking to erase it. so here I'm trying to find the correct angle of the sword and just to capture that feeling of-- he's in mid motion. It's just a square and two lines for each forearm and I just keep erasing it, keep changing the angle of the forearm and the sword, until I find the correct position. and the same thing goes for the legs. It's maybe circles for the knees, you can see that I'm just trying to find the angle and it's really easy to redraw and so this drawing [laughs], I really had to struggle with this sword arm for this guy, and it's really frustrating and a struggle some times but don't settle for something when you know it's not working because you may think that adding detail will save the drawing but the pose is really the most important thing, and so here I realize that it starts to feel better when the arms or at least the fists are further away from his head so it feels like he's swinging and the feeling is what I was after. So I'm pretty happy with this position and now I'm going to zoom out and you guys can see the shot, the scene that we have, and even with just simple shapes and anatomy, the scene has, in my mind, captured that feeling that I was after of an up-shot, we have depth between the front guy and the back guy and the guy in the back is in mid motion of his swing. So what I'm doing now is [laughs] I'm erasing everything and starting all over, no, what I'm doing now is I'm using my kneaded eraser and I'm just gently erasing the hard lines so that what I have left on the paper is what I like to call "the ghost of an image" What this does now is it gives me a solid foundation for the next stage which is going to be adding in all the detail. So now I'm going to into a timelapse and I'm just going to be adding in armor for both of these characters and I guess what I wanted to talk about was just the concept of drawing in different stages and this is something that I learned in college that I hadn't done prior to school and so the first stage that we did was, remember, it was just about finding the pose we don't think about detail, we just think about simple shapes and the position of characters Often, I like to think of it like we're directors for a movie and our characters are the actors and we're telling them "okay, maybe you stand there or when you swing, swing like this, or maybe stand more to the right or more towards the left or closer or farther" and we're constantly moving the character around until we have that framing and positions of characters that we want. At that point, we don't really want to be thinking about detail because the details, they don't... I mean they matter but at that stage they don't matter. What matters is finding that pose and that camera angle that's going to give you that feeling that you're after And then once you add in all the detail, it's like icing on the cake and you have a strong pose to back everything up. So that's what I'm doing in this stage... I'm sort of... I did a video for Evan at the CartoonBlock and in it I was sort of talking about these concepts and I said that once you reach this stage, the second stage where you add in all the details, it's like you're chilling and it's like smooth sailing because you can turn off that part of your brain that is worrying about the pose and you can now focus on all the detail so when I'm going through the armor here I'm not really worried about oh, is the arm in the correct position? and stuff like that because in the last step, the last stage, I've already decided that, yeah it's working and I like where it is so I'm just focusing on the armor and the detail. And this part is really a lot of fun. You can just focus on drawing texture and detail and a lot of my inspiration for this armor was from Miyazaki's Nausicaa. Some of you know Miyazaki. He did Princess Mononoke and Castle in the Sky and Spirited Away and before he became an animation director he actually made a manga called Nausicaa and it's really epic It's super epic, quite brutal too but it's amazing. And so I've been reading that recently and I'm getting a lot of my inspiration from the armor that he drew in that series. So this guy near to us, I'm thinking more like... He's more barbaric. He's got sort of a samurai inspired armor and he's going to be weilding a heavy sword. And I'm going to try and contrast that with the guy who has leaped out at him and caught him off guard. This guy is going to be wrapping up pretty soon and we'll get drawing on the second guy. But what I like about Miyazaki's manga is he uses a lot of cross-hatching and a lot of texture in his drawing that I don't really see nowadays but when I work on my own story and my own manga, those are the things that I'm going to want to try and add. So now I'm working on the guy who is leaping out at the first character and I'm thinking that he's going to be... I'm trying to make his armor different than the guy in the front so he has your typical knight armor but I'm going to give him a breast plate and on the breast plate I'm going to give him some kind of insignia, like maybe it's an eagle or a dragon and then I thought, maybe I'll give him dragonscale armor which would be very different than the front guy and maybe kind of cool. So I'm having fun just drawing in all the detail and when I get to his face, I wanted to mention that recently I had a request someone gave me, to do a character screaming and I was going to have this guy screaming but then I thought that giving him a mask and a hood would be more menacing and more mysterious, not trying to be lazy or anything but I just thought it would be more fun to draw so screaming coming in the future. Now I'm working on that crazy... those two fists that were grabbing that sword and I'm not worried at all because I solved it in the last stage and now I can just worry about the details of the sword. I actually looked up a lot of swords from Final Fantasy just to get inspired and get some ideas for different swords so this guy is going to have... I guess it's like a saber. It's a light weapon. It's fast. And that's going to contrast with the guy who is in front of us who's going to be weilding more of your typical Final Fantasy humungous sword, sort of looks like what chefs use to chop vegetables. Not sure what you call that. uhhh... what do you call that? That big rectangle knife? If you guys know, leave a comment and let me know. So this drawing is wrapping up and hopefully you guys can see I guess, the process I use and the way, the techniques that I use when I'm composing a scene-- It's all about the idea first. What you're trying to capture, and then, use simple shapes simple anatomy to find the pose because the pose is really the most important thing and then once you find the pose, you gently erase it to leave a ghost to be your foundation for all the detail that you're going to add and that's going to be the icing, what's really going to make your drawing sing and really bring it all together. and with that, I will wrap up this video guys. So just wanted to say thanks for watching, subscribing, and -liking- the video. It really helps me to get my videos out there to more people so I really appreciate it and I will see you guys next time. Take it easy!
B1 drawing sword pose armor detail draw How to Draw Fight Scenes 60 12 Giang Nguyễn Thành posted on 2017/06/23 More Share Save Report Video vocabulary