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  • Mmm it's-a Orange Juice

  • Hey everyone, it's yarn from Orange Juice

  • Today we'll be talking about pulling units

  • It's one of the most effective ways to defend your towers

  • To pull troops, you first need to understand how aggro works

  • When you plant your troop near their unit, you'll notice there's an exclamation mark that pops up

  • That means the enemy units will draw towards your troop

  • On the topic of aggro, if a Mortar or Xbow is aggro'd on your tower

  • You can actually reset its target with a zap

  • It's important to have a general understanding of troop movespeed

  • If your melee units are significantly faster than theirs, it won't pull

  • When defending with a pull, you want to spend less elixir than their troop is worth

  • You should only spend more elixir if you're going to counter attack

  • When doing a chain pull, your initial units should cost 3 or less elixir

  • My favourite troops to use for the initial pull are: Skeleton

  • Melee goblins

  • Archers

  • And spear goblins

  • Troops you want to pull are: Knight

  • Mini P.E.K.K.A

  • P.E.K.K.A

  • Giant Skeleton

  • Prince

  • Dark Prince

  • Barbarians

  • Minions

  • And skeleton army

  • You can also pull: golems

  • Giants

  • Hogs

  • And Balloons

  • Some troops just aren't worth pulling

  • There are 3 different types of pulls

  • The standard pull

  • Chain pull

  • and Kiting

  • A regular pull increases the distance the enemy unit needs to travel to reach your tower

  • In this situation, separating the skeletons with a pull is absolutely necessary

  • It can change the entire outcome of the situation

  • Pulling can also come in handy to lock in a win

  • A chain pull can accomplish 3 things

  • 1. It can pull the troop within shooting range of both towers

  • 2. It can pull the enemy units into the next lane

  • and 3. It can divide the army between both towers

  • Kiting is the act of grabbing a troops attention and running away from it

  • It's an aggressive defense that quickly turns into a counter attack

  • With these techniques, you can get their unit to do a full U-turn

  • Pulling is a cost effective way to defend since it can utilize both towers

  • It only cost 6 elixir to shut down that 10 elixir army

  • Thanks for watching, if you learned anything new, give us a like and subscribe for more quality OJ

Mmm it's-a Orange Juice

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