Subtitles section Play video Print subtitles Mmmm its a orange juice What's up everyone this is OJ The goblin gang are literally goblins and spear goblins that cost 3 elixir It counters sparky Its very similar to skeleton army they both cost the same but it is slightly more intimidating The army can potentially deal more damage There are those rare cases where you don't have any spells and they reach your tower The gang is more threatening cause they can run a lot faster The zap is not able to kill stab goblins The gang is slightly harder to kill than Skeleton Army Stab goblins will almost die to zap but they are still incredibly threatening With the goblin gang's elixir cost of three the Tornado and Arrows are a fair exchange And the log is a positive elixir trade These three spells are the hard counters Although they share similar functions with the skelet on army The skeletons offers 1005 dps While the gang dishes out 402 dps On paper, the Skeleton army is more than twice as strong but it takes time for every skeleton to lock into position The goblin gang is almost as good for taking out a tank The goblins do not shut down a hog rider while the skeleton army can Just because of their sheer numbers, they are able to obstruct the hog's path The gang does let the hog strike the tower once While the gang dies to the hog The stab goblins aren't zappable Despite the zap, the stab goblins will still be able to prevent more than one hit off of the tower They are just as effective for taking out graveyard but they are more comparable to minions in terms of reliability because they can survive the zap And compared to Skeleton army, they don't melt under poison instantly On the opposite lane, a few goblins will bypass the building to chip away at the arena tower While the other half will take out the spawner Placing it one tile further on the edge, Will allow more goblins to bypass the spawner dealing more damage to the tower but it won't deal as much to the spawner One elixir skeletons can almost entirely shut down a goblin barrel for a positive elixir trade Only one goblin survives to stab the tower once At the moment with true red and blue issues, we don't know if left and right is optimal. Skeleton army does an even better job, it completely shuts down the goblin barrel Planting them in the back, the skeletons walk forward and deal with the front goblins If you can react fast enough, the goblin gang completely shuts down the goblin barrel without being harmed at all At full health rushing the other lane, the opponent can't ignore them Even with zap They still do a pretty good job at stopping most of the goblin barrel... ...since the stab goblins don't die When splitting the gang in the back, they will always split equally. Four (goblins) will go to the side you planted and two will stray into the other lane This holds true for the entire middle lane From top to bottom, they will always split forward in two no matter where you split them in the center as long as both towers are alive As a group, they are fairly strong. Dishing out over 400 damage per second they can counter the battle ram for a positive elixir trade It is strong enough to take out barbarians as well since the stab goblins can survive one swing from the barbarians Against units that don't have splash damage like a mini pekka and electro-wizard It can defend against them pretty well They can take out elite barbarians, but it will be very close If you mess up, a barbarian will slip and hit your tower Just like skeleton army, this is a high-risk high-reward counter because it is very vulnerable to zap and log Since this is the first card in the game that spawns both melee and range units at once It is pretty decent at countering splash units like a valkyrie She would have to spend three times But if done right, she will have to spend 4 times Despite the stab goblins not being able to shoot down air units, they actually do a pretty decent job at taking a minion horde for the spear goblins to take them out for a positive elixir trade If you don't split the gang, an air splasher unit like the baby dragon stands no chance against the gang The stab goblins tank three shots, while the spear goblins just chip away Ground splash units destroys the gang They line up perfectly for the Executioner to take it out if you try to counter him directly from the front To prevent the Executioner from reaching the tower, you've got to surround him Ever since the balance update, His returning axe doesn't completely hit everything around him anymore. But once the March update rolls out and fixes this, expect surrounding him to be about as effective as surrounding a bowler Against triple Musketeers, they are going to get plowed down really fast They are basically machine guns Even against two musketeers they don't exactly do a good job at countering them without the help of zap or the log The rest of the video will be basic interactions Thanks for watching, Stay tuned for more, quality OJ Come join us on band, where you can interact with other Clash Royale players, submit decks, pictures, or talk strategy. We give away a $100 worth of gift cards every month.
B2 US gang goblin stab skeleton elixir army Intro to Goblin Gang | Clash Royale | Using & Countering vs All Cards 23 2 MCX~mighty combat X posted on 2017/07/19 More Share Save Report Video vocabulary