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  • Hey guys it�s Ash and today is the one year anniversary of Clash Royale, since the day

  • it was released globally. So to celebrate, today were going to go through the amazing

  • history of Clash Royale from the day it was released. Were going to talk about the

  • evolution of the game, prominent card updates and the evolution of the best decks and the

  • meta. So I hope you guys enjoy!

  • Clash Royale first softlaunched on iOS on January 4, 2016, exclusively to eight select

  • countries: Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New

  • Zealand. Unfortunately, I lived in the United States, but was still able to download Clash

  • Royale from the Canadian app store by changing my location.

  • You had to pay Gold to battle multiplayer or friendly battles. This severely limited

  • playing as it meant that you would have to spend your Gold on battles, rather than saving

  • them for upgrades. January 11, 2016 - At this early stage of

  • the game, the Prince, Witch, and Goblin Barrel were considered the best cards in the game

  • and were immediately nerfed by end of the first week the game was launched.

  • February 2, 2016 - This was one of the biggest balance update.

  • Friendly Battles began incorporating Tournament Standard level caps for fair-play matches.

  • 6) The Freeze Spell was the best card in the game by far due to its 4 tile radius and long

  • duration. So it received a much needed nerf, decreasing its radius to 3 tiles. Funny thing

  • is, even after this big nerf, the Freeze Spell was still the best card in the game for months.

  • 7) The X-Bow was the most hated card in the game. It was a nightmare for new players to

  • deal with as it was a highly reactive card. It was a super strong card as it only took

  • 3 seconds to deploy and target and had lots of Hit Points and also had an insane 13 tile

  • range. So this card received a 15% HP decrease and was limited to only targeting ground units.

  • Yes, the X-Bow used to also target air units. 8) The Pekka went from being a 8 Elixir card

  • to a 7 Elixir card. 9) Almost all defensive buildings had their

  • lifetimes significantly decreased as these buildings made defending too easy, to the

  • point where gameplay was severely slowed down, leading to lots of draws.

  • 10) The Cannon and Mortar both used to cost 6 Elixir. Because of their high cost and inability

  • to target air units like the Inferno Tower, they were rarely used, so their Elixir costs

  • were significantly reduced. Cannon became 3 Elixir and Mortar became 4 Elixir.

  • 11) February 9, 2016 - The Tombstone was the strongest and most

  • used defensive building in the game, spawning 6 Skeletons when it was destroyed. So the

  • Skeleton count was reduced to 4 Skeletons instead.

  • 12) The Musketeer used to cost 5 Elixir, but the Wizard overshadowed her as he was much

  • better because he was able to do splash damage, damaging multiple units within his vicinity

  • unlike the Musketeer, who was only a single target attacker. So the Musketeer�s cost

  • was reduced to 4 Elixir.

  • 13) February 19, 2016 Spell cards such as the Rocket and Fireball

  • used to do so much damage to Crown Towers, to the point where players would just use

  • a bunch of buildings in their deck with little to no offense and just keep Rocketing your

  • tower to win the game. This was actually a powerful strategy and quickly became super

  • annoying. So damage to Crown Towers by Spells were reduced by 20%.

  • 14) With almost all defensive buildings being nerfed, the Hog Rider was the king of the

  • game. And the deadliest combination in the game at this time was with Hog Rider and Freeze

  • Spell.

  • 15) February 29, 2016 Six new cards were introduced: Princess, Ice

  • Wizard, Royal Giant, Three Musketeers, Dark Prince, and Poison. The two new Legendary

  • cards proved to be insanely good for the cost of only 3 Elixir, becoming must have cards.

  • While the Royal Giant was considered to be one of the worst cards in the game, being

  • laughed at by most players. The Poison Spell was the most underrated card in the game.

  • It was an extremely powerful card when it had the ability to slow down troops and buildings,

  • but it was overshadowed by Freeze Spell for a very long time.

  • 16) The Arrows card was the most used card in the game since day 1 of soft launch, but

  • one of the single biggest game-changing balance update was made this day. The Zap Spell was

  • given a 1 second Stun effect. The Zap Spell quickly went from being one of the least used

  • cards to being the most used card the game.

  • 17) At this time of the game, the most powerful deck was considered to be a deck that took

  • advantage of both Princess and Ice Wizard along with Pekka, Prince, and Dark Prince.

  • All of these cards are either Legendarys or Epics, which made it very difficult for free-to-play

  • players to compete against other players who could spend a lot of money unlocking and upgrading

  • these cards.

  • 18) March 2, 2016 - The day Clash Royale was released globally on iOS and Android.

  • 19) March 23, 2016 - The Princess and Ice Wizard both had their

  • HP decreased. While the Prince and Dark Prince both had their charge speeds decreased by

  • 13%. This was due to the popular Pekka Double Prince deck taking over the meta, being overused

  • by top players. 20) This is also when the Royal Giant started

  • seeing buffs. The Royal Giant was given a monstrous 20% damage increase. He became a

  • great card, but very few people used him, and he was still laughed at. We shouldve

  • respected the Royal Giant more. 21) Along with the Poison Spell, the Giant

  • was also one of the most underrated cards in the game. On February 2nd, the Giant got

  • a 5% HP increase, and on March 23rd, the Giant got another 5% HP increase. The Giant was

  • an insanely powerful card, but most people just preferred to use Hog Rider or Golem or

  • Pekka instead. It took a while for people to realize how crazy the Giant was, especially

  • with all these buffs he was getting under the radar. The Poison Spell also got a 5%

  • damage increase, but boy, if people only knew how crazy the combination of Giant and Poison

  • was at

  • this time.

  • 22) 4/16/2016 - The Helsinki Tournament A live tournament with over 200 participants,

  • full of top players, was held in Helsinki, Finland. The champion of this tournament was

  • Jason, who won with an unique strategy, using a Giant beatdown deck with the Elixir Collector.

  • Although this strategy is everywhere today, many players back then were unfamiliar with

  • it, until Jason dominated the tournament with it in spectacular fashion. The Giant was finally

  • revered as a top tier card. The Elixir Collector also received a lot of recognition. Many people

  • didn�t realize it, but the Elixir Collector was the most overpowered card in the game.

  • 23) April 3, 2016 This was also one of the biggest balance change

  • update in Clash Royale. Players started receiving Gold for winning battles and more Gold was

  • placed inside chests.

  • 24) Six new cards were introduced: Fire Spirits, Furnace, Guards, Lava Hound, Sparky, and Miner.

  • 25) The Royal Giant was given a 1 tile range increase, which allowed it to outrange most

  • defensive buildings, most notably the Inferno Tower. This was another big buff to the Royal

  • Giant, and his usage started to rise and rise.

  • 26) May 3, 2016 At this time, the Royal Giant was everywhere.

  • It didn�t take long for him take over the meta because he�s a Common card, making

  • it easy to level him up quickly. The Royal Giant quickly went from being one of the worst

  • cards in the game, to the most hated card to battle against in the game. The X-Bow was

  • the most hated card for about four months, but to this day, the Royal Giant is still

  • the most hated card. It�s been 10 months, and so many people still despise the Royal

  • Giant.

  • 27) At this time, the Miner was the best card in the game. Most top players were using the

  • Miner in their decks. But surprisingly, he was given an additional 6% HP increase.

  • 28) May 18, 2016 The Cannon got a 5% HP decrease, after getting

  • an 11% HP decrease two weeks before that, and a 10 second lifetime decrease before that

  • update. The Cannon was getting nerfed more and more every update. Funny thing was, it

  • didn�t stop there. A month later, the Cannon got another 8% HP nerf.

  • 29) Surprisingly, even after the Cannon got nerfed a crazy amount of times, it was still

  • one of the most used defenses in the game because the Hog Rider was everywhere and the

  • Cannon was the cheapest answer.

  • 30) Hog Rider with Freeze Spell was still super good, being the favorite combination

  • by top players for months until this update. Freeze Spell got another big nerf, this time

  • it received a 1 second duration decrease. This opened doors to the Poison Spell, which

  • was hiding in the shadows for far too long. It also opened doors to one of the strongest

  • decks in the game at that time, the Hog Trifecta, which used Hog Rider, Valkyrie, and Musketeer

  • together with the Poison Spell. And the synergy behind this deck was crazy good.

  • 31) While the most hated card, the Royal Giant, only received a 4% HP decrease.

  • 32) The cost of Furnace went from 5 Elixir to 4 Elixir, which was a very big buff, but

  • it took time for people to realize just how deadly it was.

  • 33) June 21, 2016 For the first time, the Hog Rider got a nerf,

  • a 6% HP decrease. But that was very small, and the Hog Rider continued to be one of the

  • most used cards in the game. The Hog Rider is one of the most important cards in the

  • game, and I feel like it�s currently an untouchable card. I don�t expect it to ever

  • get another nerf.

  • 34) The 1 Elixir Skeletons went from spawning 4 Skeletons to 3 Skeletons. It was an insanely

  • good card, offering so much value for only 1 Elixir, so this nerf wasn�t surprising.

  • 35) Cannon again received another 8% HP nerf. It�s crazy to think just how much HP the

  • Cannon used to have after getting nerfed five straight balance changes.

  • 36) July 4, 2016 On Independence Day, four new cards were introduced:

  • Ice Spirit, Bowler, The Log, Lumberjack. Ice Spirit quickly became a top 5 card in the

  • game. While The Log was surprisingly one of the least used cards in the game and was often

  • laughed at. The Log at this time did not push back bigger Ground units such as Giant and

  • Prince. The Zap Spell was still the most used card the game by far.

  • 37) A new Tournaments game mode was introduced, which is currently known as Custom Tournament.

  • At this time players were able to create a tournament with an insane 200,000 gems, where

  • the top player can win 15,000 cards. Fun fact, I was the winner of the first 800 player tournament

  • by Supercell. I won 6,000 cards by coming in first place. I used a deck with Miner and

  • Goblin Barrel. I then won 10,000 cards coming in 2nd place in a 1,000 player tournament

  • that week with a Sparky deck. Sparky used to be a great card back then.

  • 38) After a couple of weeks in the highly competitive 200,000 gems tournaments, a new

  • deck rose. This was, in my opinion, the most powerful deck of its era. The Giant Poison

  • Beatdown deck, which popularly consisted of Giant, Poison, Elixir Collector, Musketeer,

  • Mini Pekka or Prince or Bowler. I was killing it in tournaments, until all of a sudden this

  • deck showed up. It was the most annoying deck to face because it simply had no weakness,

  • and if your opponent had the Elixir Collector in their starting hand, it gave them a huge

  • advantage. And at this time, the Zap Spell was given the power to reset the Inferno Tower,

  • making the Zap Spell even better, and Giant even better.

  • 39) September 19, 2016

  • Four new cards were introduced: The Mega Minion, Ice Golem, Inferno Dragon, and Graveyard.

  • Supercell finally allowed players to mute emotes. After stating that they wouldn�t

  • allow players to disable emotes, Supercell received a lot of criticism from the community.

  • But Supercell did listen to the community, and they did give us the power to mute emotes.

  • 40) Challenge Mode was added and it quickly became my favorite feature in the game. Finally,

  • I was able to use my skill to obtain lots of cards at a great deal. Because of this,

  • I�m almost a maxed level player right now.

  • 41) Giant received a 5% HP nerf. This was a funny nerf because it did absolutely nothing.

  • The Giant Poison beatdown was still super good, and even after this nerf, the Giant�s

  • usage kept rising. More and more people kept using the Giant and Poison. More than half

  • the players in the top 200 global leaderboards used the same deck.

  • 42) The Log could now could push back all Ground units, big or small, which was one

  • of the single biggest balance changes to a card. This propelled The Log from being one

  • of the least used cards in the game to a top 5 card.

  • 43) October 20, 2016

  • Finally, after Giant Poison took over the meta for several months, Giant, Poison, and

  • Elixir Collector were all nerfed. Giant received a 5% HP nerf, which isn�t much. But the

  • Poison Spell no longer slowed down movement or attack, which destroyed the card. The Elixir

  • Collector�s cost was raised to 6 Elixir, which took a big hit.

  • 44) The nerf to the Elixir Collector was much needed because it became the most used card

  • in the game by top players, surpassing the Zap Spell. At one time, about 90% of the top

  • 200 players carried the Elixir Collector in their decks. So I was happy that the Giant

  • Poison meta finally came to a conclusion and we didn�t have to carry Elixir Collector

  • in every deck. This was a much needed balance change.

  • 45) The Log was now able to to roll faster and further and received a 9% damage increase.

  • This came out of nowhere, since The Log was a really good card after it was able to push

  • back ground units. So no one saw this coming, it made no sense to make The Log even better.

  • The Log is currently the most used card by top players.

  • 46) Skeleton Army�s Elixir Cost was reduced to 3 Elixir from 4 Elixir, Skeleton Count

  • decreased to 16 from 21, and most importantly, the level of the Skeletons increased by 5.

  • This buff was huge. It quickly made the Skeleton Army from one of the worst cards in the game

  • to one of the best.

  • 47) November 1, 2016

  • Four new cards were introduced: Elite Barbarians, Tornado, Clone, and Electro Wizard. Elite

  • Barbarians were a very unpopular card as they were deemed too weak for the cost of 6 Elixir.

  • Tornado was also a very unpopular card when it first came because of its weak pull. It

  • had a hard time pulling large units.

  • 48) Ice Golem�s damage was increased by 74%, which was huge, allowing it to one shot

  • Skeletons. It quickly made the Ice Golem into a top 5 card, with its ability to now damage

  • air units and kill a Minion Horde instantly with Zap Spell as well.

  • 49) November 30, 2016

  • At this time, the Mega Minion was the most used card in the game by top players. It was

  • just too good for the cost of only 3 Elixir. It does a lot of damage, survives Fireball,

  • flies, and is hard to pull when backed up by a large unit like a Giant.

  • 50) Mega Minion received a 6% damage nerf, and a hit speed reduction to 1.4 from 1.3.

  • Which is a very small nerf and the Mega Minion continued to be the most used card by top

  • players even after this nerf.

  • 51) Graveyard was also recently unlocked and it became an instant success. The Graveyard

  • quickly became one of the deadliest cards in the game. Top players stopped using Ice

  • Wizard and Musketeer and instead carried Archers to counter Graveyard. But it still wasn�t

  • enough when you could support Graveyard with Fireball or Freeze.

  • 52) 12/15/206

  • New Clan Chest feature was added, allowing clan members to work together to complete

  • a treasure trove of rewards. Players were also given the ability to request for Epic

  • Cards on Sundays.

  • 53) Elite Barbarians were given one of the biggest buffs ever in a single balance change.

  • They received a 19% HP increase, 14% damage increase, and Hit Speed increased to 1.4 from

  • 1.5. They quickly proved to be too good.

  • 54) January 23, 2017

  • Elite Barbarians received a 4.4% HP decrease, 4% damage decrease, and hit speed decrease

  • to 1.5. This made them more balanced.

  • 55) Electro Wizard received a big buff, a 9% HP increase, which meant that he could

  • not be one-shotted by Fireball anymore.

  • 56) This is when the Executioner started to take over the meta. After the Executioner

  • was released, he instantly proved to be too good with his large splash radius and range,

  • high HP, and his odd ability to stun units, which was later fixed.

  • 57) Zap Spell receives a very big 6% damage decrease, which means that it can no longer

  • one shot Goblins.

  • 58) February 13, 2017

  • After the Executioner ruled over the game for a few weeks, he was nerfed significantly,

  • damage decreased by 6%, range decreased by 0.5 tiles, axe radius decreased by 10%, and

  • removal of his stun effect. He�s no longer overpowered.

  • 59) Poison received a significant buff, in which its damage per second increased by 24%,

  • meaning it now lasts 8 seconds instead of 10. This was huge, allowing Poison to one

  • shot Skeletons and build up damage quicker. Poison now has a home to many top decks.

  • 60) 1 Elixir Skeletons once again spawn 4 Skeletons. With so much competition with Ice

  • Spirit, the 1 Elixir Skeletons are finally back. They do a lot of damage for only 1 Elixir

  • and are excellent for cycling cards and keeping your average elixir cost low.

  • 61) February 23, 2017 Goblin Gang makes its appearance and quickly

  • finds a home in decks that utilize the Goblin Barrel and Princess thanks to Goblin Gang�s

  • ability to bait out The Log or Zap Spells.

  • 62) Currently, the most used card by top players is The Log. Zap Spell used to be the most

  • used card for a very very long time, but now since Zap Spell no longer one shots Goblins,

  • it�s not the cheapest answer for the Goblin Barrel anymore. And with so many players now

  • using bait decks with Goblin Barrel, it�s just so important to carry The Log in your

  • deck.

  • After over a year of balance changes, the game is currently very balanced with tons

  • of diversity. There are many different great decks that you can use. Unlike previous metas

  • where one or two popular decks are used by top players, the current meta is a lot more

  • diverse. I�ve never seen so many top players use so many different decks.

  • So what can we learn from the history of Clash Royale? Well there�s actually a bunch of

  • things we can learn from it:

  • If a card isn�t good or very few top players are using it, then it will get a buff. If

  • the card was really bad for a very long time, then expect it to get a huge buff. The Royal

  • Giant was considered to be a horrible card and no one used it, but then it got a huge

  • buff and now it�s one of the most hated cards in the game for over 10 months now.

  • The Skeleton Army was also considered one of the worst cards in the game for about 8

  • months, until its big buff. The Log was considered to be the worst Legendary card for a long

  • time and was rarely used, and now it�s the most used card in the game.

  • Supercell does listen to the community, as they do make balance changes from popular

  • demand. Sometimes it takes awhile, but they eventually get it done. People wanted more

  • Gold, Supercell gave more Gold from battles and chests. People wanted to obtain Legendary

  • cards easier, so Supercell increased the drop rate of Legendary cards. Supercell increased

  • the number of cards you can donate and received. They introduced more new chests such as Epic

  • and Legendary Chests. And so on. New cards that are introduced usually are

  • either really bad or really good. Cards such as Elite Barbarians, Tornado, Bowler, and

  • Ice Golem were all considered bad cards when they first came out and required some key

  • balance changes to make them good. While cards such as Mega Minion, Graveyard, and Executioner

  • instantly changed the game when they were first introduced.

  • So hope you guys enjoyed this and found it interesting. Thanks for watching, don�t

  • forget to subscribe for more daily Clash Royale content. I�ll see you guys again soon. Later!

Hey guys it�s Ash and today is the one year anniversary of Clash Royale, since the day

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