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Mmm it's a Orange Juice
What's up everyone, this is yarn from OrangeJuice
The Inferno Dragon has the same attack mechanic like an Inferno Tower
It'll ramp up in damage and reach max DPS just like an Inferno tower
It's like Sparky
It's scary if ignored
The Inferno Tower has 3 tiers of damage
The first two seconds it reaches tier 1 at 87 DPS
The next two seconds it reaches tier 2, dealing 326 DPS
At four seconds it reaches tier 3 with a maximum DPS of 1760
The Inferno Dragon mechanic functions exactly the same
The first two seconds will deal 75 DPS
The next two seconds will deal 250 DPS
At four seconds it reaches it's maximum DPS of 875
Knowing this, the optimal time to stun the Inferno Dragon is at four seconds
Right before it reaches max DPS
It's easily distracted by small units
It takes a full 8 seconds to kill just 3 Goblins
It's attack range is 2 tiles shorter than an Inferno Tower
It's very slow, so it'll have a hard time getting through a Tesla
An Inferno Tower pulls all ground units
An Inferno Dragon, does not pull ground units
These cards may have the same attack mechanic
But the Dragon has half the health and damage
The Dragon is not a direct replacement for the Inferno Tower
It's a fragile flying unit with less range
It has relatively low health and moves very slowly
Even an Ice Spirit can stop it
In a large brawl, the Ice Spirit is one of the best counters against the Inferno Dragon
Once locked on, it won't chase units
So once a unit runs out of range
The Inferno charge is disrupted and it has to re-engage
Against units that don't target air
You'll want to place the Dragon between the target and its destination since it has a 4 tile attack range
Planting it too high will allow the units to run out of range
Knowing this, in a real situation, you can easily counter the Inferno Dragon with fast units
Since the first 2 seconds are only its tier 1 damage
The Inferno Dragon is similar to Sparky
They're intimidating and they can take out towers in seconds
But they're easily distracted by small cards
That being said, the Inferno Dragon is no Sparky replacement
It's a single target unit that needs to charge up in the middle of the battlefield
and it has less health than a Sparky and doesn't splash
When it does manage to slip past the cracks
It can take out a tower better than Sparky
If it's locked onto your tower
and you don't kill or stun it, you're gonna have a bad time
When slowed by poison or an Ice Wizard
It takes about 1 second longer to reach max damage
If you don't have interruption cards, small units like Skeletons will distract it for 6 seconds
Spawners distract it very easily
The Witch is very good against the Inferno Dragon, since she can attack air and distract it with Skeletons
Minions are reliable to counter the Dragon
The Mega Minion is slower and has a smaller range
So it won't be as effective as Minions
Musketeer will take it out before it can reach tier 2 damage
Since it's a delicate beast, it needs a tank in front to distract the support units
I used a Lava Hound to absorb everything while the Inferno Dragon took care of the Giant
With the momentum built up, I sent in a Miner as a secondary tank
This helped keep the Inferno Dragon alive long enough, that it could lock onto the tower
For a seconds dealing thousands of damage - taking it out
It may be hard to kill with a tank, but can be sniped with a Lightning
Zap can finish it off if you have the elixir to spare
It's weakness is that it retargets very slowly
So a splash unit compliments it very well. The Baby Dragon is a great synergy
On top of it being a Splank™
It's also a faster air unit, so it can accelerate the Inferno Dragon
The Inferno Dragon works well as a defensive card against tanks
Then turns into a counter attack for a large snowball push
Traditionally a Giant deck uses it to absorb hits, then turns into a counter attack
The Inferno Dragon can take out the Giant on the enemy side
It's a weaker Inferno Tower that can counter attack
It works well with units or spells that can slow tanks
As well as with units in front to tank for it
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