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  • Hey guys, so I decided to make a video series dedicated to the Twelve Principles of Animation

  • as described by the legendary animators Frank Thomas and Ollie Johnston

  • So the first principle is Squash and Stretch

  • This is the principle that animated objects will get longer or flatter to emphasize their speed, momentum, weight, and mass.

  • Here's a bouncing ball that has Squash and Stretch.

  • And here's one without Squash and Stretch. See the difference?

  • The amount that an object squashes and stretches says something about its mass

  • The more squash and stretch, the softer the object

  • the less squash and stretch, the stiffer the object

  • This first one looks like a water balloon and the second one probably would be a bowling ball

  • Squash a stretch applies to characters too.

  • Look at how this figure is stretching from the speed that he's coming down with.

  • Then he squashes after he lands, before settling in his pose.

  • You can also use squash and stretch to exaggerate facial expressions.

  • Let's add some squash and stretch to this face.

  • When his eyes are closed, his face is squashed, and when he opens his eyes in disbelief,

  • his face stretches up and settles back to normal.

  • It's very important to keep the volume of the object consistent.

  • This is what a lot of people mess up with when they're first trying to do squash and stretch.

  • They'll elongate the ball like this and flatten it like this.

  • This is what you should NOT do. the overall volume of the ball must be the SAME.

  • So as the ball gets longer, it also gets narrower.

  • When it gets flatter, it also gets wider.

  • The same goes with cubes. If you're going in with one line, the other lines must go in the opposite direction.

  • The cube should start out narrow, get flat, get narrow again, and then rest.

  • In-betweening with cubes is easy because you can measure the line in between the two lines and then connect them to make the cube.

  • If you master squash and stretch with cubes, the next step is to try to do it in 3D.

  • Another important note is that the ball does not have to be stretching the entire time that it's falling.

  • When it's just starting to fall, it should have its normal shape for the most part,

  • and then when it's just about to hit the bottom, that's when it has the most stretch.

  • So do not overdo Squash and Stretch in this sense.

  • Alright, that is all I've got for Squash and Stretch.

  • The next principle will be Anticipation.

  • Hope you learned something and I'll see you guys in the next video!

Hey guys, so I decided to make a video series dedicated to the Twelve Principles of Animation

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