Subtitles section Play video Print subtitles What's going on guys? My name is Hylor and this is your Total War Warhammer Guide on How To Make Money! In this guide, I will point out all the different ways you can make money or save money from being spent. As it is said "The sinews of war are infinite money." Taxes The first and primary way you will make money in Total War Warhammer is through taxes. Not all the factions call it taxes but that's essentially what it is. You create buildings in your building panels that generate wealth. From my experiments, the wealth value is a direct 1 to 1 value of the increase in your income through taxes. It also seems to be accumulative. By that I mean that the first tier building may add 200 wealth but the second tier says 300 wealth. When I destroyed the building my wealth total was down 500 wealth so the first tiers 200 value is added to the 300 hundred from the second tier. So now that you have 500 wealth that means that building will bring in 500 in taxes per turn. In previous total war games there was a much more complex system but in Total War Warhammer this system has been simplified and from all my testing and the tool tips it seems to be a 1 to 1 correlation of wealth to income per turn. Trade Agreements The next most common way to make money in Total War Warhammer is to make trade agreements with other factions. To make these agreements you go into your diplomacy panel, select the faction you wish to trade with and send them the request. This process assumes you have some way of trading with them, either over land borders or a sea route from your port to theirs. These agreements allow you to trade a certain level of basic no descript "goods" to the other faction and visa versa. There are also rarer resources scattered on the campaign map that are assigned to different regions. Please note that I said regions and not provinces, regions are the smaller blocks that make up a province. Once you control one or more of these regions you will begin to harvest these resources, which never run out, and sell them to other countries you are trading with. In the particular regions with these rare resources, you can increase their output by building up wealth buildings. They are modified in these regions to provide both wealth and the rare resource for trading and upgrading these buildings will increase how much of the resource you have to trade. If you go into the treasury panel and click on trade you can see on top a list of the different rare resources to be traded. If you hover over them you can see the market price for those goods in the world. These values change turn by turn and just like real life, items like furs and gem stones will trade for more than wood or stone. There is also a diplomatic benefit to trading with a faction as factions that trade together are less likely to go to war and build up better relations with each other. The Greenskins and Chaos are not able to make trade agreements. Demand Payment Another way to gain money in diplomacy is to demand payment or tribute. Often times these are a part of deals concerning other matters such as bribing for a peace treaty, trade agreeement, etc. There are some tips to how you can use this to get as much money as possible out of the AI. The most simple way is any time the AI offers you a money simply hit the counter offer button and adjust the value higher then they offered. Don't go too high but you can usually add between 200-500 gold on top of what they offered without losing the deal. You can tell how likely they are to accept this new amount before you submit it to them so adjust your number to get the most you can without ruining your chances of a deal. Also you can always go to war with someone you don't want to conquer, or can't because of the default rules, sack and raze a city or two and then when it's time for peace demand money to stop killing them. This often works pretty easy but takes more work and is hard to do against more powerful factions even if the battles you fought were easy. Their size and disposition will not be one of peace. Also keep in mind that some factions such as the Chaos and Greenskins are aggressive factions. The Chaos will almost never take peace but the Greenskins will usually only really take it once they have been beaten severely. Also sometimes the AI will demand payment from you along with something else and it's usually possible to completely eliminate this payment or at least lower it before agreeing to the rest of the offer. Vassals (Not Confederation) The another way you can make money in diplomacy is to make another faction your vassal. To make a faction a vassal you must not be able to capture their territory and factions are very resistant to becoming your vassal. They usually have to be beaten basically to destruction or have to have such a lower power than you that they know they would be utterly destroyed in a war. This is not to be confused with confederating a faction. Confederating a faction merges their faction into yours giving you complete control of their land and often much of their armies and agents. A vassal will stay a seperate AI controlled state that is in a permanent alliance with you. They are under your military protection and will fight wars against your enemies. They pay you a sum of money each turn as tribute to you for your protection. Raiding Raiding is the first of the militaristic ways of making money. To raid your enemies you must move your army into an enemy territory and put the army into the raiding stance. If you want to learn more about these army stances check out my guide on army stance here. While your army is in the raiding stance you will gain money because of all the looting your troops are doing across the territory. The more troops and what types they are will affect how much money you gain from raiding territory. This money will keep coming in each turn your army is in this raiding stance within enemy territory. Once your army is out of the raiding stance you will no longer gain this income. Note: If enemies are raiding you it will affect how much money you make in taxes as they are stealing from you. There are downsides to raiding but check out my guide on all the army stances for more on those. Battle Loots & Ransoming Captives When your army goes into battle and wins you also will gain money. Any battle fought and won will give you some loot from the wreckage of the enemies supply trains as they retreat. This post battle loot can be increased by fighting bigger battles, play as a faction such as Chaos or Greenskins or from skills, followers, attributes and items your characters may gain. In addition to this some faction have the option of ransoming the captives from the battle. This often come with a small penalty to morale or some other stat depending on your faction but can give you a sizable sum of money if you choose so. Sacking If you win a battle over who will control a settlement or city you are given a few options. One of these options is to sack the settlement. When you choose this you will gain a large sum of money for doing so and will downgrade or even destroy building within the settlement. There are penalties for doing this but depending on your faction or plan for the war it may not mean much to you. Settlements that have more wealth will also give you more money when they are sacked. Certain races such as Chaos and Greenskins again do better at gaining money from this since they are almost completely dependent on it for their income. The money you gain can also be boosted by skills, followers, attritubutes, and items that characters in your army may have. Lords & Agents As with some of the previous methods there are also ways for your faction to make money through your characters. An example of this are the battle wizards skills tree for the Empire. They have skills in their first section, based on the campaign map effects, that increase income in whatever province they are present in. There are also skills some characters have that lower the construction or recruitment cost of units when in an army or a province. While some of these skills are not making you money they are saving you money which can then be spent elsewhere. It has been shown from players in the community that having multiple agents with these traits and building a strong economy in one province that you can generate tens of thousands in taxes from one province. Consider this option depending on your faction and your needs. Less Armies: The biggest way to save money is having less units and less armies in total . On the top of the campaign map UI there is an icon representing army waste. As your armies grow in number the supply lines will begin to have waste and money taken out mysteriously before reaching your troops. This increases upkeep costs for your faction so planning out your expansion and keeping secure borders through diplomacy can help you limit how many armies you need thusly lowering the overall upkeep cost for each army. This also means that if you have even one less army you can save thousands in gold just from the troops upkeep cost. Also sometimes when your are at a relative peace and your not about to go to war Hold off on adding those new units to your army until your about to go to war. Each turn those troops don't fight a battle they are still costing you in upkeep. Try to hold yourself back from having a full stack army when you may not need it. If you want more Total War Warhammer guides check out my guide on army stances here or my guide on population growth here. If you liked this video don't forget to like it and subscribe for more Total War Warhammer guides. Until next time my name is Hylor and I will see you all soon!
B1 US faction army total war wealth war trade Total War Warhammer Guide: How To Make Money 47 1 Kinnie Lin posted on 2017/09/04 More Share Save Report Video vocabulary