Subtitles section Play video
The games industry is facing an explosion
of demand for just volume of content.
At the same time as the volume of content is exploding,
the budgets are not exploding for making these games.
So you have to use the same resources,
the same number of people to generate
hundreds or thousands of times as much content.
The only real way of approaching that is to
build tools which work procedurally
to allow you to be that much more effective and productive.
Houdini helps us remove
the repetitive and robotic tasks
from our dev pipeline, or any tasks
that's going to have a very lengthy cost
just due to the amount of manipulations
that the content creators need to do.
We are typically five
to 50 times faster
when we're working procedurally.
We saw something that would take us two or three days
go down to two or three minutes.
Yeah, Houdini, I think it's changed my creative process
in how I...
how I approach looking at a problem.
I appreciate the fact that I can
use the technical tools that Houdini provides
to create an artistic solution
that would probably be possible in other tools,
but wouldn't be as easy to implement.
The cinematic quality gets pushed up
quite a few notches when you're using Houdini.
We want to have feature film quality visual effects
and Houdini is well-known
and used across the film visual effects industry.
So we also want to get that triple A talent from film,
bring it into games, and bring up that quality bar.