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There was a time when some of the best games around were licensed platformers in purple
boxes. That time happened to coincide with my childhood, as it did for so many of the
people who cover games for a living. That's why you've read a million leads to reviews
of this very game...that all start with the same kind of gushing.
"This game was my childhood."
"I grew up with this game."
I didn't want to do that. I respect it too much. But like a wealthy duck diving into
his riches, I think I'm falling into it. When I was a kid, few names meant as much to me
as Disney and Capcom. And combined? They were everything I wanted video games to be. Twenty
years later, DuckTales Remastered shows me that, to an extent...
They still are.
Now, if you didn't grow up...solving mysteries and rewriting history, let's reset on Duckburg's
duck blur. DuckTales was an animated TV series from Disney. Like, Disney Disney. It was about
Donald Duck's affluent uncle Scrooge McDuck, a shrewd Scottish businessman...and a freaking
duck.
Oh, and there was a video game. That was f*cking quack-tastic.
And so, here we are. Nearly a quarter century after Capcom's legendary NES game, DuckTales
is back, lovingly and meticulously remade in stunning HD. And by those 2D maestros at
WayForward Technologies, no less. They've really gone the extra mile in resurrecting
DuckTales, drawing every character by hand and even going as far as bringing in animators
who worked on the original show.
This every pixel of the DuckTales you remember. The only question is...do you remember it?
And if not, will you even care?
DuckTales was interesting on the NES for three reasons. One, the strong character appeal.
Two, that incredible Capcom polish. And three...the gameplay. DuckTales was made using the old
Mega Man engine, and it definitely has a lot of the Blue Bomber's trademarks. The game
has five levels that can be played in any order, like Mega Man...and the levels themselves
are also non-linear.
There's a lot to explore in DuckTales. Hidden treasures, secret paths...and I mean, in 1990,
that stuff was kind of a huge deal. But in 2013? Perhaps not so much. DuckTales might
not seem like such a huge deal without the right context. It can even seem a little outdated
at times, so...if you didn't grow up with an NES, you might not see what's so special
about DuckTales.
But see, that's the thing. For better or worse, it's a really authentic remake. This is DuckTales
to the feather, but with stunning new character art and animation...and one interesting change.
WayForward has modernized DuckTales just a bit...by giving it an emphasis on story, and
dialogue. A good idea, for sure...but kind of obtrusive.
You are constantly being stopped for dialogue. And as terrific as the dialogue is—uh, Scrooge
is actually voiced by the original actor, which is awesome—it can really break up
the flow of the game.
And of course, that's a bad thing because...the game's so damn good. Even all these years
later, DuckTales is just...an incredibly good platformer. And unique, too. Scrooge's pogo-stick
cane is still a charming and distinct mechanic, and the draw of searching an environment for
treasure is as strong as ever, even 23 years later.
There's a charm to DuckTales that's really ageless.
You know, there used to be an innocence to gaming...a sort of naivety, it seemed. Even
from the companies running it. It was all so new, and so fresh...without all the nonsense
that can make today's industry so less appealing. And you can put aside all the things that
make this game so great and just enjoy on that basic level. That DuckTales is a game
from a time when games were just that.
And these days, that's worth more than gold.