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  • What's up guys, Rogue-9 here and today I will be talking about the two or three round

  • burst fire modes in Rainbow Six Siege. Where did the idea for a burst mode originate and

  • how is it realised in the game? Are there any hidden advantages to using the burst fire

  • mode as opposed to firing controlled bursts in full auto?

  • All very valid questions, I think and

  • many thanks to Discord user Snaiiks for suggesting the topic over on Prodigio Pete's server!

  • And with that, let's get to it!

  • As always, the video is divided into several

  • chapters and you can find the relevant time stamps in the comments section below.

  • Up first, it's time for a brief history lesson. The three round burst fire mode was

  • initially created for the M16A2, which was originally requested and then first adopted

  • by the US Marine Corps in the early 1980's. This development was in response to the experiences

  • of the Marine Corps in the jungle warfare of Vietnam where a frequently cited statistic

  • claims that US troops fired around 50,000 rounds of .223 ammunition for each confirmed

  • enemy killed. Some sources will even claim that up to 200,000 bullets were expended per kill.

  • Unsurprisingly, this was seen as rather inefficient.

  • Of course, a problem like this could have been solved by providing troops with more

  • training and guidance to ensure greater discipline when engaging or suppressing targets. Rather

  • than spend additional time, effort and money on preparing troops for combat under stressful

  • conditions though, it was deemed easier and cheaper to simply remove the fully automatic

  • fire mode from infantrymen's rifles and replace it with a 3-round burst instead. So

  • the philosophy was to simply take thesprayout ofspray'n pray”.

  • Many modern firearms nowadays are fitted with a 4-position fire selector switch that will

  • include safe, single fire, burst fire and full auto, thereby providing the user with

  • the choice of switching tofull autowhen deemed necessary and these are the types

  • of weapons we see in Rainbow Six Siege. In total, there are 11 weapons in the game as ofOperation Health

  • that have a discrete burst fire setting; 6 assault rifles and 5 sub-machineguns.

  • All of the weapons, represented in the game,

  • that feature a burst mode will also always have a full auto mode. So why would anyone

  • limit themselves to 2 or 3 shots per trigger pull, when you can just as easily use the full

  • auto mode instead?

  • It looks like we might need to conduct some experiments!

  • But before we get into the tests I want to

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  • And with that, on to the experiments! The first thing that comes to mind in terms

  • of in-game balancing is that maybe choosing the burst mode will offer improved recoil

  • stats compared to manually limiting your bursts in full auto mode. This is easily tested by

  • firing a sample of bursts at a blank wall and then comparing the impact pattern with

  • a set of manual bursts in full auto. As you can see, the two patterns are virtually identical

  • with the exception of one or two outliers that may have occurred because I accidentally

  • fired off 4 rounds instead of 3. The bottom line is that there is no difference in the amount of recoil.

  • Hmmm, disappointing. But what about the aim reset time after firing,

  • is that any different? Let's take a quick moment to compare!

  • So as you saw on the left hand side, we have controlled full auto bursts

  • and on the right hand side, we have the burst mode.

  • And apart form the couple of bursts on the left hand side where I might have fired off 4 rounds

  • They all look pretty similar to me. Let's just confirm that by slowing things down a bit.

  • And one more time.

  • Well I think that's quite conclusive.

  • The point of aim reset is exactly the same as long as, of course, you fire the same amount of bullets.

  • And that means that the only benefits of using the burst mode in Rainbow Six Siege are exactly

  • the same as those of using it in real life. It allows operators to conserve ammo with

  • controlled bursts of fire without having to concentrate on releasing the trigger every time.

  • Conserving ammo might not be a very important factor in the game but maybe you won't have to

  • reload as frequently which means that you are less vulnerable to being pushed by a sudden

  • counterattack. But even more important than this is the question

  • of whether or not the burst fire mode can help you to land more shots on target quicker

  • compared to going full auto or bursting manually. This, I think is a relatively personal factor

  • and may vary from player to player depending on the amount of practice you've had in

  • managing recoil in the game in general and with specific weapons. I have seen some comments

  • by players that like to use the burst mode because it forces them to pick their shots

  • and has helped to increase their accuracy. Whether or not this could apply to you is

  • something that only you can find out by trying the mode out for yourself.

  • But before you rush off to give the burst mode a go on your favourite weapon, there

  • are a few other questions to consider! For instance, is a single burst enough to take

  • out an opponent and which muzzle attachment works best when using this mode with each

  • of the 11 weapons? There's only one way to find out, we need

  • further experiments and some good old-fashioned number crunching. And before you start panicking,

  • don't worry, there'll only be a few numbers, it will be ok. I promise.

  • Let's start off by examining each gun's capability to take down an opponent in a single

  • burst. If we assume that you are engaging your target at close range, thereby doing

  • max damage and each shot hits the torso or arms of the enemy: the general rule of thumb

  • is that the assault rifles can down an opponent in one burst and the sub-machineguns cannot.

  • The exceptions here are the AR33 and suppressed F2, which are not quite powerful enough and

  • the unsuppressed UMP45 which is. But all of these stats are for level 1 armour opponents

  • without rook plates. As soon as you come up against a more heavily armoured opponent, your

  • chances of success with a single burst start to decline and you will usually need at least

  • two full bursts to land and in some cases even three or more.

  • The takeaway here is that you should always assume that you will need more than one burst

  • and considering that the Vector's damage per shot is so low and the gun only fires

  • in 2 round bursts, I would almost say that it's worth treating the Vector's burst

  • mode like a more powerful single fire mode. And now let's find out which muzzle attachment

  • is the best when using the burst fire mode. I tested all muzzle adapters (apart from the

  • extended barrel and suppressor since they don't affect recoil) for all of the 11 guns

  • that have a burst fire option and the results are subtle but conclusive. Unsurprisingly,

  • no attachment is consistently the worst option with the compensator performing slightly better,

  • flash hider a little better still and best of all is still the good old muzzle brake.

  • These results are valid for all of the guns with the exception of the Type-89. With this

  • gun, the three round burst using the 4 different muzzle options always produced pretty much

  • exactly the same outcomethis was somewhat surprising and I wonder if maybe a bug is

  • preventing the muzzle attachments from adding any benefits to the Type-89's recoil behaviour.

  • But that's something that needs further testing before I can confirm it for sure,

  • maybe the differences are just very, very subtle.

  • But there we have it. The two and three round bursts in Rainbow Six Siege do not add any

  • benefits in terms of the in game mechanics and I would almost say that for most players,

  • it's worth practicing a little bit to be able to manage recoil and to exercise some

  • trigger discipline in full auto mode rather than relying on the burst. Most of the time,

  • a single burst will not be enough to take down an enemy, so you will need to get use

  • to tracking an opponent and firing off multiple aimed bursts anyway, which in the end requires

  • pretty much the same skill as tracking an enemy while hosing them down full auto.

  • But having said that, theoretical analysis can only take you so far and I would strongly

  • encourage you to maybe spend some time using the burst mode, to see if it works for you.

  • If you do use bursts, I can only recommend that you attach the muzzle brake to give yourself

  • the best possible recoil pattern. And that's it. I would love to hear about

  • your experiences with this feature in the game! Leave a comment below and let me know

  • if you have used the burst mode in the past and what your thoughts about its usefulness

  • are. As always, I hope you enjoyed the video and

  • I will see you in the next episode! And hey, if you did enjoy it, why not consider subscribing

  • for future updates? Thank you so much to everyone who has joined the channel in the recent months!

  • My goal is to get to 100k subscribers by the end of the year and I could not do it without

  • your help. So if you like what you're seeing, hit that subscribe button and maybe even share

  • a video or two with your friends! Thanks again guys; see you next time!

What's up guys, Rogue-9 here and today I will be talking about the two or three round

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B1 UK

爆破火力測試--彩虹六號|圍城------。 (Burst Fire Tested - Rainbow Six | Siege)

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    吳堯勛 posted on 2021/01/14
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