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resident evil four was one of the best
if not the best console experiences of the last generation of games
resident evil six Capcom's latest entry in its survival horror flagship
franchise
is easily the most expansive and ambitious offering yet.
. It's been way too long since I've had such a deep experience in a video game
And Resident evil 6 delivers that
Capcom heard many fan concerns that they deviated too much from the survival horror
horror elements that are at the core of the series
and focused too much on action when they made Resident Evil 5
Those concerns are addressed well in Resident Evil 6, as horror is
alive and thriving
I'll begin this review by talking about the game's strongest point
the story is the main component of the game there are three separate campaigns
leon and helena
Chris and Piers
and Jake and Sherry
the story will take you to wide-ranging locales such as china and eastern
Each campaign is playable cooperatively
It's interesting and rewarding to watch each campaign intersect with the other,
and what the characters do from a variety of perspectives
The game starts in media res
which is a literary terms
that means
the author expects you to understood what happened before the game
as you complete the campaign
you unlock Ada Wong's anti-hero campaign
and you unlock Agent Hunt mode
which is on screen now
where you can play as enemy creatures to try and hinder player progress
Be warned, though, it's very tough to get any kills as a creature
because you can only play Agent Hunt against players who have already beaten the game
The online integration is fantastic
as players can drop in and out of games
In addition to campaign mode, there is Mercenaries Mode, an arcade style monster shoot em up
where you race against the clock to execute combos and get the highest score that you can
It's engrossingly addicting, and I find myself going for another game long after
I've said "allright, this is my last one..."
There are alternate costumes to be unlocked, and several maps to play on
so there's enough content to keep you occupied long after you finish campaign
because these are the best i've seen it anydvd
here is the first place that this game stumbles
. The game tries too hard to be a cinematic experience for everyone involved
and wants to be a good "spectator game
i thoroughly enjoyed watching the cutscenes
but they are horribly interspersed
There are periods where cutscenes interject and disrupt the flow and immersion of
certain sequences
I'll show this on screen now
let's find the survivors objective helen
actually killed anyone
doing over there
recent graduate draws
we detected racial diversity by richard and daphne
looks like the failed government auctions
dot utah dot how will try to get out of in
really
was that one action in between cutscenes really necessary all that he was walk
downstairs
The developlers have to keep in mind that we are here to play a game, not to watch a movie
the co-op options are also interested
Sure, performing functions like vaulting over distances to solve puzzles is
necessary, but there are just too many doors that require both people to open
Also breaking immersion is the occasional obstructive camera angle
, but this isn't as bad as the cutscene integration
Lastly, quick time events can be a chore
quick time events, such as the combat ones, are pretty well-implemented and positively
add to the struggle of the game
Some actions, like contextual ones for the environment, are utterly pointless
There's one where you have to execute a sequence of button presses to shoot someone
. Why can't my character just have full control...?
Some of these poor quicktime events are antiques of an older gaming
generation
but not the good type of it
Gameplay wise
resident evil six is the best in the series
You can move while shooting, perform combat doges,
and execute melee functions
While the controls aren't as tight as some other 3rd person shooters like Gear of
War or Mass Effect 3
Like, for instance, the cover system is inconsistent in Resident Evil 6
melee can be inprecise
it is certainly a step in the right direction
The enemies are the smartest and most fearsome I've ever faced in any Resident Evil game
Having enemies that shoot back at you is an interesting addition, and certainly makes for
intense firefight sequences
The boss battles are massive
and well-planned
but they can drag on for a long stretches
the level progression and inventory system are better than that resident
evil five
but still are not as good as it was a resident evil four
Upgardes are now player specific rather than weapon specific.
I am satisfied with the amount of horror that this game contains
Leon's campaign is easily the scaries
I do wish however, that one of the main campaigns was playable solo
It's hard to feel isolated and terrified if you have someone with you
This game ultimately suffers by trying to do too much
it's hard to find a balance between survival horror
third person action, and movie experience
Capcom valiantly tried, and I admire the effort, but in the case of this game
it was probably better to have action and cinema take a backseat to horror
The horror elements it has are well done
so you are wanting
when all is said and done
It's not bad if a story and horror mediated game has good action
but it's important not to lose sight of what the series is known for
, and that's the horror
In summary, I loved Resident Evil 6
and I will be playing it through multiple times
it is a vast improvement over resident evil five
Resident Evil 6 recaptures a lot of the magic that made
Resident Evil 4 so successful
but at the end of the day
with this game
less is more
bigger is not necessarily better
the occasional but very strong annoyances hold it from getting a top
tier score
I place this game in the running for one of my favorite experiences of the year, but
but I give it a 3.0 GPA out of a 4.0 scale.