Subtitles section Play video
SID: And I'll say something.
The axe, this Leviathan axe.
KRISTEN: There it is.
SID: So cool.
KRISTEN: Just throwing it back and forth.
SID: And just recalling it. Look at that, tripping enemies.
JUSTIN: Oh yeah.
[INTRO MUSIC PLAYING]
SID: Hey, everybody, welcome back to PlayStation Underground.
We got something real special lined up today.
Myself, Sid Shuman, Justin Massongill and Kristen Titus are
going to walk you through some new footage from God of War,
launching on PS4 April 20th.
And my goodness gracious, does this game look sensational.
What do you guys think?
JUSTIN: Wow. That looks very good.
SID: Now Justin. You have not played it.
JUSTIN: I'm coming totally fresh here.
SID: That's right.
Kristen, you and I got a chance to play this.
KRISTEN: Yes. Yes we did.
SID: And I think it's safe to say
that we liked what we played.
JUSTIN: So first things first,
I'm noticing R1, R2 for your attacks.
That's a big change.
SID: Yes, indeed. No more face buttons.
I believe that is still an option that you can select as an
optional thing.
But you're going to see why when you start playing the game.
It's just a lot more tactile. It's a lot more immersive.
And here we have a parry.
You still have that classic action from God of War.
And I'll say something,
this axe, this Leviathan axe --
KRISTEN: There it is.
JUSTIN: That's rad. SID: So cool.
KRISTEN: Just throwing it back and forth.
SID: And just recalling it, tripping enemies.
JUSTIN: Oh yeah.
So tell me how the actual mechanics
of using that axe works.
You use it like a boomerang?
SID: No, you throw it and you sort of aim at something.
You toss it.
And if it hits an enemy, it will freeze 'em in place.
You can use it in puzzles.
You can then hit a button -- I think it's square --
you can recall it back in your hand.
You can see he's frozen.
Now, right now, Kratos, the fisticuffs is very,
very fun in this game as much fun as the axe.
What do you think, Kristen?
KRISTEN: I loved whenever I would throw the axe and just
start beating up on somebody else.
Occasionally you'll have an enemy where you'll have to you
use that tactic.
It definitely wants you to use everything in your arsenal.
JUSTIN: So you have completely different move sets depending on
whether the axe is in his hands or stuck in an enemy's chest.
SID: You have a shield, like a full blown shield.
A little dab of Dark Souls there.
You kind of walk around.
Shield comes in handy for this hand-to-hand combat too.
JUSTIN: The best defense is a good offense, right?
SID: So these are the lighter slashes with the axe
that I think is R1.
And it's a little bit reminiscent of the classic games
just with more impact.
You can see juggling the enemy, hammering them to the ground.
JUSTIN: That looks really chunky.
SID: Oh yeah.
I was talking to Cory Barlog,
he's the creative director at Santa Monica,
and they wanted this weapon, this Leviathan axe,
to have a weight to it.
And I say mission accomplished.
KRISTEN: Absolutely.
JUSTIN: I see a chain over there to the left.
SID: That's cool.
Still got those brutal --
JUSTIN: Yeah.
They are not toning down the brutality in this game.
SID: That's right.
There's that chain your eagle eye caught.
And here's a good example of a puzzle.
I remember this one instantly. This axe.
JUSTIN: Oh cool.
SID: Little things like that I really like how they come up
with the puzzle solving in this.
I liked the puzzles in last game,
but it got to be a bit much
with the block pushing and everything.
They really open that up in this game.
JUSTIN: Big change.
You didn't have to mash that button to open the chest.
SID: That's correct.
And Hacksilver is one of the resources you'll collect.
JUSTIN: Is that like a currency, a crafting material?
What's that all about?
SID: All of the above.
KRISTEN: A little bit of both.
Just recall that axe.
SID: So cool.
KRISTEN: Nothing is more satisfying when you do it.
SID: Got the big guy here.
JUSTIN: Big boy. SID: Yep.
So, interesting detail here, you can either sort of let Atreus
just circle the perimeter, and he'll kind of do his own thing,
call out enemy positions, things like that,
or you can actually manually direct him
with the "son" button, which I think is square.
You can aim and have him fire at what you want.
JUSTIN: I like how the axe bounced off him right there.
That's kind of fun.
SID: These trolls are not easy; I can tell you that right now.
KRISTEN: But Atreus definitely becomes very helpful.
He can distract your enemy for you;
he can sort of draw their attention
so you can dive right in there.
You have to give him some time to build back those arrows,
so they won't always be there.
JUSTIN: You can't always say fire, fire, fire.
KRISTEN: Exactly.
JUSTIN: Oh, and I see on the bottom right,
is that an indication of how many arrows he has available?
SID: Exactly.
This guy takes punishment.
The detail on these characters is staggering.
Real quick, if you look at Kratos here,
look at his butt, his thighs,
you can see his remnants of his old armor poking out.
You see those red straps?
JUSTIN: Oh.
SID: See what I mean. There's a ton of details.
Look at the wrappings on his arms from the chains.
It's super, super cool character design in this.
Obviously he's got the classic red war paint or scar
or whatever that is.
Different kinds of chests have different animations.
JUSTIN: That's one way to open a chest.
KRISTEN: Classic Kratos.
JUSTIN: He doesn't have time to open chests.
SID: There's a lot of looting in this game.
There's a lot of kind of just items and things,
reasons to explore sort of the world around you.
I was digging into every nook and cranny.
JUSTIN: Do we know any more about how that all works,
like the progression in terms of the currency systems?
SID: Yeah.
We're going to see a little bit more of that later on.
But, yeah.
It is deeper than you might be anticipating.
So stay tuned.
JUSTIN: Oh, I got the old instruction manual here.
SID: That's very funny.
JUSTIN: Reversible box art there.
KRISTEN: A little bit of Norse mythology.
Atreus the scholar.
SID: Yeah.
He can sort of the read all the runic messages that are
scattered around.
JUSTIN: Is Kratos able to read that stuff?
SID: He is not.
JUSTIN: Oh, I see.
SID: So that's one of the things that's interesting about this
game -- that's super cool right there.
I love that.
Atreus really is, as you could see, he's not --
there's like zero maintenance involved.
Here's one of these kills.
Bam.
Satisfying.
Yeah.
You can -- there's actually a stun quality that you can apply
to enemies using your fists.
So you kind of add stun damage, and then you can click R3 and do
the sort of one-hit takedown which is really satisfying.
JUSTIN: Man, the way enemies react to hits is so just like --
SID: Juicy.
JUSTIN: So organic. It looks awesome.
I saw something on the side of the screen a moment ago
that said "new labor."
It looked like those are, like, challenges.
I saw when he shattered that enemy it said
"New labor, Shatterer."
I assume that if you go shatter a bunch of enemies --
KRISTEN: Exactly.
The more enemies that you come into contact with,
the more you fill out your bestiary.
You'll get labors like "kill this amount of enemies,
and you can receive X, Y, and Z."
But some of them will be do a specific move to take them down.
Just giving you a little bit more challenge
than just a hack and slash.
SID: Look at Atreus holding that guy down.
And then look at that, kicking people into each other.
KRISTEN: It's just seamless. SID: Yeah.
JUSTIN: A tool tip a moment ago, "Press down on the D pad to do a
quick turn."
KRISTEN: Absolutely.
You'll also see on the bottom left there's a meter towards the
bottom that is filling up
as Kratos keeps beating people down.
That's his rage meter.
SID: Spartan Rage.
KRISTEN: So when that fills up --
SID: Some things just don't change, Justin.
As you could see -- bam.
I mean, it's just really crunchy combat.
That's the thing that I immediately noticed
as soon as I started playing.
Man, that axe feels good.
JUSTIN: The camera actually lends to the way that combat
feels too.
KRISTEN: Absolutely.
JUSTIN: It shakes a little bit when there's an impact.
KRISTEN: You get a sense of that impact.
SID: I mean, the Blades of Exile,
the Blades of Chaos from the last games,
they were really cool weapons, but this one just has this sort
of nastiness to it that I really appreciate.
It will feel familiar when you're using it.
There's some of the strategies are still kind of evoked there.
JUSTIN: Another new thing -- I guess you sort of had -- I guess
there was the progression in the old games.
Now you have the standard XP.
SID: Yeah.
We're going to get a closer look a little later.
KRISTEN: The effects here are just insane.
JUSTIN: I like how they actually went to the trouble of building
in the little hook on the back of his armor for the axe
rather than having it just floating there.
SID: So, as the game reminded us, there's actually different
levels of enemies that you fight.
So that was actually a super smart move there,
driving that guy off that cliff.
But some of these Draugrs you're fighting here -- that's some of
the foot soldiers, the undead foot soldiers --
some of them are much tougher than others.
JUSTIN: "Hold L1 and then press R1 to perform a light runic
attack."
SID: That is a type of magic. It's something that you can get.
You can imbue your attacks with it.
JUSTIN: Was that R3?
SID: Yeah. And that was my move.
I would run in there bare-knuckle brawling.
I loved it. So fun.
JUSTIN: I love how the axe can even hit guys on the way.
It's smart to throw the axe at somebody that's kind of line of
sight with yourself and then call it back.
SID: It is much more strategic, the combat in this game.
Look at that.
That was a perfect example of recalling the axe and hitting
two guys in one go.
But look at this.
I mean, this is not a kinder, gentler Kratos,
but it is a little bit more strategic Kratos.
And that's something I really appreciated as I played this.
Oh, yeah.
JUSTIN: This looks so cool.
SID: Yeah.
JUSTIN: Did he just charge up throwing that axe.
SID: Yeah.
I didn't even know he could do that.
Yeah. This is a really good looking game.
JUSTIN: Oh, there's some loot on the ground.
You missed it. Pick it up.
Pick up the shiny stuff.
SID: So this relationship between Kratos and Atreus is,
like, a foundation of this game, and you really pick up on it
within minutes of playing it.
You're immediately captivated by the relationship they've got.
Slowing things down a little bit here.
There's your loot.
Those green items are health.
So that's treated a little bit differently.
You don't have to open chests every time to get more.
I love the Norse mythology just kind of winds its way around
everything.
KRISTEN: Exactly. It feels natural.
SID: Yeah. You're kind of unraveling it.
It's obviously a unique sort of interpretation.
JUSTIN: Do you now how closely they stuck to the original
mythology or how many liberties they took?
SID: I think it's -- so that's the thing about Norse mythology,
it's super open to interpretation.
There's different names, different characters.
There's a lot of different interpretations of it.
So when I talked to Cory about that,
he explained they wanted to make their own mark on it and kind of
do their own version of it.
So we don't know how far it goes just yet because we're getting
an early look at the game.
But I guess you're just going to have to play it when it comes
out, Justin.
JUSTIN: On April 20th, only on PlayStation 4.
SID: These are heavy Draugrs. These guys are serious business.
I was really struggling with them.
There's a great parry.
Look at that.
JUSTIN: Awesome.
Shatter that guy.
SID: So good.
I was really excited for this game,
but when I played it I was like, get out of the way.
JUSTIN: Oh, what's happening here?
What is that?
Is that like a perfect parry kind of thing?
SID: A little bit of runic magic I believe.
JUSTIN: Cool.
I see you can press L3 and R3 together to do something.
SID: That's Spartan Rage.
That's a real interesting take on that one too.
JUSTIN: Oh, I see they have a little snowflake meter above
their health bar as you're hitting them with that axe.
I assume when that fills up, that's when they freeze.
SID: Mm-hmm.
Nothing like stepping on a little health crystal.
JUSTIN: It's so cool to finally see this game in action.
We've seen so many awesome looking trailers.
The game has looked so impressive since we revealed it
a couple of years ago.
Just seeing it being played now is so encouraging.
Man, it looks like they just nailed it.
SID: Yeah. I mean, that was my take on it.
I just sort of fell in love instantly.
KRISTEN: This is an interesting part.
JUSTIN: Be quiet.
KRISTEN: It's the Revenant.
SID: So she's a little too quick for Kratos.
That's the thing. See.
JUSTIN: But maybe Atreus can stick in a strategic arrow.
SID: Boom. Right there.
KRISTEN: So it's battles like this that really show you how
integral Atreus is.
He's not just a companion; he's absolutely a part of the fight.
JUSTIN: That's awesome.
SID: So he's going for the stun damage right there.
He got it.
JUSTIN: R3. Do it.
ALL: Oh.
KRISTEN: There's the brutal Kratos we all know.
JUSTIN: If anybody was worried that Kratos was going to be
getting a little kinder in his old age.
SID: This fun little character.
What's this guy's name?
KRISTEN: Brok.
SID: Brok.
KRISTEN: B-R-O-K, Brok.
SID: A little blue guy.
KRISTEN: This guy cracked me up.
SID: I didn't know what to make of this character.
JUSTIN: Is he like a blacksmith?
SID: Yeah.
So here you go.
Getting into the deep-dive stuff here.
JUSTIN: Oh here we go.
SID: Juicy.
JUSTIN: Here's the fun stuff.
I mean, everything else looked fun.
I'm a nerd for, like, upgrade trees and,
like, progression stuff and all that.
KRISTEN: This game is going to speak to you, my friend.
SID: There was a lot more going on here than I was expecting,
to be totally honest.
KRISTEN: See, this is what I was interested in.
JUSTIN: God of fashion.
SID: God of fashion.
Another quick look, if you look down on his lower torso,
you see that classic armor poking out from underneath.
Got that upgraded Leviathan axe here.
And you're going to see this thing is way more potent now.
JUSTIN: Are you just fighting this thing
right in front of Brok?
SID: Yeah.
KRISTEN: As you do.
So satisfying.
SID: That parry is so nice.
KRISTEN: So satisfying.
JUSTIN: Got the air juggles going.
SID: Big time, big time.
So, again, there's going to be some things veterans are going
to recognize, and that's one of them.
I love this.
I love this little move here.
JUSTIN: I was just going to ask what was going on with that?
That's so cool.
SID: There's a lot of environment interaction,
kicking guys into walls.
You know, if you're clever, you can kind of drop pots on their
heads and things like that.
Lush natural environment for ya.
JUSTIN: The environment work here is just stunning.
KRISTEN: Stunning.
SID: Really, really pretty game.
KRISTEN: Even from it going from cut scenes back to combat back
to the gameplay, it's seamless, honestly.
JUSTIN: Are the cut scenes are rendered,
like, with the -- kind of in-engine,
or do they do the pre-rendered stuff like in previous games?
SID: No. This game has that whole philosophy around
no camera cuts.
It's one cut from beginning to end,
so you just go right through the entire game.
It doesn't breakaway to say, like,
check out what's going on over here.
You're just with Kratos and Atreus for the entire
experience.
It's very intimate.
That was something that they actually settled on
early in development.
KRISTEN: Tell us more.
SID: So that's a fresh new look at God of War.
It's coming out April 20th on PS4.
What did you guys think, real quick?
JUSTIN: Oh, man.
It looks incredible. I can't wait.
KRISTEN: I'm just constantly blown away by it.
SID: So we do have actually a lot more coming,
so stay with us, but we've got a lot more.
[OUTRO MUSIC PLAYING]