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  • My method into any project is really through the characters.

  • So this game perhaps more than any other in the franchise

  • has really well-developed characters.

  • It's really a well-written story.

  • And that was my starting point and just writing a piece of music

  • that could capture the spirit of a character

  • without even knowing where it would go in the game,

  • just how does this make you feel.

  • Does this piece of music capture the spirit of Kratos?

  • I wanted to write something that represented

  • age, wisdom, power, masculinity.

  • So I wrote this tune.

  • It was like a slow march.

  • bum, bum, bum, bum, bum, bum, bum, bum.

  • I didn't know how to start it.

  • Finally I was like, I don't know,

  • maybe the first three notes I could do something with.

  • So I was like, bum, bum, bum.

  • I just kind of stuck them on the beginning almost as an afterthought.

  • I sent it to Sony and Cory, and they love it and especially the beginning.

  • They're like, "the three notes in the beginning!"

  • And I was like, "what three -- oh, that thing?"

  • It is just the first three notes of the tune just kind of on a loop.

  • So it just feels very stern the way that, like, a stern father would

  • say to his son over and over and over again the same thing.

  • I think there's an element to that in the Kratos theme.

  • The fact that I could distill down to those three notes,

  • it meant that if he walks into a scene,

  • or he takes the upper hand, if he does anything,

  • Bum, bum, bum.

  • Kratos is here.

  • He's taking command, you know.

  • Even at E3 when he steps out of the shadows.

  • I am hungry.

  • It's like Pavlovian.

  • You just associate that with him.

  • And it's such a simple little thing, but it's a great trick.

  • As the game develops, I really start to mess with it.

  • This theme that could be masculine and stern and powerful

  • and big and brassy could also be vulnerable and emotional.

  • And hearing those notes

  • triggers your memories of all the other times you heard it.

  • And my hope is that it guides you along with the other

  • three or four themes that I use as much, if not more,

  • that it guides you through the experience of the game.

  • A couple of our characters, we really learn some exciting

  • things about them to say the least.

  • And their themes start off one way

  • and evolve into a totally different thing.

  • So that's why thematic writing for me is really useful.

  • And I think more than in any other game I've scored,

  • I got to really lean into threading all these different

  • themes throughout the cinematics and throughout the gameplay.

  • And it was a really special experience.

My method into any project is really through the characters.

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