Subtitles section Play video Print subtitles Hey, Im Hiper A lot of you guys have asked me to do a video to help you improve with the Demoman And i say Demoman, the guy with the bombs. Not that abomination besides him. So today i bring you 10 essential tips to get better with the Demo Despite the fact that people thinks Demoman is an easy class you need to practice a lot with it in order to fight experienced players This video is oriented towards beginners and/or people who want to get better with it in general Some advices might help veterans aswell tho So... "What makes me a good demoman?!" First: Practice your Aim This is essential with all the classes, demoman included The people who thinks that the classes with explosives don´t need to aim never played against someone who destroys you unless you land 2/3 perfect grenades on him. In fact, since both of his weapons are proyectiles, makes it harder to aim than the Scout for example. Let me explain With classes like the Scout, you only need to click on the enemy to do damage but classes like Soldier or Demoman requires you to predict where the enemy will move before you shoot This is easy to do against new players, but vs veterans it can be pretty hard Normally, you want to aim at the enemy´s feet with both stickys and grenades Since you can make them fly if you do it this way, preparing them for an airshot where his trayectory is easier to track. You might be wonering...how do i improve my aim? There are many ways You can fight bots in maps like tr_rocket_shooting2 and tr_walkway_rc2, for airshot practice or you can also fight other players in 1v1, in something called MGE This is a map made of parts of other popular maps, like viaduct middle, badlands spire,.... In which you have a duel against other player to see whos the first to score 20 kills and the hp and ammo regenerates after every kill / Death So its always a fair fight and of course, no critical hits. For more information on these maps and gamemode, check the description Second: Use the arc of the proyectiles Both grenades and stickies are proyectiles that make an arc with their trayectory and this helps to attack the enemy from blind spots, or destroy sentries without taking damage. The Demoman is the only class that can do this and this is why he is the best vs the Engineer Making good use of this its vital for any good Demo Remember that the grenades come out faster than the Stickies, so the arc is smaller that helps you taking out enemies from the distance The stickies are useful to take out enemies that you cant hit with the nades Or simply those objetives that are outsustaining your damage (people with medics / Sentries being repaired) Its very important to practice with both of these weapons and get used to its arc and you will get better at this when you practice your aim Third: Charge your stickies All of you should know that you can charge the stickies if you hold M1 but how many of you use this on a daily basis? For some reason this is overlooked by a lot of people and its really useful. It allows the demoman to have some way to of damage from long range since in this range the grenades are way too easy to dodge, and not many people expect a sticky from afar therefore, this is useful to finish off fleeing enemies On top of that, charging the stickies gives them a lot of extra speed Whereupon its all advantages in 99% of the situations. Keep the arc of the stickies in mind before shooting This is the difference between aiming to the horizon and aiming 45 degrees upwards The difference is quite massive, isn´t it? In order to practice this, get used to charge a sticky everytime you are about to fight someone this way it will be ready when you get to your objetive Fourth: Be creative with your Traps Everyone knows that the Demo is great for area denial thanks to the sticky traps However not many of the demos use this outside of doors, control points and corners. Zones where the enemy will probably check, since they are the most used to sticky trap If you want to surprise the enemy you must be creative with the traps hide the stickies under any object of the map that is in a zone where the enemy can walk on There are many props that can be used to hide stickies in for instance: Cones, buckets, stones, wheels and even plants So experiment with the map and find the best trap for the given situation Remember that the enemy will learn about its mistakes and (probably) won´t fall twice on the same trap. I might upload a video showing many sticky traps of some competitive maps in the future, stay tuned Fifth: Practice your Sticky-jumps For me, this is one of the key abilities of any player who wants to master the Demoman and you can surprise the enemy with it since it gives you increased mobility and versatility both for fighting and fleeing from any problem A good sticky-jumper can cause asspain on the enemy team, attacking from unexpected spots on top of that, he goes pretty fast when he jumps, so its hard to hit him while doing so In fact even the sentries have problems tracking you in open spaces The downside is that the jump takes 60 of your health, so its good to have a medic healing you before the jump If you want to learn or get better at sticky-jumping, i recommend that you check out my 2 tutorials Click on the left for the basic stuff, or click on the right for more advanced techniques. Sixth: Practice the Rollouts I think its wise to separate rollouts from jumps in general, since i believe these are the most used jumps in competitive play. These let you reach the middle point of cp5 maps in mere seconds. sometimes faster than Scouts or Soldiers. Normally each map has 2 or 3 different routes, so be sure to at least know them all and use the one you need the most given your team composition and the situation of the match Remember that the Soldier Roamer can still be faster than you in some maps so in those cases its better to play more defensive even if that means getting to the mid a bit later. I have a 30 minute video explaining tons of rollouts for some of the competitive maps Click on the middle of the screen to check it out If you want to know a rollout for a map that is not in the video, leave a comment and i will help if i can Seventh: Combine your weapons correctly If you want to maximize your impact on the match you must use your nades and stickies both Don´t listen to the people who cry about demos only using stickies and think its an op tactic, because is not. These are the same people that cry over Pyro W+M1, little baby whiners You cant defeat any enemy using only 1 of the demo weapons, since its easy to counter that If the Demoman is abusing stickies simply get up close and he will be forced to damage himself to live if hes using grenades, stay away and dodge them while shooting You could say that the Demo has 2 primary weapons since as opossed to someone like the soldier, the demo uses the secondary a lot more. The only way to get better at weapon management is with experience Eight: Don´t waste ammo Both the greande launcher and the Sticky launcher have very long reload times so you don´t want the enemy catching you without ammo A demo without explosives is as useful as a meatshield and the enemies can easily exploit this in his favor. You must try to be efficient with the ammo Having 8 stickies doesnt mean that you need to shoot them all at once the same with the grenades, you don´t need to shoot them all just to spam Reload as soon as you have a chance and try to keep 1 nade and 2 stickies for emergencies In competitive is easy to run out of ammo in the middle points, since you waste a lot of proyectiles there Be careful with that Nineth: Be careful with Self-dmg When you were a little kid im sure someone told you not to play with fireworks Demoman´s bombs are not toys either, and if they explode on your face you will take some damage In fact if you grenade explodes right on your face it can deal up to 74 hp A sticky, on the other hand, can go up to 114hp, so be very careful when fighting enemies up close. Don´t understimate rollers either they can deal up to 64hp if you dont pay attention where you shoot them. Keep the distance and try to fight at medium range, the Demomans best range Always remember where you put the stickies, to avoid surprises... Don´t forget that the bottle can be useful in a few ocassions where the enemy is on your face Tenth: Postioning Truth is, the demoman is a weak class if hes alone a Scout and a Soldier can easily take a lone demoman out in open field and he cant do ANYTHING if he needs to reload. For this, its recommended to get help from your team in order to cover these weakness With a Medic in your ass, you can play way morea aggresively Allowing you to even a stickyjump anywhere without having to deal with low hp but keep in mind that the Demo is not the best at protecting the Medic like the Soldier or Heavy And a little mistake can cost you his life If you are alone or without Medic you must play in a much different way Changing between offensive and defensive play When your team advances, help with your explosives and avoid being in the very first line of fire (unless no one else can) In defense, make traps and damage the enemy combo (medic-patient) In competitive you must pay attention to your team composition If you get the ubers, your objetive is to kill the medic or force him to use his uber as soon as possible If the Soldier / Heavy is the one getting the heals You should stay behind them and finish off all the enemies you can, since they will try to flank your medic. I hope this video has helped you understanding some of the keys of our favorite black scottish cyclops. Remember to check the description for the maps and gamemodes used. If you have any questions dont hesitate to post it in the comments and i will answer asap. I hope you enjoyed it, and see you in the next one Adios! THANKS FOR WATCHING! You can check my other videos on the left or rate / Subscribe if youd like to see more!
B1 enemy sticky medic demo ammo arc TF2: WHAT MAKES ME A GOOD DEMOMAN? - 10 CONSEJOS UTILES (Eng Sub) 43 0 神 posted on 2018/06/25 More Share Save Report Video vocabulary