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  • - Now I'm gonna talk a little bit about

  • object lifecycle and what we mean by object lifecycle

  • is the act of creating and destroying these objects.

  • Now I've been using this term constructor already.

  • And so, when we declare a variable,

  • whether it's a string or a dictionary

  • or a party animal we create them

  • and then they're discarded, and there's all this

  • dynamic memory that comes and goes.

  • And we as the writers of objects have the ability

  • to insert ourselves at the moment of object creation

  • and at the moment of object destruction

  • and we make special functions that we call the constructor,

  • the object constructor or the class constructor,

  • and the destructor.

  • And we don't actually explicitly call them,

  • they're called automatically by the,

  • by Python on our behalf.

  • And so the constructor is much more commonly used.

  • It's used to set up any initial

  • values of variables if necessary.

  • Et cetera, et cetera.

  • Destructors, we'll cover them but

  • they're used very rarely.

  • So here's a bit of code that we've got.

  • It's our PartyAnimal and a lot of it is the same

  • as what we've been doing so far.

  • So we have this variable x.

  • And the constructor has a special name, __init_.

  • Again we pass in the instance of the object self,

  • and in this one all we're gonna do

  • is print out your constructed.

  • And here's this code that we've had before

  • and now we have __del and then we pass in self

  • and we'll just print out that we're being destructed

  • and what the current value of x is

  • for that particular instance.

  • So let's go ahead and run this.

  • Um, and so again this doesn't really do any code

  • up to here, that just defines PartyAnimal

  • but this is the constructing of it.

  • And basically that says, oh!

  • And it really kind of creates these variables

  • and then it also runs the constructor.

  • And so in this case, this line right here

  • is causing the I am constructed message to come out.

  • Then we do, an.party an.party and that says,

  • you know, one and two.

  • And here's an interesting thing,

  • we're actually gonna destroy this variable

  • by throwing away, an no longer points at that object.

  • an's gonna point to 42 so we're gonna sort of

  • overwrite an and put 42 in it, and at that point,

  • Python's like, oh, this whole little object that I just

  • created somewhere it's out here, it's vaporizing it

  • and throwing it away, and so, before this line completes,

  • it actually calls our destructor on our behalf,

  • and so that message comes out.

  • So we are allowed as the builder of these objects

  • to add these little chunks of code that says

  • I wanna be involved at the moment this object is created

  • and I wanna be involved at the moment

  • that this object is destroyed.

  • Now, in this last line, an is no longer a party animal,

  • an is now an integer.

  • It's got a 42 in it.

  • It's gone, it's been created, it was used

  • and then it was destroyed, okay?

  • So you gotta be careful if you overwrite something,

  • you could sorta throw the object away.

  • So the constructor is the special block of code

  • that's called when the object is created

  • to set the object up.

  • So we can create lots of instances,

  • everything we've done so far is we make a class

  • and then we create one instance, one object.

  • And each of these objects ends up being stored in its own

  • variable, we have a variable an and we've been using it.

  • But the more interesting thing begins to happen

  • when we have multiple instances of the same class

  • sitting in different variables.

  • And it has its own copy of the instance variables.

  • So let's take a look at this.

  • So, this code here, I've taken out the destructor.

  • And it shows a little bit more information.

  • So now we're gonna put two variables in here,

  • we're gonna have a current score or whatever.

  • And a name.

  • And we're gonna start it out as blank.

  • And this time we're going to add a parameter

  • onto the constructor.

  • And so the self comes in sort of automatically,

  • as the object is being constructed,

  • but if we put a parameter on the constructor call

  • which is this PartyAnimal call, then this comes in

  • as the z variable.

  • And so self is the object itself, and z,

  • this first parameter is whatever parameter we put here.

  • Everything we've done so far has no parameter here,

  • but now we have a parameter here.

  • And then, that means that when we call this constructor,

  • this line of code comes and then name is no longer blank,

  • name is gonna be Sally in this particular thing.

  • And then it'll say, oh, self.name, which'll be Sally,

  • has been constructed.

  • And so then, then we have this, and that object

  • is now constructed in and we put it in the variable s.

  • And then we call the party method on that,

  • and we construct a different one and so

  • this time it calls and z is Jim.

  • And we basically have a...

  • Oops.

  • Another copy of this.

  • And so, this is how it's going to look.

  • Right, as it runs down here.

  • As it runs down here,

  • when this is called, it makes one instance

  • and stores that in the variable s.

  • And there's a variable x in there,

  • there's a name in there, there's an init method in party

  • and that's all in here, right, all that stuff is in here.

  • And now we say, let's make, and that's

  • gonna have a Sally in there.

  • Alright, Sally in there.

  • And then we're gonna do another constructor

  • and so it's gonna make a whole new thing

  • and it's gonna store that in j,

  • and this one's gonna have Jim in it.

  • s.party then this turns into a one and then we're gonna

  • call j.party, that turns that into a one

  • and then s.party will cause this to be a two.

  • Okay, and so what happens is,

  • we have now two objects,

  • one in the variable s and one in the variable j,

  • and they have separate copies of their instance variables.

  • These are the instance variables or the object fields

  • or whatever but they're the variables.

  • But the key is, is that every time we

  • do a new construction, it duplicates this

  • and there's another copy of it.

  • So there's an x within s.

  • So s.x is this variable and j.x

  • is that variable.

  • Okay?

  • So the next thing we'll talk about is inheritance

  • and that's the idea of taking one class

  • and extending it to make something new.

- Now I'm gonna talk a little bit about

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