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  • NARRATOR: Set during the 19th century, The Fall of the Samurai offers a largely different gaming experience to the original Total War: Shogun 2.

  • It's full of explosives, pyrotechnics, it's got lots of fun new units like torpedo ships and Gatling guns.

  • Ships explode left and right, you get armour penetrating shells...

  • We have this huge clash between the modern and the traditional.

  • Effectively this is a war for the soul of Japan in the modern world.

  • NARRATOR: In The Fall of the Samurai, the campaign map has been extended,

  • both further north to Hokkaido and to new island provinces in the south.

  • Ultimately, at the end of the Boshin War, the Shogunate forces were chased by the Imperial forces into Hokkaido,

  • forming the Ezo Republic, which was the last stand of the Shogunate forces.

  • NARRATOR: The campaign map has been reimagined to reflect the new time period,

  • with steam railways making their first appearance in a Total War game.

  • Developing a rail network allows swift movement of troops and agents.

  • Now, if you've got a Gatling gun factory, say, in one province at the end of the railway line,

  • within a turn you can get him right where he's needed at the frontline.

  • NARRATOR: But be wary of enemies sabotaging or blockading your stations.

  • My favourite agent, really I think, is the Foreign Veteran agent,

  • so that's an American or British or French foreign veteran that you bring in

  • to improve the recruitment of your troops, drill your troops, train them more effectively.

  • And they can also challenge other agents to single combat.

  • NARRATOR: The American, British and French nations play an important part in the struggle for victory.

  • Japan was rich in natural resources, and obviously trade opportunity.

  • The Americans were very keen on tapping this potential.

  • A bunch of Americans turn up and say, "You will trade with us," and back it up with some gunboats.

  • NARRATOR: The construction of trading districts for Western powers will give you access to devastating units and advanced technology.

  • The Industrial Revolution and the Enlightenment that took many many decades in the West

  • gets condensed into two or three or four short decades in Japan.

  • In about thirty years it's one of the most advanced industrial nations in the world.

  • Instead of having to rely on expert swordsmen and people who you had very few of,

  • you can train anybody to fire a Gatling gun.

  • NARRATOR: But the cost of modernisation is great.

  • Modernisation means mechanised factories, it means the breakdown of traditional social values and social connections.

  • NARRATOR: Industrial development can breed discontent in the people

  • and reduces the effectiveness of traditional weapons and units, such as samurai.

  • A lot of people became more and more angry with what they saw as increasing foreign domination.

  • If modernisation unhappiness becomes too much of a big issue, a region can suffer a samurai rebellion,

  • which was something that actually happened in the 1870s, where a bunch of disgruntled samurai

  • decided that all this westernisation was no good and rose up against their masters.

  • Which I thought was quite nice.

  • NARRATOR: The dynamic clash between the old traditions and the new industrial world is at the heart of The Fall of the Samurai.

  • Like all Total War games, there's no wrong path to victory.

  • Make your own choices, build your legacy, triumph and dominate Japan.

NARRATOR: Set during the 19th century, The Fall of the Samurai offers a largely different gaming experience to the original Total War: Shogun 2.

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