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  • Hi, I'm Michael.

  • And this episode of Lessons from the Screenplay has been brought to you by Squarespace.

  • It would be easy to think that a complex story like Game of Thrones is told in a complex way,

  • but in truth it's exactly the opposite.

  • Because of the vast number of characters, locations, and storylines,

  • each scene must lean heavily on the basic fundamentals of storytelling.

  • But what are these fundamentals?

  • Why is it that an intimate dialogue scene can be built on the same rules

  • as one of the most epic battles ever created for television?

  • And how does occasionally breaking these rules keep the show gripping and unpredictable?

  • Today I want to look at how a scene is constructed.

  • To show why it's important that a narrative constantly transition between opposite emotions.

  • And examine how The Battle of the Bastards uses the audience's knowledge of how stories

  • are told against them.

  • Let's take a look at Game of Thrones.

  • A scene can be a bit tricky to define.

  • Some scenes are a single, brief shot, others are tens of minutes long.

  • Some take place in a single location,

  • others weave together events across various times and places.

  • So rather than defining a scene by its externalities, it's best to define it by its internal elements.

  • As Robert McKee writes in Story:

  • “A scene is a story in miniature…"

  • "No matter locations or length, a scene is unified around

  • desire, action, conflict, and change.”

  • So let's look at how these four elements are used to create the structure of a scene.

  • In the fourth episode of season six, Jon Snow and Sansa Stark are finally reunited.

  • And their first dialogue scene together begins with what I like to call,

  • an "expositional prologue."

  • "Do you remember those kidney pies Old Nan used to make?"

  • "With the peas and onions."

  • "We never should have left Winterfell."

  • The writers use this section for Jon Snow and Sansa to reminisce and reconnect.

  • "I was awful, just admit it."

  • "You were occasionally awful."

  • Then, the desire that drives the scene comes in to play.

  • "There's only one place we can go."

  • "Home."

  • Sansa wants Jon to help her reclaim Winterfell,

  • so she takes the action of directly trying to convince him.

  • "I don't have an army."

  • "How many wildlings did you save?"

  • "They didn't come here to serve me."

  • "They owe you their lives.

  • You think they'll be safe here if Roose Bolton remains Warden of the North?"

  • "Sansa."

  • "Winterfell is our home."

  • This leads to conflict.

  • "It belongs to our family.

  • We have to fight for it."

  • "I'm tired of fighting."

  • Finally, the scene ends with Sansa's most powerful argument yet.

  • "I want you to help me."

  • "But I'll do it myself if I have to."

  • With this statement, change has been brought to the story.

  • Sansa's intentions are clear and there is a new trajectory for the narrative.

  • But this change isn't just about creating a new direction for the plot.

  • For it to be compelling, a scene has to have a transition of emotional values.

  • In Story, Robert McKee writes

  • "The understanding of how we create the audience's emotional experience

  • begins with the realization that there are only two emotionspleasure and pain.”

  • McKee assigns these emotions values: pleasure being positive and pain being negative.

  • And he goes on to say that...

  • As audience, we experience an emotion when the telling takes us

  • through a transition of values.”

  • This is why some of the most memorable scenes in Game of Thrones

  • are when things go from hopeless to victorious...

  • ...or from success to failure.

  • But while a single transition of values might be enough to sustain

  • a three-minute dialogue scene,

  • many more are needed for something as epic as The Battle of the Bastards.

  • Despite its scale, this scene is based on the same fundamentals as Jon and Sansa talking.

  • In fact, the director of the episode, Miguel Sapochnik,

  • describes the battle in very intimate terms.

  • "I always thought of this as a...it's a bar brawl."

  • "It's: two guys in a pub get into a fight and bring their mates."

  • Jon Snow's desire is to defeat Ramsay and reclaim Winterfell.

  • The action he takes is going into battle.

  • The conflict is the clashing of the armies.

  • And the change comes when Jonwith critical help from Sansa

  • has taken Winterfell and defeated Ramsay.

  • But because the scene is twenty-three minutes long,

  • it has to have multiple value transitions in order to remain exciting.

  • Jon falls into Ramsay's trap when he tries to save Rickon.

  • This forces his army to attack prematurely.

  • What's left of his army is surrounded and faces certain demise.

  • Until they're rescued at the last moment, freeing Jon to go defeat Ramsay.

  • But the filmmakers didn't stop there.

  • "I was looking for the thread."

  • "The thing that's going to take me through the battle."

  • "And what worked in Hardhome, and what I think works in any battle, is following the characters."

  • By following Jon Snow, the scene is made even more compelling

  • because within such a battle, a single soldier can experience a ton of value transitions.

  • This is partially why the "oner" shot is so gripping.

  • The camera follows Jon as he encounters constant and unpredictable value changes.

  • All of this demonstrates how critical it is for a story to have an emotional ebb and flow.

  • When the plot takes the audience through a change in emotional values,

  • we become engaged in the story and experience emotion.

  • But the filmmakers didn't just rely on the plot to create these emotional transitions.

  • They managed to squeeze in even more by toying with the audience's expectations.

  • First, it helps to understand that film is a language.

  • Close-ups, Wide shots, rapid editing, long-takes, push-ins, pre-laps, subjective sound design...

  • ...this is all vocabulary that has evolved over time.

  • And whether or not we're aware of it, we are all fluent in this language.

  • We can read a close-up of a lingering glance and get that it suggests romantic feelings.

  • We know that when the sound effects become muffled during a battle scene,

  • it doesn't mean all the soldiers have suddenly gotten really quiet,

  • it means we're in a heightened version of a character's perspective.

  • And when the right music cue plays over the right edit,

  • we know exactly what it means without a word being spoken.

  • There are three ways The Battle of the Bastards takes this knowledge of film language

  • and turns it against us.

  • The first is how it uses its musical score.

  • There is a particular kind of score that has become associated with the tragic,

  • yet heroic death of a beloved character.

  • So this same kind of score is used during moments when Jon Snow is in danger,

  • as a way of almost tricking us into thinking that he may actually die.

  • Like when he's about to be overrun by Ramsay's charging army...

  • And when he's being trampled by his own men.

  • Another example of toying with our expectations involves what I call a "farewell scene."

  • Game of Thrones is not shy about killing its characters,

  • but first they're usually given a scene with a sense of closure

  • that ends on an abnormally positive note.

  • "Don't you want to teach little Ned Stark how to ride horses?"

  • "I do."

  • The night before the battle, Tormund and Davos have a conversation with a sense of closure

  • that ends on an abnormally positive note.

  • "Maybe that was our mistake, believing in kings."

  • "Jon Snow's not a king."

  • "No, he's not."

  • This could easily be the farewell scene for these characters,

  • especially since their exchange doesn't contain any relevant plot information.

  • And by including this scene, it signals to the audience on a meta level

  • that it's possible for them to die,

  • making us more worried when they're in danger...

  • ...and more relieved when they survive.

  • But my favorite example of the episode toying with our expectations

  • happens just before the battle starts.

  • "Let's play a game."

  • This sequence breaksthe rule of three.”

  • Three is the smallest number required to create a pattern,

  • so it shows up frequently in both storytelling and in our everyday lives.

  • Many popular sayings have three parts,

  • our stories have a beginning, middle, and end,

  • and even lists of examples feel more balanced when delivered in threes.

  • So if your villain is about to kill someone and you want to build suspense,

  • he can't kill him with the first shot.

  • Or the second

  • To break the pattern, he must kill him with third.

  • But he doesn't.

  • The director even has the music build in anticipation of this moment,

  • preparing the audience for the third shot to strike its target.

  • And when it doesn't, we're left unsettled.

  • What does this mean?

  • Maybe there is hope that Jon Snow can actually save him?

  • Maybe Rickon will actually surv

  • Rickon's death would have been emotional even if it was the third arrow that struck him.

  • But by breaking conventions,

  • and using the audience's knowledge of film language against them,

  • the filmmakers provide an extra moment of false hope.

  • One last transition of values.

  • The Battle of the Bastards has all the fundamental elements of a good scene.

  • It is jam-packed with transitions of values

  • that ensure it's not simply a monotonous war scene.

  • And it goes even further,

  • toying with our expectations of how a scene should play out

  • so that we feel as hopeful, devasted, or worried as Jon Snow.

  • This demonstrates, once again,

  • that how you tell your story is as important as the content within it.

  • That mastering the basic rules can allow you to then break them with powerful results,

  • furthering the evolution of film language in the process.

  • And it shows how six seasons later,

  • the audience can still be on the edge of their seat knowing that anything can happen

  • in a game of thrones.

  • While doing research for this video, I ended up finding a bunch of fascinating

  • Game of Thrones fan sites.

  • Some about news, an interactive map of Westeros, even a blog for recipes inspired by the show.

  • Which got me thinking how much fun it would be to make my own Game of Thrones site.

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  • I hope you guys enjoyed this video.

  • I want to say a big thank you to all my patrons on Patreon.

  • You guys keep this channel going, so thank you!

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  • Thanks for watching.

Hi, I'm Michael.

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