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[Applause] [Applause].
Speaker: PLEASE WELCOME TO THE STAGE, THE CEO OF
GOOGLE, SUNDAR! Sundar: GOOD MORNING, EVERYONE.
IT'S GREAT TO BE HERE. THANK YOU ALL FOR JOINING US.
I SUPPOSE I SHOULD START OUT GOOGLE, SUNDAR!
Sundar:WITH A CONFESSION. I'M ACTUALLY NOT A BIG GAMER,
THOUGH I DO PLAY FIFA 19 QUITE A BIT, AND REALLY ENJOY HOW
IMMERSIVE IT IS. I ALSO PLAY ASHES CRICKET QUITE
A BIT, AND FOR THOSE OF YOU WHO ARE WONDERING WHAT CRICKET IS,
IT'S KIND OF LIKE BASEBALL, BUT BETTER.
[LAUGHTER] ANOTHER LITTLE-KNOWN FACT IS
THAT GOOGLE MAKES ARGUABLY THE MOST-PLAYED GAME ON THE INTERNET
TODAY, IT'S THE DINO CHROME GAME, MOSTLY PLAYED WHEN THERE'S
NO INTERNET CONNECTION. NOT GOING TO TALK TO YOU ABOUT
THE HIGH QUALITY GRAPHICS AND SOPHISTICATION YOU ALL ARE USED
TO, BUT IT DOES HAVE A LOT OF PLAYERS, AND PROBABLY A LOT MORE
HOURS THAN I CARE TO ADMIT. WHILE I'M NOT A BIG GAMER, I DO
HAVE THE PRIVILEGE OF WORKING AT A COMPANY AND LEADING A COMPANY
FULL OF PEOPLE WHO LOVE TO SOLVE HARD COMPUTER SCIENCE PROBLEMS.
FOR MANY GOOGLERS, THEIR JOURNEY WITH COMPUTERS STARTED WITH
GAMES. GAMES HAVE INSPIRED MANY
GENERATIONS OF PEOPLE TO PURSUE CARRIER SYNTAX AND THROUGH THAT
PROCESS THIS THEY BUILD RESOURCEFULNESS, CREATIVITY AND
COLLABORATION, ALL QUALITIES THAT ARE KEY TO SOLVING HARD
PROBLEMS, AND WITHIN GOOGLE AND ALPHABET, GAMES PLAY A BIG PART
IN DEVELOPING OUR OWN TECHNOLOGY.
THE BEST EXAMPLE I CAN THINK OF IS HOW WE ARE MAKING PROGRESS ON
AI. DEEP MINDS USES SELF PLAY TO
LEARN FROM SCRATCH AND MASTER GAMES LIKE CHESS, SOOJI AND DO.
IT'S AN IMPORTANT STEP TO CREATING A FLEXIBLE,
GENERAL-PURPOSE SYSTEM THAT CAN LEARN TO SOLVE MANY FOUNDATIONAL
PROBLEMS. MORE RECENTLY, ALPHA STAR BECAME
THE FIRST AI TO DEFEAT A TOP PROFESSIONAL PLAYER AT STAR
CRAFT 2, USING A DEEP NEURAL NETWORK TRAINED DIRECTLY FROM
RAW GAME DATA. INCREASINGLY, GAMES ARE HELPING
AIs LEARN TO TACKLE REAL WORLD CHALLENGES.
EVEN BEYOND DEEP MIND, ANOTHER GREAT EXAMPLE WE HAVE IS VAMO,
WHERE WE USE SIMULATIONS IN GAMING TO TEST THINGS THAT
AREN'T ACTUALLY POSSIBLE OR SAFE AT SCALE IN THE REAL WORLD.
IN FACT, IT'S DRIVEN MORE THAN FIVE BILLION HOURS IN
SIMULATIONS THAT VEHICLES WON'T NORMALLY ENCOUNTER, AND WE USE
IT, WE LEARN FROM IT AND ACTUALLY IMPROVE THE SYSTEMS
THAT WE'LL BE DEPLAYING IN THE REAL WORLD.
PERHAPS THE BIGGEST IMPACT OF GAMING IS HOW IT PUSHES US TO
MAKE BIG DEEPZ IN COMPUTING A NETWORKING POWER HIGH AFILLITY
GRAPHICS AND THE INFRASTRUCTURE THAT SUPPORTS IT ALL.
ALL OF YOU ARE PUSHING COMPUTING AND TECHNOLOGY FORWARD, AND I
FIND THAT REALLY EXCITING. AT GOOGLE, WE HAVE ALWAYS
BELIEVED THAT TECHNOLOGY SHOULD ADAPT TO PEOPLE, NOT THE OTHER
WAY AROUND. WE'VE BEEN BUILDING FOR SOME
TIME. FOR EXAMPLE, WHEN WE LAUNCHED
CHROME A DECADE AGO, WE IMAGINED, WE ENVISIONED THAT IT
COULD BE A MODERN PLATFORM FOR WEB APPLICATIONS, AND BRING THE
POWER OF WEB TO EVERYONE, INCLUDING USE CASES THAT SEEMED
IMPOSSIBLE AT THAT TIME, LIKE HIGH-QUALITY GAMES.
FINALLY, WE ARE MAKING PROGRESS TOWARDS THAT GOAL.
IN FACT, OVER THE PAST TWO YEARS, WE'VE BEEN HARD AT WORK
ON GAME STREAMING TECHNOLOGY. AND LAST FALL, WE LAUNCHED OUR
FIRST PUBLIC TEST WITH PROJECT STREAM.
AS SOME OF YOU GUESSED, A TECHNICAL TEST WASN'T THE WHOLE
VIEW OF OUR AMBITION. IT WAS PROBABLY THE WORST-KEPT
SECRET IN THE INDUSTRY. INTERNALLY, WE WERE ACTUALLY
TESTING OUR ABILITY TO STREAM HIGH FIDELITY GRAPHICS OVER A
LOW AGENCY NETWORK. WE LEARNED THAT WE COULD BRING A
AAA GAME TO ANY DEVICE AT THE CHROME BROWSER AND AN INTERNET
CONNECTION, USING THE BEST OF GOOGLE TO CREATE A POWERFUL GAME
PLATFORM. AND WHEN WE SAY BEST OF GOOGLE,
IT ALWAYS STARTS WITH THE CLOUD AND NETWORKING INFRASTRUCTURE.
OUR CUSTOM SERVER HARDWARE AND DATA CENTERS CAN BRING MORE
COMPUTING POWER TO MORE PEOPLE ON PLANET EARTH THAN ANYONE
ELSE. TODAY, WE ARE IN 19 REGIONS, AND
IN OVER 200 COUNTRIES AND TERRITORIES CONNECTED BY
HUNDREDS OF THOUSANDS OF MILES OF FIBER OPTIC CABLES.
THE BEST OF GOOGLE ALSO INCLUDES OUR OPEN PLATFORMS THAT ALLOW US
TO REACH BILLIONS OF PEOPLE. WITH GOOGLE, YOUR GAMES WILL BE
IMMEDIATELY DISCOVERABLE BY OVER TWO BILLION PEOPLE ON A CHROME
BROWSER, CHROME BOOKS, CHROME CAST, PIXEL DEVICES, AND WE HAVE
PLANS TO SUPPORT MORE BROWSERES AND
PLATFORMS OVER TIME. THAT'S IN ADDITION TO ALL THE
PEOPLE PLAYING AND WATCHING GAMES ACROSS YOUTUBE AND GOOGLE
PLAY. AND WHEN WE BUILD THESE
ECOSYSTEMS, WE ALWAYS TAKE THE APPROACH THAT WE ONLY SUCCEED
WHEN OUR PARTNERS DO. COLLECTIVELY, OUR PARTNERS
ACROSS WEB, GOOGLE PLAY AND YOUTUBE HAVE EARNED MORE THAN
$110 BILLION OVER THE PAST FOUR YEARS ALONE, AND WE ARE
COMMITTED TO THIS APPROACH HERE AS WELL.
SO NOW WE HAVE FOCUSED ON OUR NEXT BIG EFFORT, WHICH IS TO
BUILD A GAME PLATFORM FOR EVERYONE.
AND WHEN WE SAY FOR EVERYONE, WE REALLY MEAN IT.
IT'S ONE OF OUR MOST KASHD VALUES AS A COMPANY, BE IT
ANDROID OR CHROME OR AI, WE ARE DEAD SERIOUS ABOUT MAKING
TECHNOLOGY ACCESSIBLE FOR EVERYONE.
BUT IF YOU THINK ABOUT GAMES, THERE ARE A LOT OF BARRIERS FOR
USERS TO PLAY HIGH-END GAMES. BEAUTIFUL GRAPHICS REALLY NEED
HIGH-END CONSOLES OR PCs, AND GAMES DON'T HAVE INSTANT ACCESS.
THINK ABOUT THE WAY THE WEB WORKS.
YOU CAN EASILY SHARE A LINK AND IT WORKS SEAMLESSLY.
WE WANT GAMES TO FEEL THAT WAY, TOO.
INSTANTLY ENJOYABLE WITH ACCESS FOR EVERYONE.
I THINK WE CAN CHANGE THE GAME BY BRINGING TOGETHER THE POWER
AND CREATIVITY OF THE ENTIRE COMMUNITY, PEOPLE WHO LOVE TO
PLAY GAMES, PEOPLE WHO LOVE TO WATCH GAMES, AND PEOPLE WHO LOVE
TO BUILD GAMES. THAT MEANS ALL OF YOU.
WE ARE REALLY EXCITED TO WORK WITH YOU.
WE WANT TO BUILD A PLATFORM. WE WANT YOU TO SHOW US WHAT'S
POSSIBLE. AND TOGETHER, I THINK WE CAN
CREATE A NEW GAMES EXPERIENCE POWERED BY BEST OF GOOGLE AND
BUILT FOR
Speaker: FROM THE BEGINNING OF TIME, GAMES HAVE BROUGHT US
TOGETHER. PLAYERS AND SPECTATORS.
BY THE HANDFUL, THE HUNDREDS AND THE
THOUSANDS. WE BUILT STADIUMS, PLACES
TOGETHER AROUND EVERY KIND OF SPECTACLE.
GLORY. TRAGEDY.
PAGEANTRY. COMMUNITY, RIVALRY.
AND WONDER. UNTIL EVERY CITY, TOWN AND
VILLAGE HAD A PLACE WHERE ANYONE COULD PLAY.
THOUSANDS OF YEARS LATER, OUR GAMES HAVE CHANGED, BUT OUR NEED
TO COME TOGETHER REMAINS. THIS NEW ERA OF GAMING NEEDS A
NEW PLACE TO GATHER. ONE PLACE, WHERE ANYTHING YOU
DREAM CAN BE BUILT.
PLAYGROUNDS FOR EVERY IMAGINATION.
ONE PLACE WHERE YOU AND EVERYONE YOU KNOW AND EVERYONE THEY KNOW
WILL ALL PLAY TOGETHER. Speaker: LET'S GO!
LET'S GO! LET'S GO!
Speaker: LET'S GO, SQUAD! Speaker: LET'S GO!
Speaker: ONE PLACE THAT NEVER STOPS EVOLVING, WHERE EVERYONE
WILL PLAY. Speaker: WHERE DID HE COME FROM?
Speaker: AND WATCH. Speaker: YES!
HIGH FIVE! Speaker: AND CREATE.
FROM ANY SCREEN. AT ANY TIME.
ONE PLACE FOR ALL THE WAYS
WE PLAY. THIS IS STADIA.
GATHER ROUND. [Applause]
TO DO THIS WELL, IT'S IMPORTANT THAT WE HAVE THE RIGHT PEOPLE
WORKING ON THIS, EXPERTS WITH DEEP HISTORY
TO DO AND HERITAGE IN GAMES. THAT STARTS WITH PHIL HARRISON,
WHO JOINED US ABOUT A YEAR AGO. HE'S A GREAT LEADER AND A GREAT
GAMER, DEFINITELY SOMEONE WHO KNOWS THE DIFFERENCE BETWEEN RPG
s AND NPCs. WE'RE GOING TO PASS THE MIC OVER
TO PHIL TO SHOW YOU WHAT WE'VE BUILT.
TAKE IT OVER, PHIL. Phil Harrison: THANK YOU,
SUNDAR.
[Applause] Phil Harrison: THANK YOU,
SUNDAR. IT'S SUCH A PLEASURE TO BE HERE
TODAY AND THANK YOU FOR JOINING US AT GDC AS WE FINALLY GET TO
SHARE GOOGLE'S VISION FOR THE FUTURE OF GAMES, WHERE THE
WORLDS OF WATCHING AND PLAYING GAMES CONVERGE INTO A NEW
GENERATION GAME PLATFORM, PURPOSE BUILT FOR THE 21ST
CENTURY, POWERED BY THE BEST OF GOOGLE.
OUR VISION FOR STADIA IS SIMPLE. ONE PLACE FOR ALL THE WAYS WE
PLAY. IT'S FOCUSED ON GAMERS, INSPIRED
BY DEVELOPERS, AND AMPLIFIED BY
YOUTUBE CREATORS. TODAY, OUR INDUSTRY CAPTIVATES
OVER TWO BILLION PLAYERS FROM ALL AROUND THE WORLD.
AT THE CENTER OF THAT COMMUNITY, ITS BEATING HEART, ARE THE GAME
DEVELOPERS, THE PEOPLE IN THIS ROOM THAT CREATE THE MOST
INCREDIBLE GAME EXPERIENCES THAT DELIGHT PLAYERS WITH ENGROSSING
STORIES, CHARACTERS AND WORLDS THROUGH A DAZZLING DISPLAY OF
TECHNOLOGY, ARTISTRY AND MAGIC. GAMES ARE NOW THE SINGLE BIGGEST
FORM OF ENTERTAINMENT ON THE PLANET, ONE THAT CONNECTS A VAST
COMMUNITY ACROSS GEOGRAPHIES, CULTURES AND LANGUAGE, AND
WITHIN THAT PASSIONATE COMMUNITY, THERE IS A UNIVERSE
OF PEOPLE WHO LOVE PLAYING GAMES, AND THERE IS A UNIVERSE
OF PEOPLE WHO LOVE WATCHING GAMES, HUNDREDS OF MILLIONS OF
PEOPLE WATCH GAMING CONTENT EVERY SINGLE
DAY ON YOUTUBE. BUT THOSE TWO WORLDS ARE MOSTLY
DISCONNECTED, FRAGMENTED AND OFTEN INDEPENDENT OF EACH OTHER.
OUR VISION IS TO BRING THOSE WORLDS CLOSER TOGETHER, TO
CONNECT GAME DEVELOPERS WITH PLAYERS AND YOUTUBE CREATORS IN
A WAY THAT ONLY GOOGLE CAN, CREATING A RICHER AND MORE
VIBRANT GAMING COMMUNITY FOR EVERYONE TO ENJOY.
THROUGH THE POWER OF OUR DATA CENTERS, THE EXTRAORDINARY REACH
AND COMMUNITY OF YOUTUBE AND OUR INVESTMENTS IN THE FUNDAMENTAL
TECHNOLOGIES THAT ARE THE FOUNDATIONS OF THE OPEN
INTERNET, WE OFFER A TRULY UNIQUE OPPORTUNITY TO COMBINE
THESE WORLDS. WE WILL BE HANDING THAT
EXTRAORDINARY POWER OF THE DATA CENTER OVER TO YOU, THE GAME
DEVELOPERS, WHERE PLAYGROUNDS FOR EVERY IMAGINATION CAN BE
CREATED. OUR FIRST PUBLIC TEST OF THIS
CAME IN OCTOBER OF LAST YEAR WITH PROJECT STREAM, WHERE WE
STREAMED A AAA HD GAME AT UP TO 1080 P AND 60 FRAMES PER SECOND
OVER THE INTERNET FROM GOOGLE DATA CENTERS TO A CHROME
BROWSER. WE WERE HUMBLED BY THE
OVERWHELMINGLY POSITIVE RESPONSE FROM PLAYERS WHO WERE ABLE TO
JOIN US ON PROJECT STREAM. A HUGE THANK YOU TO THOSE OF YOU
WHO PARTICIPATED IN PROJECT STREAM AND FOR YOUR VITAL
FEEDBACK, AND ALSO TO THE AMAZING PEOPLE AT UBISOFT FOR
TRUSTING US WITH THE LATEST INCARNATION OF THEIR INCREDIBLE
GAME FRANCHISE, ASSASSIN'S CREED.
UBISOFT HAS ALWAYS BEEN AT THE FOREFRONT OF ADVANCEMENTS IN THE
GAMES INDUSTRY, AND THEY HAVE AN INCREDIBLE TRACK RECORD OF
SUCCESS AND CREATIVITY. AND JOINING US HERE IN THE
AUDIENCE TODAY, I'M DELIGHTED TO WELCOME THE CEO AND CO-FOUNDER
OF UBISOFT, YVES GUILLEMOT. THANK YOU, YVES.
[Applause] I'D LIKE TO THANK YVES AND HIS
TEAM FOR PARTNERING WITH US AND TO PRODUCER MARC ALEXI COTE AND
THE ENTIRE UBISOFT QUEBEC STUDIO FOR THEIR MASTERPIECE CREATION,
ASSASSIN'S CREED ODYSSEY. THANK YOU FOR BRINGING YOUR GAME
TO OUR PLATFORM AND CONGRATULATIONS FOR BEING THE
FIRST GAME PLAYED BY THE PUBLIC ON STADIA.
AS MANY OF YOU EXPERIENCED WITH ASSASSIN'S CREED ODYSSEY, WE NOW
HAVE THE ABILITY TO TAKE A SOPHISTICATED GRAPHICALLY
INTENSE AAA GAME AND STREAM IT TO A CHROME BROWSER RUNNING ON A
SIMPLE LAPTOP WITHOUT ANY SACRIFICE TO THE QUALITY OR
VISION OF THE GAME DEVELOPER. AS SUCCESSFUL AS PROJECT STREAM
WAS, OUR AMBITION IS, OF COURSE, FAR BEYOND A SINGLE GAME.
AS WE DEVELOPED OUR STRATEGY FOR THIS NEW PLATFORM, WE ASKED
DEVELOPERS HOW WE CAN HELP SOLVE SOME OF THE MOST CRITICAL
CHALLENGES YOU FACE. THERE WERE THREE VERY CLEAR
THEMES THAT RESONATED. YOU TOLD US YOU WANTED TO
UNLEASH YOUR CREATIVITY WITHOUT LIMITS, GET TO THE WIDEST
POSSIBLE SCALE, AND MAKE IT EASIER FOR PEOPLE TO CONNECT
WITH YOUR GAMES. WE USED THESE THREE THEMES TO
ANCHOR OUR VISION AND BUILD OUR PLATFORM ARCHITECTURE, AND BEGAN
TO SHARE IT WITH THE LEADING PUBLISHERS AND DEVELOPERS IN THE
WORLD. NOW, LET ME SHOW YOU HOW WE HAVE
BROUGHT THIS
VISION TO LIFE. IMAGINE YOU ARE WATCHING GAMES
ON YOUTUBE AND YOU DISCOVER THE LATEST ASSASSIN'S CREED ODYSSEY
TRAILER ON UBISOFT'S OFFICIAL CHANNEL ON YOUTUBE.
YOU WILL NOTICE THE PLAY NOW BUTTON.
BY SIMPLY CLICKING ON THAT BUTTON, THE PLAYER IS BROUGHT
DIRECTLY INTO THE GAME IN A BROWSER IN AS QUICK AS FIVE
SECONDS. WITH NO DOWNLOAD --
[Applause] WITH NO DOWNLOAD, NO PATCH, NO
UPDATE AND NO INSTALL. STADIA OFFERS INSTANT ACCESS TO
PLAY. OUR PLATFORM VISION FOR STADIA
IS TO REDUCE THE FRICTION BETWEEN GETTING EXCITED ABOUT A
GAME AND PLAYING A GAME. ON STADIA, YOU JUST NEED TO
CLICK ON A YOUTUBE VIDEO OR LINK AND YOU CAN BE PLAYING YOUR GAME
INSTANTLY. COMPARE THAT TO TODAY, WHERE
GAMERS ARE ALL TOO FAMILIAR WITH THINGS LIKE THIS.
WITH STADIA, THIS WAITING GAME WILL BE A THING OF THE PAST.
THE POWER OF INSTANT ACCESS IS MAGICAL, AND HAS ALREADY
TRANSFORMED THE MUSIC AND MOVIE INDUSTRIES, AND WITH STADIA IT
IS NOW AVAILABLE AT THE HIGHEST LEVEL OF GAMING.
BUT WOULDN'T IT BE EVEN MORE MAGICAL IF THAT SAME GAME AND
THAT SAME INSTANT EXPERIENCE COULD BE AVAILABLE ACROSS ANY
SCREEN TYPE IN YOUR LIFE. A KEY BENEFIT OF OUR PLATFORM IS
THAT A SINGLE CREATIVE VISION AND A SINGLE CODE BASE CAN NOW
BE ENJOY INSTANTLY ACROSS ANY SCREEN.
AT LAUNCH, WE'LL SUPPORT BEING ABLE TO PLAY GAMES ACROSS
DESKTOPS, LAPTOPS, TV,
TABLETS AND PHONES. THIS NEW GENERATION OF GAMING IS
NOT A BOX. WITH STADIA, THE DATA CENTER IS
YOUR PLATFORM. THERE IS NO CONSOLE THAT LIMITS
THE DEVELOPER'S CREATIVE IDEAS, AND NO CONSOLE THAT LIMITS WHERE
GAMERS CAN PLAY, AND WE'RE ABOUT TO SHOW THIS TO YOU NOW.
THIS IS NOT A CONCEPT. IT'S NOT A TEST.
THIS IS REALLY. I'D LIKE TO BRING MY FRIEND
KHALED TO THE STAGE TO SHOW YOU THIS WORKING.
[Applause]
SO IMAGINE YOU'VE JUST DISCOVERED THAT GAME FOR THE
FIRST TIME. YOU'RE RUNNING IT ON THE CHROME
BROWSER, AND HERE IT IS ON A PIXEL BOOK RUNNING THE CHROME
OS. THERE IS BASICALLY NO HARDWARE
ACCELERATION ON THAT LAPTOP WHATSOEVER AND THE GAME IS
RUNNING DIRECTLY FROM OUR DATA CENTER.
IT'S THEN EASY AND INSTANTANEOUS TO MOVE THAT SAME GAME
EXPERIENCE FROM EXACTLY THAT MOMENT ON TO THE PHONE HERE ON A
PIXEL 3 XL. [CHEERS AND APPLAUSE]
ONCE AGAIN, NO LOSS IN QUALITY AND WE CAN GO STRAIGHT ON TO THE
DESK TOP PC. WE ACTUALLY WENT TO BUY THE
LEAST POWERFUL PC WE COULD FIND HERE AND WE COULD ENJOY THE SAME
VISION THAT THE DEVELOPER HAD, THE SAME HIGH QUALITY 1080P
STREAM AT 60 FRAMES PER SECOND AND THE FULL GAME VISION,
REGARDLESS OF THE HARDWARE THAT YOU'RE USING.
AND THEN IT'S ONCE AGAIN SEAMLESS TO GO FROM RUNNING ON
OUR PC TO RUNNING ON A TABLET. IN THIS CASE, ONCE AGAIN,
RUNNING THE CHROME OS ON A PIXEL SLATE.
[CHEERS AND APPLAUSE] AND THEN FINALLY, WE THEN MOVE
SEAMLESSLY TO THE TV. AND SO THIS TV IS ACCESSED USING
THIS, WHICH IS A CHROME CAST ULTRAHDMI STREAMER.
THERE IS NO CONSOLE REQUIRED TO REACH THIS EXPERIENCE.
[CHEERS AND APPLAUSE]
THANKS, KHALED. GREAT PRESENTATION.
[CHEERS AND APPLAUSE] WELCOMING ANY AND ALL PLAYERS IS
FUNDAMENTAL TO STADIA, WHERE YOU CAN TRY WITH YOUR FRIENDS ON
DEVICES YOU ALREADY OWN. AND AS SUCH, WE ARE ALSO
ENABLING PLAYERS TO USE YOUR EXISTING USB CONTROLLER OR MOUSE
AND KEYBOARD WHEN PLAYING STADIA ON A LAPTOP OR PC.
BY ELIMINATING THAT FRICTION, THAT BARRIER TO ENTRY, WE WILL
MAKE IT SIMPLE AND EASY FOR PLAYERS WHO WANT TO TRY STADIA
FOR THE FIRST TIME. BUT, OF COURSE, WE WILL HAVE OUR
OWN CONTROLLER THAT IS BEING UNIQUELY DESIGNED TO ENHANCE THE
EXPERIENCE FOR THE STADIA PLAYER.
I'D LIKE TO INTRODUCE YOU TO THE NEWEST MEMBER OF THE GOOGLE
HARDWARE FAMILY, THE
STADIA CONTROLLER. [CHEERS AND APPLAUSE]
THIS IS YOUR GATEWAY TO THE BEST OF STADIA.
IT ENABLES YOU TO ACCESS THE FULL STADIA EXPERIENCE, AND
THERE ARE MANY ADVANTAGES TO THE STADIA CONTROLLER, AND THE FIRST
IS THAT IT WILL CONNECT, THROUGH WIFI, DIRECTLY TO THE GAME THAT
IS RUNNING IN THE GOOGLE DATA CENTER.
THE STADIA CONTROLLER IDENTIFIES WHICH SCREEN OR DEVICE YOU WANT
TO PLAY ON AND LINKS IT WITH YOUR GAME SESSION RUNNING IN THE
CLOUD, ENSURING THE HIGHEST POSSIBLE PERFORMANCE AND THE
BEST EXPERIENCE FOR PLAYERS. IN ADDITION TO THE STANDARD
FUNCTIONS YOU'D EXPECT TO SEE ON A MODERN GAME CONTROLLER, THE
STADIA CONTROLLER FEATURES TWO VERY IMPORTANT NEW BUTTONS.
THE CAPTURE BUTTON IS FOR SHARING AND SAVING YOUR GAME
EXPERIENCE BACK
OUT TO YOUTUBE. THE GAMER CAN CHOOSE TO SHARE
THEIR EXPERIENCES STARTING WITH A CLICK OF THIS BUTTON, TO
THEMSELVES, TO THEIR FRIENDS, OR TO THE WORLD.
THEY ARE IN CONTROL. AND THE SECOND ONE IS THE GOOGLE
ASSISTANT BUTTON. PRESSING THIS BUTTON ALLOWS
PLAYERS TO IMMEDIATELY ACCESS THE CONTROLLER'S BUILT-IN
MICROPHONE SO THEY CAN GET HELP FROM THE ASSISTANT FOR SPECIAL
IN-GAME FEATURES INTEGRATED BY DEVELOPERS.
OUR GOAL WITH STADIA IS TO HELP FUEL DEVELOPER CREATIVITY AT
EVERY LEVEL. AND NEXT, WE'LL TAKE A LOOK AT
THE INCREDIBLE COMPUTING POWER WE HAVE CUSTOM BUILD INTO OUR
DATA CENTERS THAT WILL FURTHER
ACCELERATE INNOVATION. I'D LIKE TO INTRODUCE MY FRIEND
AND COLLEAGUE, THE HEAD OF ENGINEERING FOR STADIA, MAJD
BAKAR. Majd Bakar: THANKS SO MUCH,
PHIL. LET'S LOOK AT THE REAL-TIME
COMPUTING POWER WE HAVE PUT INTO OUR DATA CENTERS THAT WILL
CHANGE HOW WE VIEW WHAT A GAME PLATFORM CAN BE.
IN ORDER TO DELIVER AN AMAZING EXPERIENCE FOR YOUR GAMES, WE
NEEDED TO BRING POWERFUL COMPUTING CLOSER TO USERS.
WE'VE BUILT STADIA'S ARCHITECTURE ON TOP OF THE
GOOGLE DATA CENTER NETWORK, THE SAME NETWORK THAT HAS BEEN
DELIVERING SEARCH RESULTS TO YOUR FINGERTIPS IN MILLISECONDS
FOR MORE
THAN 20 YEARS. THE NETWORK CONSISTS OF FIBER
OPTIC LINKS AND SUBSEA CABLES BETWEEN HUNDREDS OF POINTS OF
PRESENCE AND MORE THAN 7,500 EDGE NODE LOCATIONS AROUND THE
GLOBE, ALL CONNECTED WITH OUR NETWORK BACKBONE.
STADIA IS BUILT ON INFRASTRUCTURE THAT NO ONE ELSE
HAS. MORE EDGE NODES MEAN THE COMPUTE
RESOURCES ARE CLOSER TO PLAYERS, WHICH RESULTS
IN BETTER PERFORMANCE. WE TOOK THAT PROVEN MODEL AND
INFUSED IT WITH CUSTOM-DESIGNED, PURPOSE-BUILT GAMING HARDWARE,
CREATING THE MOST POWERFUL AND CONNECTED GAMING PLATFORM.
EACH OF STADIA'S DATA CENTER IS COMPOSED OF INTERCONNECTED RACKS
THAT DELIVER THE HIGH-POWERED, GRAPHICS, MEMORY AND STORAGE
NEEDED TO RUN THE MOST DEMANDING GAMES.
ONLY WITH GOOGLE CAN YOU APPLY THE POWER AND FLEXIBILITY OF
DATA CENTERS
TO GAME DEVELOPMENT. THIS ARCHITECTURE IS THE
FOUNDATION FOR THIS NEW GENERATION OF GAMING.
WE'VE BEEN TESTING THIS TECHNOLOGY PRIVATELY WITHIN
GOOGLE FOR YEARS, FOR OUR INITIAL PUBLIC TEST WITH PROJECT
STREAM IN 2018, WE DELIVERED UP TO 1080P, 60 FRAMES PER SECOND
WITH STEREO AUDIO. WHEN STADIA LAUNCHES, WE WILL
HAVE INCREASED PERFORMANCE SIGNIFICANTLY TO SUPPORT
RESOLUTIONS UP TO 4K AT 60 FRAMES PER
WITH HDR AND SURROUND SOUND. AND IN THE FUTURE, WE'LL BE ABLE
TO STREAM GAMES IN UP TO 8K RESOLUTION.
[Applause]
WE KNOW THERE ARE NOT THAT MANY HOMES OR TVs IN THE WORLD THAT
HAVE 8K TODAY, BUT WE ALSO KNOW THE WIDESPREAD ADOPTION OF 8K IS
INEVITABLE. WE HAVE BUILT OUR PLATFORM TO
SCALE UP WITH THE HIGHEST-PERFORMING NETWORKS TO
DELIVER THE VISUAL QUALITY DEMANDED BY FUTURE GENERATION OF
GAMERS AND
GAME DEVELOPERS. WHAT'S EVEN MORE EXCITING IS
THAT IN ADDITION TO THE STREAM YOU GET AS A PLAYER, THERE IS A
SECOND SIMULTANEOUS STREAM AT 4K, 60 FRAMES PER SECOND THAT
YOU CAN CHOOSE TO SHARE DIRECTLY TO YOUTUBE FROM THE STADIA DATA
CENTER, MEANING YOUR GAMING MEMORIES WILL BE SAVED AT THE
HIGHEST POSSIBLE QUALITY. STADIA IS NOT CONSTRAINED BY THE
LIMITATION OF TRADITIONAL CONSOLE SYSTEMS.
INSTEAD, WE HAVE BUILT A TRULY FLEXIBLE, SCALABLE AND MODERN
PLATFORM THAT ALLOWS US TO PUSH PERFORMANCE BEYOND WHAT WAS
PREVIOUSLY
CONSIDERED POSSIBLE. THIS ARCHITECTURE GIVES US EVEN
MORE FLEXIBILITY TO SCALE. AND THANKS TO FAST TRANSFER
SPEEDS BETWEEN THE STADIA INSTANCES IN OUR DATA CENTER,
OUR PLATFORM CAN CONNECT INSTANCES TOGETHER TO
DYNAMICALLY EXPAND THE CAPABILITIES, ALONG WITH THE
NEED OF YOUR GAMES. AS A DEVELOPER, YOU'RE USED TO
BEING FORCED TO TONE DOWN YOUR CREATIVE AMBITION THAT ARE
LIMITED BY THE HARDWARE. BUT OUR VISION WITH STADIA IS
THAT THE PROCESSING RESOURCES AVAILABLE WILL SCALE UP TO MATCH
YOUR IMAGINATION. IN THIS NEW GENERATION, THE DATA
CENTER IS YOUR PLATFORM. WE'VE PARTNERED WITH OUR FRIENDS
AT AMD TO BUILD A CUSTOM GPU. I'D LIKE TO PERSONALLY THANK DR.
LISA SU, AMD PRESIDENT AND CEO, WHO IS HERE WITH US TODAY.
LISA AND HER TEAM HELPED US DESIGN A CHIP TO BRING YOU MORE
THAN 10 TERAFLOPS OF POWER, WHICH WE'VE COUPLED WITH A
CUSTOM INTEL CPU TO MAKE UP A SINGLE STADIA INSTANCE.
AND HERE'S HOW THE GRAPHICAL POWER OF STADIA COMPARES TO THE
TOP TWO CONSOLES
IN THE MARKET. YOU CAN SEE --
YOU CAN SEE THAT A SINGLE STADIA INSTANCE IS A BIG STEP FORWARD.
10.7 TERAFLOPS IS MORE POWERFUL THAN THE TOP TWO CONSOLES OF THE
PREVIOUS GENERATION
COMBINED. [Applause] STADIA WILL BE USING
THE LINUX OPERATING SYSTEM AND THE OPEN GRAPHICS API, VULKAN.
AND WHEN IT COMES TO GAME ENGINES, WE'RE EXCITED TO
ANNOUNCE THAT WE HAVE PARTNERED WITH UNREAL, WHO WILL BE FULLY
SUPPORTING
THE STADIA PLATFORM. WE ARE ALSO PARTNERING WITH
UNITY TO BRING FULL SUPPORT FOR THE TWO MOST POPULAR AND
FAMILIAR GAME ENGINES TO OUR DEVELOPMENT COMMUNITY.
AND WE'RE EMPOWERING DEVELOPERS WITH AN AMAZING ARRAY OF
FAMILIAR MIDDLEWARE THAT YOU ALREADY USE TO POWER YOUR GAME
DEVELOPMENT, INCLUDING THE MOST POPULAR PHYSICS ENGINE, HAVOK.
AND HERE IS A LIST OF OUR PARTNERS NOW.
AND OF COURSE, THIS LIST WILL CONTINUE TO
GROW OVER TIME. WITH THIS SUITE OF TOOLS, GAME
DEVELOPMENT CAN EVOLVE AS QUICKLY AS THE IMAGINATION OF
CONTENT CREATORS. TO ACHIEVE THAT, WE ARE
PROVIDING MULTIPLE WAYS TO MAKE GAMES FOR STADIA.
YOU CAN DEVELOP ON OUR CLOUD, YOUR CLOUD, AND AT YOUR DESK.
OUR GOAL IS TO MAKE STADIA THE MOST FLEXIBLE DEVELOPMENT
ENVIRONMENT EVER PUT TOGETHER, AND THAT POWER IS, OF COURSE,
USED TO CREATE THE BEST CONTENT. OUR FIRST GUEST IS FROM A
COMPANY KNOWN FOR CREATING THE MOST SOPHISTICATED AND
IMPRESSIVE GAMING EXPERIENCES IN THE INDUSTRY THAT ALWAYS DEMAND
THE MOST OF EVERY SYSTEM THEY RUN ON.
WE HAD THE CHANCE TO GIVE OUR FRIENDS AT ID EARLY ACCESS TO
OUR TOOLS AND TECHNOLOGY. IT'S MY ABSOLUTE PLEASURE TO
WELCOME TO THE STAGE EXECUTIVE PRODUCER FROM ID, MARTY
STRATTON. [Applause]
Marty Stratton: HI, EVERYONE. THANKS SO MUCH FOR HAVING US
HERE, PHIL AND MAJD. I'M HONORED TO BE PART OF A TEAM
AT ID THAT HAS SPENT MORE THAN 25 YEARS ON THE BLEEDING EDGE OF
TECHNICAL INNOVATION. WHEN WE FIRST MET WITH GOOGLE
ABOUT GAME STREAMING, FRANKLY WE WERE SKEPTICAL, ABOUT HOW IT
WOULD WORK, AND IN PARTICULAR, HOW IT COULD WORK WITH A GAME
LIKE DOOM. HOWEVER, WE RECOGNIZED NOT JUST
YOUR ABILITY AND RESOURCES TO MAKE GAME STREAMING A REALITY,
BUT MORE IMPORTANTLY, THE PASSION TO SUPPORT A GAME AS
FAST, FLUID AND UNCOMPROMISING AS DOOM.
AFTER ALL, IF YOU'RE GOING TO PROVE TO THE WORLD THAT YOU CAN
STREAM GAMES FROM THE CLOUD, WHAT BETTER PROOF THAN DOOM?
AND, IF YOU'RE GOING TO PROVE TO A DEVELOPER THAT YOU'RE SERIOUS
ABOUT BUILDING A ROBUST PLATFORM, WHAT BETTER TEAM THAN
ID, WHERE WE PUSH EVERY PLATFORM TO ITS LIMIT.
IN FACT, BACK IN 2016, DOOM WAS THE FIRST AAA GAME RELEASED ON
VULKAN. AND BECAUSE STADIA IS BUILT ON
THAT SAME VULKAN API, IT DIDN'T TAKE US MORE THAN A FEW WEEKS TO
GET OUR UPCOMING SEQUEL, DOOM ETERNAL, LOOKING AND PLAYING
GREAT ON STADIA.
BUILT ON THE FUN AND SENSE OF POWER PLAYERS EXPECT FROM THE
SERIES, DOOM ETERNAL IS A PURE AND UNFILTERED ACTION FPS
EXPERIENCE. YOU PLAY AS AN UNSTOPPABLE HERO
SENT TO DESTROY HELL'S FIERCEST DEMONS ACROSS AN EXPANDING
UNIVERSE OF UNBELIEVABLE LOCATIONS.
WE COULDN'T BE HAPPIER TO BE BRINGING DOOM ETERNAL TO STADIA
AND ARE THRILLED TO ANNOUNCE THAT THE GAME WILL BE CAPABLE OF
RUNNING AT TRUE 4K RESOLUTION WITH HDR COLOR AT AN UNRELENTING
60 FRAMES PER SECOND.
[CHEERS AND APPLAUSE] WE ACTUALLY CAN'T WAIT TO SHOW
YOU MORE OF DOOM ETERNAL VERY SOON, IN FACT.
WE HAVE THE FULL GAME RUNNING ON STADIA LIVE FROM GOOGLE DATA
CENTERS, AND YOU CAN SEE IT TODAY AT OUR DEVELOPER SESSION.
IT STARTS AT 12:30 OVER IN WEST HALL.
YOU WON'T WANT TO MISS IT. THANK YOU TO GOOGLE AND STADIA
TEAM FOR GIVING US THIS OPPORTUNITY TO SHARE A BIT ABOUT
DOOM ETERNAL. THANKS SO MUCH.
[Applause]
Phil Harrison: THANKS SO MUCH, MARTY.
IT'S A PRIVILEGE TO WORK WITH ID AND YOUR INCREDIBLE ENGINEERS
AND CREATORS. FOR ANYONE WHO KNOWS THE
FRANCHISE, YOU KNOW DOOM ETERNAL WILL LOOK AND PLAY AMAZINGLY
WELL ON OUR PLATFORM. IT WAS IMPORTANT FOR US TO
PARTNER WITH A DEVELOPER LIKE ID SO THAT WE COULD PROVE NOT JUST
TO OURSELVES, BUT TO THE ENTIRE INDUSTRY, THAT OUR PLATFORM IS
CAPABLE OF SUPPORTING THE MOST DEMANDING TITLES.
AND DOOM WILL BE RUNNING ON A SINGLE STADIA GPU.
THE FUNDAMENTAL BENEFIT OF OUR CLOUD NATIVE INFRASTRUCTURE IS
THAT DEVELOPERS WILL BE ABLE TO TAKE ADVANTAGE OF HARDWARE AND
POWER IN WAYS NEVER BEFORE POSSIBLE, AND THAT INCLUDES
TAKING ADVANTAGE OF THE POWER OF MULTIPLE GPUs AT ONCE.
WE'VE ASKED OUR FRIENDS AT UL BENCHMARKS, MAKERS OF 3D MARK,
TO PUT STADIA TO THE TEST. IN THIS VIDEO YOU CAN SEE SOME
COMPARISON POINTS SHOWING THE DIFFERENCE BETWEEN OUR SINGLE
GPU AND MULTIPLE GPUs. WHAT YOU SEE HERE ON THE LEFT OF
THE LINE IS RUNNING ON A SINGLE 10.7 TERAFLOP GPU.
AND ON THE RIGHT OF THE LINE, YOU CAN SEE THE SAME CONTENT
RUNNING ON STADIA USING MULTIPLE GPUs.
IN THIS DEMO, WE'RE HIGHLIGHTING REAL-TIME FLUID
DEFAMATION. ACCURATE WATER SIMULATION IS ONE
OF THE MOST COMPUTED EFFECTS OF THE GAMES AND IT'S A POWERFUL
EXAMPLE OF WHAT STADIA IS CAPABLE OF AND I'M SO EXCITED TO
SEE WHERE GAME DEVELOPERS GO WITH THIS KIND OF PERFORMANCE.
WHEN WE DESIGNED STADIA, OUR GOAL WAS TO SOLVE MANY OF THE
PAIN POINTS THAT WE'VE HEARD ABOUT FROM DEVELOPERS,
PARTICULARLY THOSE RELATED TO MULTI-PLAYER.
IN TRADITIONAL PLATFORMS, THE CLIENT AND SERVER ARE CONNECTED
BY THE UNPREDICTABLE INTERNET, AND THEREFORE THE MULTI-PLAYER
EXPERIENCE IS LIMITED BY THE CLIENT WITH THE SLOWEST OR
POOREST QUALITY CONNECTION. BUT WITH STADIA, THAT GAME,
CLIENT AND SERVER BOTH REMAIN ON GOOGLE'S NETWORKING BACKBONE,
RESULTING IN PREDICTABLE LOW LATENCY, RELIABLE CONNECTIVITY
AND DATA SECURITY SINCE NO TRAFFIC GETS EXPOSED TO THE
PUBLIC INTERNET. DEVELOPERS WHO USE GOOGLE'S DATA
CENTERS CAN CREATE A PREDICTABLE MULTIPLAYER EXPERIENCE THAT
SCALES TO AN ORDER OF MAGNITUDE GREATER THAN ANYTHING ENJOYED BY
GAMERS TODAY. WHAT THAT MEANS IS A
SYNCHRONIZED STATE ACROSS A VERY HIGH VOLUME OF PLAYERS, WHERE
INNOVATIONS LIKE DISTRIBUTED PHYSICS CAN BE BUILT INTO YOUR
GAMES, WHERE BATTLE ROYALE GAMES COULD GO FROM HUNDREDS OF
PLAYERS TODAY TO THOUSANDS
OF PLAYERS TOMORROW. AND, YES, NO CHEATING AND NO
HACKING. GOOGLE HAS ALWAYS BELIEVED THAT
THE WORLD IS A BETTER PLACE WHEN WE ARE ABLE TO CONNECT WITHOUT
BARRIERS. AND AS A NEW GENERATION GAME
PLATFORM, STADIA WILL, OF COURSE, EMBRACE FULL
CROSS-PLATFORM PLAY. [Applause]
DEVELOPERS WILL HAVE THE ABILITY TO ENABLE CROSS-PLATFORM
MULTIPLAYER FOR ALL PLAYERS, AND EVEN BRING GAME SAVES AND
PROGRESSION ACROSS AS WELL. I'D NOW LIKE TO INTRODUCE A
MEMBER OF STADIA'S R & D TEAM WHO ARE PUSHING THE ENVELOPE,
BRINGING THE BEST OF GOOGLE TO GAME DEVELOPERS.
PLEASE WELCOME TO THE STAGE OUR LEAD DESIGNER FOR RESEARCH AND
DEVELOPMENT AT STADIA, ERIN HOFFMAN-JOHN.
[Applause]
Erin Hoffman-John: THANK YOU, PHIL.
ONE OF OUR TEAM'S FAVORITE COMMENTS ABOUT PROJECT STREAM
WAS A TWEET THAT DESCRIBED STADIA'S TECHNOLOGY AS THE WORK
OF WIZARDS, AND WE ARE INCREDIBLY FORTUNATE TO WORK
WITH WIZARDS EVERY DAY BENDING THEIR MAGIC TOWARD GAMES.
I'D LIKE TO TAKE YOU THROUGH A FEW TECHNOLOGIES AND FEATURES
THAT WE'VE BEEN WORKING ON THAT ARE GOING TO ENHANCE THE GAME
DEVELOPMENT PROCESS FOR DEVELOPERS BIG AND SMALL.
THE FIRST ONE IS FOCUSED ON MULTIPLAYER.
STADIA NOT ONLY PROVIDES HIGH-PERFORMING MULTIPLAYER
EXPERIENCES FROM PLAYER TO PLAYER, BUT ALSO ALLOWS
DEVELOPERS TO CREATE NEW, GORGEOUS GAMING ENVIRONMENTS.
OUR FRIENDS AT TANGENT GAMES HAVE BEEN WORKING WITH US ON A
TECHNICAL PROOF OF CONCEPT THAT YOU CAN SEE HERE BEHIND ME.
THEY SPENT A FEW SHORT WEEKS CREATING THIS BEAUTIFUL
MULTIPLAYER WORLD WITH A PERSISTENT MASSIVELY
DESTRUCTIBLE ENVIRONMENT. IT IS A RAW DEMONSTRATION OF
SCALE AND POWER USING THE BEST OF STADIA TECHNOLOGY WHERE EVERY
PIECE OF THE ENVIRONMENT IN THIS MULTIPLAYER WORLD IS
DESTRUCTIBLE USING REAL-TIME RIGID BODY PHYSICS.
USING GOOGLE'S UNIQUE INFRASTRUCTURE, DEVELOPERS CAN
CREATE GAMES BUILT TOHOUSE HUNDREDS OF PLAYERS WITH LOW
LATENCY AND PERFECT SYNCHRONIZATION.
THIS DEMO WILL BE AVAILABLE ON THE SHOW FLOOR IF YOU WANT TO
CHECK IT OUT THIS WEEK. AS WE WERE BUILDING THE
PLATFORM, WE COLLABORATED WITH INDIVIDUAL DEVELOPERS, BUT WE
ALSO THOUGHT ABOUT TRENDS IN GAME DEVELOPMENT.
WHEN WE THOUGHT ABOUT OUR MOST TREASURED GAMING MEMORIES,
SOMETHING KEPT COMING BACK, SOMETHING THAT WE HAD LOST.
WHEN MODERN GAMES START TO PUSH THE BOUNDARIES OF CURRENT
HARDWARE, RENDERING TWO OR MORE SCENES SIMULTANEOUSLY BECOMES
TOO RESOURCE INTENSIVE, AND SO SPLIT SCREEN COUCH CO-OP HAS
BEEN FADING FROM GAMING. BUT WHEN ALL OF YOUR CLIENTS ARE
IN THE CLOUD, COUCH MULTIPLAYER HAS NEW LIFE AGAIN THROUGH
STADIA IN WHAT WE'RE CALLING STREAM CONNECT.
IN THE PAST, THE RESOURCES REQUIRED TO EXECUTE SPLIT SCREEN
CO-OP HAVE REQUIRED DEVELOPERS TO SACRIFICE MORE OF THEIR
CREATIVE GOALS. WITH STREAM CONNECT, WE'RE
MAKING IT POSSIBLE TO REALIZE SPLIT SCREEN MULTIPLAYER WITHOUT
ANY PERFORMANCE PENALTY. BEHIND ME YOU'LL SEE A
TECHNOLOGY PROOF OF CONCEPT THAT WE BUILT AT GOOGLE.
IT'S CALLED THE NIGHT FOREST, A CO-OP DEMO WITH ASYMMETRIC
PLAYER ROLES. HERE WE HAVE TWO PLAYERS, ONE
HUNTER ON THE GROUND AND A SUPPORTING AERIAL PLAYER, SET UP
IN A STANDARD SPLIT SCREEN VIEW. EACH OF THESE SCREENS IS POWERED
BY A SEPARATE STADIA INSTANCE. BUT WHAT WOULD HAPPEN TO
SQUAD-BASED GAMES IF DEVELOPERS COULD ALLOW PLAYERS TO CALL UP
THE VIEWS OF THEIR TEAMMATES ON DEMAND OR UTILIZE ANY POLYGONAL
SURFACE AS A RECEIVER FOR ANOTHER PLAYER'S VIDEO STREAM.
STREAM CONNECT MAKES THIS POSSIBLE WITH EXTREMELY LITTLE
EFFORT ON THE PART OF THE DEVELOPER, BRINGING DYNAMIC,
SQUAD-BASED GAMING INTO EASY REACH EVEN FOR VERY SMALL TEAMS.
WE'VE SHOWN YOU THREE VIEWS BUT WE CAN KEEP GOING.
WE CAN KEEP ADDING STREAMS AND SHAPE HOW THEY'RE SHOWN TO THE
PLAYER, GIVING A DESIGNER NOT ONE BUT MANY CAMERAS INTO A
SCENE. NOW IMAGINE IF YOU COULD GO
BEYOND SEEING INTO PLAYERS' WORLDS.
WHAT IF YOU COULD INTERACT WITH THEM.
HERE WE HAVE OUR STREAMS CONFIGURED INTO A COMMAND CENTER
WHERE A FOURTH PLAYER CAN COORDINATE THE MOVEMENTS OF OUR
DRONE, SCIENTIST AND HUNTER CHARACTERS.
NOW THAT COORDINATOR IS REACHING INTO THE WORLD AND PLACING A
BEACON TO CALL ATTENTION TO A PARTICULAR LOCATION, SEEN
INSTANTLY BY THE OTHER PLAYERS. STREAM CONNECT IS JUST ONE OF
THE WAYS GOOGLE IS WORKING TO SUPPORT DEVELOPERS IN CREATING
MORE IMMERSIVE AND CREATIVE EXPERIENCES, WHETHER BRINGING
BACK EFFORTLESS COUCH-BASED CO-OP OR INVENTING ENTIRELY NEW
MULTIPLAYER GAMES. OUR NEXT TECHNOLOGY DEMO FOCUSES
ON THE POWER OF THE GOOGLE CLOUD AND MACHINE LEARNING AND HOW
THEY CAN HAVE AN IMPACT ON ACCELERATING DEVELOPER
CREATIVITY. EVERY DEVELOPER FEELS THE BURN
IN PRE-PRODUCTION TO GET TO A GAME'S MAGIC SOONER.
WE THINK GOOGLE'S MACHINE-LEARNING TECHNOLOGY
MIGHT HAVE SOME ANSWERS. HERE TO TALK ABOUT IT IS A
DEVELOPER KNOWN FOR CREATING SOME AMAZING STYLISH AND
CELEBRATED INDEPENDENT GAMES, INCLUDING DEAD LIGHT, RIME AND
THE INVISIBLE HOURS. PLEASE WELCOME CHAIRWOMAN OF
TEQUILA WORKS,
LUZ SANCHO. [Applause]
Luz Sancho: THANK YOU, ERIN. I AM VERY EXCITED TO BE HERE FOR
THE UNVEILING OF THE STADIA PLATFORM.
THERE ARE SO MANY DIFFERENT BENEFITS THAT STADIA DELIVERS TO
ALL DEVELOPERS, BIG AND SMALL, AND PARTICULARLY FOR A STUDIO
LIKE OURS. ATTA KEEL LA WORKS, WE ARE VERY
PROUD OF THE ART STYLES OF OUR GAMES.
IT'S SOMETHING WE SPEND A LOT OF TIME PERFECTING.
OUR DEVELOPMENT CYCLES TYPICALLY LAST 24 MONTHS, AND AS YOU CAN
IMAGINE, A LARGE PART OF THAT TIME IS DEDICATED TO DEFINING
THE ART AND STYLE OF THE GAME. WE ARE PARTICULARLY PROUD OF
RIME. ITS VISUAL IDENTITY CREATED A
LASTING IMPRESSION WITH OUR PLAYERS, BUT IT TOOK US A LONG
TIME TO GET TO
THAT FINAL STYLE. THAT'S WHY WE WERE SO EXCITED TO
HEAR FROM GOOGLE ABOUT ONE OF THE TOOLS THEY ARE MAKING
AVAILABLE, AN AMAZING TOOL THAT WILL DRAMATICALLY INFLUENCE AND
EASE THIS PROCESS. WITH STYLE TRANSFER ML, GOOGLE
IS APPLYING THE SCIENCE OF MACHINE LEARNING TO
ART VISUALIZATION. Erin Hoffman-John: STYLE
TRANSFER IS A MACHINE LEARNING TECHNOLOGY THAT RUNS ON THE
VIDEO FRAME CREATED BY THE GAME. ALL OF THIS HAPPENS IN REAL TIME
ON A STADIA INSTANCE. WE BUILT THIS DEMO TO SHOW YOU
WHAT IT CAN DO. WE START WITH A GRAY BOX WORLD
AND TAKE ANY IMAGE WE WANT, IN THIS CASE KANDINSKY'S YELLOW,
RED, BLUE AND THE MODEL
DOES THE REST. THROW IT STARRY NIGHT AND YOU
HAVE ANOTHER STYLE. GIVE IT SCRATCH ART, AND YOU GET
THIS. WE'RE DOING OUR PART TO EMPOWER
THE ARTIST INSIDE OF EVERY DEVELOPER.
THE R & D TEAM ITERATED THROUGH HUNDREDS OF ART STYLES TESTING
THIS TECHNOLOGY, AND ONE OF OUR FAVORITES CAME FROM
AN OLD FRIEND. WHAT EXCITES US AND SOME OF OUR
PARTNERS SO FAR IS HOW MANY PLAYABLE ART STYLES WE CAN
CREATE JUST BY FEEDING IT MORE AND MORE IMAGES.
IT INSPIRES AN OLD FRIEND. WHAT EXCITES US AND SOME AND
EMPOWERS OUR ARTISTS TO GET THE VISIONS IN THEIR HEADS INTO
INTERACTIVE ENVIRONMENTS IN A WHOLE NEW WAY, AND THIS IS JUST
THE BEGINNING. Luz Sancho: WE ARE USING A STYLE
TRANSFER MADE IN OUR STUDIO TODAY AND WE ARE BLOWN AWAY BY
THE IMPACT IT'S HAVING ON OUR LATEST CREATIONS.
YOU WILL SEE IT. THIS COULD REALLY CHANGE
EVERYTHING. THANK YOU SO MUCH.
THANK YOU. [Applause]
Erin Hoffman-John: THANK YOU, LUZ.
WITH STYLE TRANSFER, OUR GOAL IS TO HELP DEVELOPERS FIND THE
MAGIC OF THEIR GAMES QUICKER. YOU CAN CHECK OUT STYLE TRANSFER
DURING THE SHOW THIS WEEK. WE CAN'T WAIT TO HEAR YOUR
FEEDBACK. CREATORS INSPIRE US TO BRING THE
BEST OF GOOGLE TO GAMES, AND CREATORS ARE AT THE HEART OF
STADIA. IT ISN'T JUST WHAT THEY CREATE,
BUT HOW THOSE MOMENTS ARE EXPERIENCED BY PLAYERS, MOMENTS
THAT RESONATE FOR GENERATIONS TO COME.
THE LAST FEATURE WE WANT TO INTRODUCE TODAY IS ANOTHER
SPECIAL EXPERIENCE MADE POSSIBLE BY THE CLOUD.
IT'S CALLED STATE SHARE. AND HERE TO TALK ABOUT IT FROM Q
GAMES IS DYLAN CUTHBERT. [Applause]
Dylan Cuthbert: HEY, EVERYONE. IT'S GREAT TO BE HERE WITH ALL
OF YOU TODAY. AS A VETERAN GAME DEVELOPER, I
LOVE HOW CREATORS ON YOUTUBE HAVE BROUGHT OUR GAMES TO LIFE.
BUT I'VE ALWAYS WISHED THOSE EXPERIENCES COULD BE MORE
SOCIAL, AND EVEN MORE FUN. I'M EXTREMELY EXCITED BY WHAT
I'VE LEARNED FROM GOOGLE ABOUT BRINGING NEW WAYS TO SHARE A
GAME'S REPLAYABLE MOMENTS.
WITH A NEW TECHNOLOGY CALLED STATE SHARE, DEVELOPERS CAN LET
A PLAYER INSTANTLY SHARE A PLAYABLE MOMENT FROM A GAME.
THIS COULD INCLUDE THE WORLD STATE, THE PLAYER'S POSITION,
ITEMS THEY'RE CARRYING, ANYTHING THE DEVELOPER WANTS TO PACK INTO
A SHAREABLE MOMENT. THE GAME'S STATE CAN BE ENCODED
INTO A LINK THAT TELLS STADIA WHERE TO PICK UP THE GAME.
THIS COULD BE SENT TO ONE PLAYER, OR IT COULD BE SHARED
WITH THOUSANDS AT THE SAME TIME ON YOUTUBE, THROUGH E-MAIL,
APPS, MESSAGING OR WHEREVER LINKS CAN GO.
TO ME, THIS TOTALLY CHANGES HOW I THINK ABOUT THE EXPERIENCES
FOR PLAYERS. I CAN CREATE MOMENTS
SPECIFICALLY FOR THIS KIND OF SHARING, CHALLENGES TO BEAT MY
INCREDIBLE SPEED RUNS OR CHANCES FOR OTHER PLAYERS TO ALSO
EXPERIENCE THOSE SAME TOUGH BOSS BATTLES.
I CAN BUILD AS MANY SHAREABLE MOMENTS AS I WANT AND LET THE
INTERNET TURN MY WHOLE GAME INTO AN INFINITELY REPLAYABLE
TREASURE HUNT. I WAS SO INTRIGUED WITH THE
POSSIBILITIES OF STATE SHARE THAT I DESIGNED A BRAND NEW GAME
AROUND IT AND IT'S THE BIGGEST TITLE EVER FOR Q-GAMES.
RIGHT NOW, IT'S STILL UNDER WRAPS, BUT I CAN'T WAIT TO
REVEAL MORE ABOUT THIS GAME LATER THIS YEAR.
[Applause] Erin Hoffman-John: THANKS,
DYLAN. STATE SHARE IS ONE MORE WAY THAT
STADIA IS WORKING TO EMPOWER DEVELOPERS WITH ENTIRELY NEW
TOOLS THAT EMBRACE A PLAYER'S DESIRE TO DISCOVER, SHARE AND
BUILD A COMMUNITY. WE ARE EXTREMELY EXCITED BY THE
RECEPTION IT'S GOTTEN FROM OUR EARLY PARTNERS SO FAR.
AND WITH THAT, I'D LIKE TO INTRODUCE THE HEAD OF GAMING AT
YOUTUBE TO TELL YOU WHAT STADIA MEANS FOR CONTENT CREATORS.
PLEASE WELCOME RYAN WYATT. [Applause]
Ryan Wyatt: THANKS, ERIN. I'M VERY EXCITED TO BE HERE AT
THE UNVEILING OF STADIA. AS YOU'VE HEARD, STADIA'S ABOUT
DELIVERING THE BEST DEVELOPER EXPERIENCE SO THAT THE BEST
GAMES CAN BE MADE, BUT WE'RE ALSO COMMITTED TO MAKING SURE
THAT WE HAVE THE BEST CREATOR EXPERIENCE SO THAT THE ENTIRE
COMMUNITY GETS STRONGER TOGETHER.
YOUTUBE IS WHERE PEOPLE COME TO WATCH GAMING.
MORE THAN 200 MILLION GAMERS COME TO YOUTUBE EVERY SINGLE DAY
TO ENGAGE WITH THEIR FAVORITE GAMES AND CREATORS.
AND THEY COME BECAUSE OF THE COMMUNITY OF GAMING CREATORS AND
VIEWERS WHO HAVE TURNED YOUTUBE INTO THE GAMING PLATFORM THAT IT
IS TODAY. WE'RE ALWAYS LOOKING FOR WAYS TO
STRENGTHEN THE CONNECTION BETWEEN CREATORS AND VIEWERS,
AND STADIA IS DESIGNED TO BRING THEM TOGETHER LIKE NEVER BEFORE.
GAMING HAS ALWAYS BEEN THE BACKBONE OF YOUTUBE SINCE THE
PLATFORM FIRST WAS FOUNDED IN 2005.
AND ONE THING YOUTUBE GAMING CREATORS WANT IS TO ENGAGE WITH
THEIR FANS. THAT WILL ALWAYS BE THE MOST
IMPORTANT THING TO THEM. THAT'S WHY OVER 50 BILLION HOURS
OF GAMING CONTENT WAS WATCHED ON YOUTUBE LAST YEAR ALONE.
AND TO JUST GIVE YOU AN IDEA OF HOW MUCH 50 BILLION HOURS IS,
YOU COULD WALK TO PLUTO AND BACK MORE THAN A DOZEN TIMES.
STADIA'S FOCUSED ON EMPOWERING BOTH CREATORS AND VIEWERS TO
ACHIEVE NEW HEIGHTS BY BREAKING BARRIERS OF CONTENT CAPTURE AND
CREATING UNIQUE WAYS TO ENGAGE WITH AND GROW A CREATOR'S
AUDIENCE. ESTABLISHED CREATORS WILL HAVE
NEW WAYS TO ENGAGE AND MONETIZE ON YOUTUBE WITH STADIA FEATURES,
AND WITH ASPIRING CREATORS, WE'RE GOING TO BREAK DOWN THE
BARRIER OF ENTRY IN CAPTURING CONTENT BY GIVING YOU THE
ABILITY TO HIGHLIGHT, LIVE STREAM AND CAPTURE DIRECTLY FROM
STADIA. WE'VE ALREADY SEEN THE IDEA OF
ANY YOUTUBE LINK BEING A DIRECT ACCESS POINT INTO THE GAME, AND
THAT IS A HUGE OPPORTUNITY FOR BOTH BIG AND SMALL CREATORS.
WE'RE EMPOWERING CREATORS TO FORGE DEEPER CONNECTIONS WITH
THEIR AUDIENCE, AND ONE OF THOSE WAYS WILL BE TO MAKE IT EASIER
TO ACTUALLY GAME WITH THEM. OFTEN WHEN YOU'RE WATCHING A
STREAM, YOU FIND YOURSELF WISHING YOU COULD BE IN THERE
PLAYING ALONGSIDE WITH YOUR FAVORITE CREATORS.
ON TRADITIONAL PLATFORMS, YOU WOULD HAVE TO FIRE UP YOUR
CONSOLE OR YOUR PC AND JUST HOPE THAT YOU GET MATCHED UP WITH
THEM. HOWEVER, WITH STADIA, AND A NEW
FEATURE CALLED CROWD PLAY, YOU'LL BE ABLE TO SIMPLY CLICK A
BUTTON DISPLAYED RIGHT IN THE STREAM AND JUMP IN AND PLAY WITH
YOUTUBE CREATORS THAT YOU'RE WATCHING.
TAKE A LOOK AT THE VIDEO BEHIND ME.
IT'S A LIVE STREAM OF NBA 2K. THE PERSON WATCHING CAN SIMPLY
CLICK THE LINK AND BE PLACED INTO THE LOBBY FOR THE NEXT
GAME. IF YOU THINK ABOUT IT, CROWD
PLAY CAN ACT LIKE AN ALL-NEW LOBBY SYSTEM FOR GAMES, AND WITH
STADIA, YOUTUBE BECOMES THE ULTIMATE DISCOVERY AND
ENGAGEMENT TOOL FOR CONTENT AND, OF COURSE, YOUTUBE CREATORS WILL
HAVE FULL MANAGEMENT CAPABILITIES OVER THIS FEATURE.
TO ALL THE GAME DEVELOPERS, PUBLISHERS AND THE MILLIONS OF
YOUTUBE CONTENT CREATORS OUT THERE, SOON WE'LL HAVE MORE
INFORMATION TO SHARE ON THESE ENGAGEMENT TOOLS AND HOW WE'LL
BE WORKING WITH YOU TO CONNECT WITH AND BUILD YOUR COMMUNITIES.
I'D NOW LIKE TO INTRODUCE A FRIEND OF MINE TO THE STAGE.
HE HAS OVER 11 MILLION SUBSCRIBERS TO HIS CHANNEL THE
GAME THEORISTS AND HE AND HIS WIFE STEPHANIE HAVE OFTEN BEEN
ADVOCATES FOR THE YOUTUBE COMMUNITY.
SO WE WERE DELIGHTED TO TALK TO THEM.
PLEASE WELCOME TO THE STAGE, MY FRENT, MATPAT.
[Applause]
MatPat: THANKS, RYAN. IT'S AN INCREDIBILITY HONOR TO
BE HERE TODAY. NOW, FOR US CREATORS, OUR
AUDIENCE IS OUR LIFEBLOOD, WHETHER WE'RE BREAKING DOWN THE
REAL-LIFE SCIENCE OF THE FICTIONAL WORLD OF FALLOUT, OR
DIVING INTO THE THEORIES BEHIND BENDY AND THE INK MACHINE OR
SIMPLY SCREAMING GAME PLAY ON OUR LIVE STREAM CHANNEL GT LIVE,
WE'RE ALWAYS LOOKING FOR NEW WAYS TO CONNECT AND ENGAGE WITH
OUR AUDIENCE, WHICH IS WHY, WHEN I FIRST MET WITH THE STADIA
TEAM, I WAS FLOORED BY THE IMPACT THAT IT CAN HAVE FOR NOT
JUST GAMERS, BUT ALSO CREATORS. STADIA NOT ONLY EMPOWERS ME TO
EASILY CREATE AND SHARE MY WORK, BUT IT ALSO UNLOCKS COMPLETELY
NEW WAYS FOR ME TO BUILD A STRONGER BOND WITH MY AUDIENCE.
CROWD PLAY, FOR EXAMPLE, GIVES OUR AUDIENCES THE CHANCE TO
INSTANTLY JUMP INTO A GAME WITH US AND THEN THE CREATOR CAN
FEATURE THEM LIVE ON THE STREAM IN REAL TIME.
ANOTHER FEATURE THAT I'M INCREDIBLY EXCITED ABOUT IS
STATE SHARE. HERE, THE POSSIBILITIES ARE
LITERALLY ENDLESS. LIVE STREAMING HORROR GAMES, FOR
INSTANCE, HAS BEEN ONE OF THE MOST POPULAR FORMATS FOR LIVE
STREAMING ON YOUTUBE SINCE ITS INCEPTION.
BUT NOW WITH STATE SHARE, YOU CAN ACTUALLY TAKE THIS TO THE
NEXT LEVEL BY LETTING THE PEOPLE WHO WERE JUST WATCHING YOU
REPLICATE THE EXACT SAME SCENARIO YOU JUST PLAYED THROUGH
IN GAME, LIKE THAT IMPOSSIBLE MOMENT WHEN YOU'RE OUT OF MED
KITS AND YOU SUDDENLY HAVE A ZOMBIE BREATHING DOWN YOUR NECK.
IMAGINE THE ENDLESS VARIATIONS THAT CREATORS CAN LAYER ON TOP
OF ALL THEIR FAVORITE GAMES BY SPECIFICALLY DESIGNING
CHALLENGES ORIENTED TO THEIR UNIQUE AUDIENCE.
FOR CREATORS, YOU SUDDENLY BECOME A GAME MAKER YOURSELF,
CREATING CHALLENGES THROUGH STATE SHARE ALLOWS US TO
CONTINUE CREATING CONTENT FOR ALL YOUR FAVORITE GAMES LONG
AFTER THE GAME ITSELF HAS BEEN COMPLETED.
AND, ON THE OTHER HAND, THE AUDIENCE NOW CAN RECONNECT WITH
ALL THEIR FAVORITE GAMES IN COMPLETELY NEW, EXCITING AND
FRESH WAYS. BUT, OF COURSE, ALSO AS A GAMER,
I'M LOOKING FORWARD TO TREMENDOUSLY ALL THE NEW
POSSIBILITIES OF GAME PLAY THAT STADIA OPENS UP AND THAT CAN BE
MTINGS BUILT ONLY FOR STADIA. I MEAN, THINK ABOUT THIS.
A THOUSAND-PLAYER BATTLE ROYALE MATCHES, INCREDIBLE YOUR
GRAPHICAL POSSIBILITIES, AND, OF COURSE, ALL OF THIS IS AVAILABLE
ACROSS ANY SCREEN. LITERALLY, I COULD JUST PICK UP
MY PHONE AND START PLAYING EXACTLY WHERE I LEFT OFF ON MY
LAPTOP EVEN WHILE SITTING IN AN AUDIENCE OF A KEYNOTE LIKE THIS
ONE. I HOPE YOU'RE NOT PLAYING RIGHT
NOW. A LOT OF EXCITING STUFF
HAPPENING ON STAGE. BUT YOU COULD DO IT.
STADIA JUST TRULY UNLOCKS NEW OPPORTUNITIES TO CREATE, SHARE
AND ENGAGE ACROSS YOUTUBE. I AM PERSONALLY THRILLED ABOUT
WHAT STADIA BRINGS TO THE TABLE, HOW IT UNITED STATES TECHNOLOGY
AND ENTERTAINMENT AND COMPLETELY NEW WAYS THAT WE HAVE NEVER SEEN
BEFORE AND IN WAYS THAT CAN ONLY BE POSSIBLE THROUGH THE COMBINED
POWER OF GOOGLE AND YOUTUBE. SO I THANK THE STADIA TEAM FOR
HAVING ME IN HERE TODAY. I CAN'T WAIT TO SEE WHAT ELSE
YOU GUYS HAVE IN STORE AND I'LL SEE THE REST OF YOU ON THE
FLOORS OF GDC.
[Applause] Phil Harrison: THANKS, RYAN AND
MAT PAT. CONNECTING PLAYERS AND CREATORS
TO THEIR FAVORITE GAMES IS CORE TO OUR VISION.
WE'VE SHOWN YOU HOW YOUTUBE AND STADIA OFFER THE ABILITY FOR
GAMERS TO CONNECT WITH CONTENT CREATORS AND GAME DEVELOPERS IN
EXTRAORDINARY WAYS. THERE IS ANOTHER STADIA
INTEGRATION WITH YOUTUBE THAT WE'RE REALLY EXCITED ABOUT,
DESIGNERS LOVE CREATING CHALLENGE, BUT AS GAMES REACH
MORE AND MORE PEOPLE, THE DESIGN PROBLEM OF CREATING A PERFECT
CHALLENGE GETS MORE AND MORE DIFFICULT.
WHEN A PLAYER IS STUCK ON A LEVEL OR PUZZLE AND DESPERATELY
WANTS THAT NEXT BEAT IN THE STORY OR THE BREATH-TAKING VIEWS
IN THE NEXT LEVEL, WHAT DO THEY DO?
TODAY, THEY HAVE TO LEAVE THE GAME, FIRE UP YOUTUBE, FIND THE
RIGHT VIDEO, SCRUB TO THE RIGHT PART OF THAT VIDEO AND WATCH HOW
IT'S DONE. WITH STADIA, THAT HELP WILL BE
JUST A BUTTON PRESS AWAY. TAKE THIS EXAMPLE FROM OUR
FRIENDS AT CRYSTAL DYNAMICS. WHEN THE PLAYER GETS STUCK ON A
LEVEL, LIKE ME, INSTEAD OF GRABBING A LAPTOP OR A PHONE,
THEY JUST NEED TO PUSH THE BUTTON ON THE STADIA CONTROLLER
TO GET HELP FROM THE GOOGLE ASSISTANT.
NO DISTRACTIONS. NO NEED TO TAKE YOUR EYES OFF
THE GAME, AND NO SECONDARY DEVICES NEEDED.
[Applause]
IT'S ANOTHER DEEP WAY IN WHICH WE'RE CONNECTING PLAYERS WITH
THE GAMES THEY LOVE. STADIA IS ABOUT REMOVING
BARRIERS FOR PLAYERS TO GET TO THEIR FAVORITE CONTENT AND
MOMENTS. WITH STADIA, ANY LINK CAN BE AN
ACCESS POINT TO THE GAME. SO FOR A DEVELOPER, THE ENTIRE
INTERNET CAN BECOME YOUR STORE, WHETHER IT'S FROM OUR STADIA
STORE, TEXT MESSAGES, REDDIT, Facebook, twitter, DISCORD,
GOOGLE SEARCH RESULTS, YOUTUBE VIDEOS, G MAIL OR FROM THE
GOOGLE PLAY STORE, GAMERS ARE GOING TO BE ABLE TO FIND,
DISCOVER AND ENJOY YOUR GAMES ANYWHERE THEY ARE, AND EASILY
SHARE THEM WITH THEIR FRIENDS. IT'S A TRULY REVOLUTIONARY WAY
TO DISCOVER YOUR GAMES. STADIA WILL BE HOME TO A VARIETY
OF GAMES, AND WE'RE HAPPY TO SAY THAT WE WILL OFFER COMPREHENSIVE
PARENTAL CONTROLS FOR ALL CONTENT.
WE'VE ALREADY SHIPPED DEVELOPMENT HARDWARE TO MORE
THAN 100 STUDIOS AROUND THE WORLD AND MORE THAN 1,000
CREATORS AND ENGINEERS ARE HARD AT WORK BRINGING THEIR GAMES TO
OUR PLATFORM. IN ADDITION TO PARTNERING WITH
DEVELOPERS BIG AND SMALL, I'M ALSO THRILLED TO ANNOUNCE THAT
TODAY, WE ARE FORMING STADIA GAMES AND ENTERTAINMENT, WHICH
WILL BUILD EXPERIENCES DESIGNED EXCLUSIVELY FOR STADIA AS
GOOGLE'S OWN FIRST PARTY GAME STUDIO.
[Applause]
AND WE'VE RECENTLY BEEN JOINED BY ONE OF THE INDUSTRY'S MOST
SUCCESSFUL EXECUTIVE PRODUCERS TO LEAD THAT ORGANIZATION.
LADIES AND GENTLEMEN, PLEASE WELCOME THE NEW HEAD OF STADIA
GAMES AND ENTERTAINMENT, JADE RAYMOND.
[CHEERS AND APPLAUSE]
Jade Raymond: THANK YOU, PHIL. IF YOU, EVERYONE.
I AM SO HONORED TO BE HERE AT THE UNVEILING OF STADIA.
IN MY CAREER, I'VE BEEN LUCKY ENOUGH TO WORK WITH SOME OF THE
MOST TALENTED AND PASSIONATE DEVELOPERS IN THE WORLD.
PASSION IS AT THE ROOT OF ALL GREAT GAMES, AND IT'S WHAT
MOTIVATED ME TO JOIN GOOGLE. WHAT I LOVE ABOUT GAMES IS THAT
WE CONTINUE TO REDEFINE WHAT A GAME IS.
WHEN I WAS 12, I SAW THE HOLODECK ON AN EPISODE OF STAR
TREK, AND EVEN THOUGH THE GAMES I PLAYED AT THE TIME WERE SIDE
SCROLLING, PIXEL-BASED KIND OF GAMES LIKE MEGA MAN, IT WAS
OBVIOUS TO ME THAT ONE DAY GAMES WOULD TAKE PLACE IN FULLY
IMMERSIVE WORLDS. TODAY, YOU HAVE SEEN SO
INCREDIBLE TECH, AND HOPEFULLY, LIKE ME, YOU NOW BELIEVE THAT WE
ARE ON THE BRINK OF A HUGE REVOLUTION IN GAMING, ONE THAT
WILL UNLOCK A WHOLE NEW LEVEL OF CREATIVITY FOR DEVELOPERS.
THERE ARE NO LIMITS TO THE HUMAN IMAGINATION.
AND NOW THAT THE DATA CENTER IS YOUR PLATFORM, THE PROCESSING
POWER IS LIMITLESS AS WELL. I'M EXCITED TO ANNOUNCE THAT AS
THE HEAD OF STADIA GAMES AND ENTERTAINMENT, I WILL NOT ONLY
BE BRINGING FIRST PARTY GAME STUDIOS TO REIMAGINE THE NEW
GENERATION OF GAMES. OUR TEAM WILL ALSO BE WORKING
WITH EXTERNAL DEVELOPERS TO MAKE ALL OF THE BLEEDING EDGE GOOGLE
TECHNOLOGY YOU HAVE SEEN HERE TODAY AVAILABLE TO PARTNER
STUDIOS, BIG AND SMALL.
WE ARE COMMITTED
-- [Applause]
TO GOING DOWN THE BOLD PATH, LEARNING WHAT IS WORKING BEST
AND SHARING KEY TOOLS AND TECH SO THAT WE CAN TAKE GAMES TO THE
NEXT LEVEL TOGETHER. THE WAY I SEE IT, THERE HAS
NEVER BEEN A MORE EXCITING TIME TO BE A DEVELOPER, AND STADIA
WILL BE A DRIVING FORCE, DEFINING THE FUTURE OF GAMES AND
ENTERTAINMENT. THANK YOU.
[Applause]
Phil Harrison: THANK YOU, JADE, AND A VERY WARM WELCOME TO
GOOGLE. WITH STADIA, OUR GOAL IS TO
COMBINE THE WORLD OF PEOPLE WHO PLAY GAMES AND THE WORLD OF
PEOPLE WHO WATCH GAMES INTO ONE GLOBAL COMMUNITY POWERED BY THE
BEST OF GOOGLE. WE'VE SHARED A LOT TODAY.
WITH STADIA, YOU'LL BE ABLE TO BUILD YOUR GAMES BACKED BY
GOOGLE TECHNOLOGY LIKE GOOGLE ASSISTANT, ML AND SENSORFLOW.
YOU WILL BE ABLE TO DELIVER YOUR GAMES TO MORE GAMERS ACROSS THE
GLOBE THROUGH CHROME, CHROMECAST AND PIXEL, AND YOU'LL BE ABLE TO
CONNECT WITH THE BIGGEST COMMUNITY OF GAMERS AND YOUTUBE
CONTENT CREATORS. SO HOW DO YOU GET INVOLVED?
FOR DEVELOPERS WHO WANT TO CREATE CONTENT FOR STADIA, WE
WELCOME YOU TO GO TO STADIA.DEV WHERE YOU CAN APPLY TO GET
ACCESS TO DEVELOPMENT TOOLS. IF YOU WANT TO PARTNER WITH OUR
TEAM AT GOOGLE TO HELP BRING YOUR GAME TO MARKET, WE HAVE
STADIA PARTNERS, A PROGRAM DESIGNED TO GIVE YOU THE
RESOURCES YOUR TEAM NEEDS TO MAKE SOMETHING GREAT.
AND FOR PLAYERS WHO WANT TO BE THE FIRST TO LEARN MORE, YOU CAN
GO TO STADIA.COM AND FOLLOW US ON THESE SOCIAL CHANNELS.
SO WHEN WILL PLAYERS BE ABLE TO EXPERIENCE STADIA?
I'M THRILLED TO ANNOUNCE THAT STADIA IS LAUNCHING THIS YEAR,
2019. [CHEERS AND APPLAUSE]
WE WILL LAUNCH FIRST IN THE U.S., CANADA, THE U.K. AND MOST
OF EUROPE. IT'S BEEN MY PRIVILEGE TODAY TO
INTRODUCE STADIA ON BEHALF OF THE THOUSANDS OF GOOGLERS WHO
HAVE WORKED TIRELESSLY TO BRING THIS VISION TO LIFE.
THIS IS THE FIRST STEP IN THE JOURNEY, AND WE'LL BE CONNECTING
WITH YOU AGAIN IN THE SUMMER TO SHARE MORE DETAILS ON THE GAMES
YOU'LL GET TO PLAY AT LAUNCH AND BEYOND.
THANK YOU VERY MUCH FOR GATHERING AROUND WITH ALL OF US
TODAY. WITH STADIA, WE CAN ALL DREAM
BIGGER, AND TOGETHER, BUILD A PLAYGROUND FOR EVERY
IMAGINATION. THANK