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  • Someone is a true born racer.

  • Someone is a gifted sniper.

  • Someone soaks up damage like Chuck Norris.

  • And someone is just… A WINNER IN LIFE!

  • But you don't need to be that cool to play tanks well.

  • It's enough to understand the game mechanics,

  • know how they work, and use this knowledge in battle.

  • I'll talk about the mechanics, and the rest is up to you.

  • THE VISIBILITY SYSTEM.

  • A keystone.

  • The giant turtle that holds up the Earth.

  • You may not believe in it,

  • you may be surprised by it,

  • you may argue about it.

  • But whether you like it or not, it works.

  • And smart tankers have used its features

  • for their benefit for a long time.

  • Roughly speaking,

  • the visibility system in World of Tanks

  • can be divided into two, though inseparable, components:

  • concealment and view range.

  • Today we'll talk about view range.

  • A little bit of theory to begin.

  • Our confidential informant will tell you about it.

  • Every tank in the game

  • has seven visibility checkpoints and two view range ports.

  • The latter are needed to spot enemy vehicles.

  • These ports emit virtual vision rays.

  • If these rays cross

  • the visibility checkpoints on the enemy vehicles,

  • then an enemy is spotted.

  • To understand the location of these points better,

  • imagine your favorite vehicle

  • And now we'll cover it with a box!

  • Turret location, gun length,

  • machine guns, and antennas don't affect the box size.

  • Only the overall size of the vehicle's physics model

  • is taken into account.

  • So, there's a checkpoint right at the center of the box roof.

  • Two more checkpoints

  • are located at the front and at the back of the vehicle.

  • Another two are at the sides.

  • So that's five.

  • The sixth point is on the gun mantlet,

  • and it's aligned with the seventh.

  • As soon as the turret position changes, one of these points

  • moves together with the mantlet, and the other stays in place.

  • The upper checkpoint and the point on the gun mantlet

  • also function as view range ports.

  • Hey-hey-hey!

  • Easy!

  • Theory is good, but how do you use it in the battle?

  • Let's see some specific examples.

  • You're standing behind cover.

  • Allies are behind you, the enemy is ahead.

  • Some are asking you to light them up,

  • others are waiting for free damage.

  • In a situation like this, don't try to spot the enemy this way

  • You're exposing your checkpoint,

  • but your view ports are still behind cover.

  • You've got yourself spotted, but haven't spotted the enemy.

  • And you've also taken a lot of damage.

  • This is how you should do it:

  • turn your turret and carefully try to spot the enemy

  • with your view port on the gun mantlet.

  • Your allies fire off, you save your HP, and receive a bonus for spotting.

  • Everyone is happy!

  • Another example: You don't need to rush in

  • and spot the enemy first, it's pretty risky.

  • Sure, you'll see them, but you won't last long.

  • To be a good scout and keep yourself safe,

  • you can stay on your side of the hill.

  • You just need to roll up the hill

  • and point your turret in the right direction.

  • The view range port in the gun base

  • will give you all the information, and you almost don't risk anything.

  • Let's move forward:

  • Two scouts are hiding in the bushes.

  • The first is spotting, and the other is

  • The other is being spotted!

  • But, not for long.

  • That's because it didn't hide its checkpoint.

  • The first tank exposes its gun, machine gun, antenna,

  • and even the corners of the hull itself,

  • but it doesn't matter.

  • What matters is that all checkpoints are covered.

  • It provides good spotting and is still intact.

  • See, that's what knowing the game mechanics can do.

  • By the way, about the mechanics!

  • Vision rays are not endless.

  • The maximum view or spotting range is 445 meters,

  • and the maximum draw distance is 565 meters.

  • You need to understand the difference between these terms.

  • View range is the maximum distance at which you can spot the enemy,

  • and the draw distance is the maximum distance

  • at which you can see the vehicles in general.

  • Both allied vehicles,

  • and enemy vehicles spotted by your team.

  • Depending on the distance between vehicles,

  • the vision rays have different frequencies.

  • The highest frequency is at a distance of 120 meters.

  • The greater the distance between vehicles is,

  • the lower the frequency of rays will be.

  • And now let's get some practice in!

  • There are three circles on your minimap.

  • The big circle shows the draw area,

  • the middle circle shows the maximum view range area,

  • and the small circle shows the current view range of your vehicle.

  • These are not JUST circles.

  • These are important game tools, and you need to use them!

  • Every time you shoot at the enemy

  • within the maximum view range circle,

  • you risk being spotted.

  • With all enraging consequences.

  • To shoot with impunity,

  • roll back out of the maximum view range circle.

  • The enemy won't be able to spot you even theoretically.

  • But you can do some damage and save your HP.

  • But that's not all.

  • If the enemy vehicle is so far away

  • that you can see it only on the minimap,

  • it doesn't mean you're out of play.

  • You can guestimate the direction of fire on the minimap.

  • To do so, use the pointer.

  • When the sector is defined,

  • you look through your sight at the most probable enemy location.

  • FireAnd bingo!

  • Isn't that beautiful?

  • Of course, you won't land a hit with every shot,

  • but I love Tanks for the moments like this one.

  • Also, remember one simple thing.

  • No tank in the game has a maxed out view range to begin with.

  • To be a really cool scout, you need to upgrade your ride.

  • This is down to you alone.

  • You choose for yourself

  • what to equip your vehicle with and how to train your crew.

  • DON'T SCREW IT UP!

  • Documentation shows the initial vehicle characteristics,

  • assuming that it's manned

  • with a 100% trained crew without any additional skills and perks,

  • and there's no equipment or consumables on the vehicle.

  • To improve your view range fully, you first need to equip your vehicle

  • with Coated Optics or Binocular Telescope.

  • In some cases, you can mount both.

  • But keep in mind,

  • bonuses from these pieces of equipment are not totaled.

  • When stationary, you get an additional 25% to your view range,

  • in motion—10%.

  • Secondly, you need to train your crew,

  • Especially, your Commander.

  • Every additional 1 percent

  • of the Commander's major qualification

  • improves the vehicle view range by 0.43%.

  • To enhance the main qualification,

  • you need to equip your vehicle with Ventilation,

  • the national food or drink consumable,

  • and train your crew with the Brothers-in-Arms perk.

  • Also, it would be good

  • to train the Commander with the Recon skill,

  • and the Radio Operator with the Situational Awareness skill.

  • And don't forget about Sixth Sense.

  • This is one of your main allies in the battle.

  • If the enemy spots your vehicle,

  • you'll receive the alert about it in 3 seconds.

  • Ignoring it will make your trip to the Garage arrive sooner.

  • This is all well and good,

  • but sometimes three seconds is too long!

  • And you also have your brain, not just the light bulb!

  • So use it!

  • If you feel you might have been spotted,

  • don't wait for the light bulb,

  • roll back to a safe place beforehand!

  • Your crew won't exactly saythank you”,

  • but their gratitude will certainly show itself later on.

  • Remember that if your Commander is injured,

  • their Sixth Sense doesn't work,

  • and your vision range drops by half.

  • In this case, any enemy willout-scoutyou,

  • so don't even try to spot them, the result is pretty obvious.

  • When the tank is equipped

  • with all the necessary equipment and consumables,

  • when the crew is trained, the numbers say

  • that the vehicle view range can exceed 500 meters!

  • But the maximum view range in the game is…445.

  • So why do you need all those skills, equipment, and consumables?

  • It seems that you can just raise it to the maximum and stop.

  • But things aren't that simple.

  • Let's do a small experiment:

  • Let's take two scouts, identical at first glance.

  • But the view range of the first one is 445 meters,

  • and the second scout has a view range of 507 m.

  • There are several enemy vehicles behind the hill.

  • The first scout rolls out and shows us four tanks.

  • Well, not bad.

  • Now let's see how many vehicles the second scout will spot?

  • Wow, it's just amazing!

  • It lit them up like a Christmas tree!

  • Ten!

  • TEN VEHICLES!

  • And it's not a bug or an accident!

  • That's the tank's improved view range!

  • Every extra meter of the view range is very useful.

  • It sees straight through the enemy's camouflage.

  • To reinforce its importance, let's do another experiment.

  • Let's take the same scouts and put them on the Airfield map.

  • The crew isn't trained with Camouflage,

  • and there's no camo on the tank either.

  • So, neither have any advantage in concealment,

  • everything depends purely on their view range.

  • Now let the tanks move towards each other,

  • and we'll see what distance they get each other in their sights.

  • The RU 251, with a view range of 507 meters,

  • spots the enemy at 427 meters.

  • And its opponent hasn't seen anyone yet.

  • And only now, after the precious seconds are gone,

  • it's finally spotted.

  • The rangefinder shows 375 meters.

  • But why is that?

  • Shouldn't it be 445?

  • That's because every vehicle in the game

  • also has concealment parameters, not just a view range.

  • The vehicle's concealment is affected by the vehicle type,

  • size, and presence of special equipment and consumables.

  • Vehicle concealment gets worse when firing and on the move.

  • But we'll tell you about that in the next episode.

  • And that's all for today.

  • Use these mechanics and win more!

Someone is a true born racer.

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