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  • Translator: Joseph Geni Reviewer: Camille Martínez

  • Have you ever felt lonely?

  • The urge of wanting to connect with people,

  • but you seem to have no one you really would want to contact?

  • Or, it's a Friday night and you want to be with others,

  • but you have no energy to go out, so instead you sit at home all evening,

  • watch Netflix

  • and feel more alone than ever?

  • You feel like a monster

  • between humans that know how to function.

  • This is what loneliness felt like to me.

  • So I'm an artist,

  • and I process my emotional world by sharing my feelings through my art.

  • If you share your feelings with someone,

  • and they understand and share those feelings too,

  • you create an emotional and deep connection.

  • This is why you can be surrounded by hundreds of people,

  • jump from one candidate to the next,

  • but still feel lonely.

  • It's because these deeper connections haven't been made.

  • I was an always-happy child.

  • I think we nearly have no single photo of me

  • where I don't smile broadly or laugh or joke around.

  • And this went on until ...

  • well, it's still the case.

  • But I had many friend groups

  • up until, as a young adult, I moved to another city

  • for my first job as a comic artist.

  • And like so many young, thriving people all over the planet,

  • I concentrated all my energy into my work life.

  • But, if you spend, like, 90 percent of your daily capacity

  • trying to succeed at work,

  • of course there is nothing left

  • to take care of all the other important aspects in your life,

  • like your human relationships.

  • Nourishing friendships as an adult is work.

  • You need to be consistent with connecting.

  • You need to be open, you need to be honest.

  • And this is all I struggled with,

  • because I tend to camouflage my real feelings

  • by trying to appear always happy

  • and trying to make everyone else happy, too,

  • by trying to fix their problems.

  • And I know a lot of us are guilty of this,

  • because it's an easy way to not think about your own issues.

  • Isn't it?

  • Hmm? Hmm? Hmm?

  • (Laughter)

  • OK.

  • The turning point came

  • when I fell into an emotionally abusive relationship

  • just a few years ago.

  • He isolated me

  • and left me feeling more alone than ever.

  • It was the lowest point in my life,

  • but it was also my wake-up call,

  • because it was the first time

  • that I really felt loneliness.

  • Many others put their feelings into their art.

  • There are endless books, movies, paintings, music,

  • all filled with the real emotion of an artist.

  • So, as an artist myself, I did the same.

  • I shared my feelings.

  • I wanted to help people cope with loneliness.

  • I wanted, yeah, to make them understand it,

  • to really experience it through my art

  • in the form of an interactive story,

  • a video game.

  • So, in our game --

  • we called it "Sea of Solitude" --

  • you are a person named Kay,

  • who is suffering from such strong loneliness

  • that her inner feelings --

  • the anger,

  • the feeling of hopelessness, worthlessness --

  • turn to the outside,

  • and she becomes a monster.

  • The game -- well, Kay --

  • is actually a representation of me

  • and the path I went through to overcome my struggles.

  • The game plays, actually, in Kay's mind,

  • so you walk through a world that is flooded by her tears,

  • and the weather is changing by her mood,

  • how her mood is changing.

  • And, well, the only thing Kay wears,

  • the only thing,

  • is her backpack.

  • It's the baggage we all carry throughout our life.

  • And Kay doesn't know how to cope with her emotions in the right way,

  • so her backpack becomes bigger and bigger

  • until it bursts,

  • and she finally is forced to overcome her own struggles.

  • In our story, we present many different manifestations of loneliness.

  • Loneliness through social exclusion is very common.

  • In our game, the brother of Kay got bullied in his school,

  • and he just wants to hide and fly away.

  • And we portray him as a huge bird monster surrounded by thick fog.

  • The player has to actually walk through his school

  • and experience, really feel the harm,

  • that the brother had been through,

  • because for a long time, nobody really listens to him.

  • But the very moment friends and family start to listen,

  • the first step towards overcoming this form of loneliness had been made.

  • We also show loneliness in relationships,

  • like when parents just stay together for the sake of their kids

  • but end up hurting the entire family.

  • We put the player literally in between the two parents while they are fighting,

  • and you get hurt in the middle.

  • They don't even see that their daughter, Kay, is right there

  • until she breaks down.

  • We also show loneliness through mental health issues,

  • with the boyfriend of Kay, who suffers from depression

  • and shows that sometimes

  • it is most important to focus on your own well-being first.

  • The boyfriend also tends to camouflage his feelings,

  • so he appears like a lone, shiny white wolf.

  • But the moment he starts to interact with his girlfriend, Kay,

  • the mask falls off,

  • and we see the black dog beneath it:

  • depression.

  • Sometimes we put on a smile

  • instead of dealing with the issues at hand,

  • and that can ultimately make it worse,

  • affect the people around us

  • and damage our relationships.

  • So Kay herself

  • we portray as ripped apart into her basic emotions.

  • Some help you,

  • some are trying to stop you.

  • Self-Doubt is a huge creature,

  • always telling Kay how worthless she is

  • and that she should just give up.

  • Like in real life,

  • Self-Doubt is blocking the path,

  • and it seems impossible to overcome it.

  • Destroying the omnipresence of Self-Doubt is a slow process.

  • But in the game, you can slowly, like, shrink her,

  • so she turns from self-doubt

  • to actually healthy doubt,

  • and you can finally trust her advice.

  • We also show Self-Destruction.

  • It's a huge monster

  • always lurking nearby under the water's surface.

  • Self-Destruction is actually the main antagonist of the game,

  • and she is always trying to drown you in the ocean of tears.

  • But, when she actually drowns you,

  • you wake up just a few moments [before],

  • and you have a chance to progress again.

  • We wanted to show

  • that we all go through hardships in our life, we all do.

  • But if you at least, like, stand up and try to move forward,

  • you are very likely to make it through your struggle,

  • step by step.

  • Joy is something that Kay cannot really embrace or touch.

  • It's always something in the distance.

  • We portrayed Joy as a child version of Kay,

  • with a yellow raincoat,

  • so she is invulnerable to the ocean of tears.

  • But Joy can also turn into obsession

  • and start to be actually harmful for Kay,

  • like when she starts obsessing over her boyfriend.

  • Joy will not turn back to normal until Kay realizes

  • that her happiness should not depend on anybody else

  • but herself.

  • So our monsters appear huge and scary,

  • but if you overcome your reluctance and approach them,

  • you soon see that they are no monsters at all,

  • but just fragile beings that are simply overwhelmed by what life throws at them.

  • All of those emotions,

  • be it self-doubt or even self-destruction,

  • don't completely vanish in our game.

  • The key message is to not only chase for joy or happiness

  • but to embrace all your emotions

  • and bring them into balance,

  • being OK with sometimes not being OK.

  • Everyone has their own loneliness story to tell.

  • This realization changed everything for me.

  • Being much more open with my emotions

  • and concentrating much more on my private life,

  • my friends, my family.

  • When we released the game,

  • literally thousands of fans wrote us,

  • all sharing their stories with us

  • and telling us they felt not so alone anymore

  • just because they played our game.

  • Many people wrote us that they felt hope

  • for a better future for themselves for the first time in decades.

  • Many wrote us that they seek therapy now,

  • just because they played our game

  • and felt hopeful to overcome their own struggles.

  • Our game is not a therapy.

  • It's not meant to be a therapy.

  • It's just my friends and me sharing our stories

  • through our art, video games.

  • But we are so deeply thankful for every single message

  • that people feel better,

  • just because we shared our story with them.

  • So ...

  • I didn't completely overcome my urge to help others.

  • But I don't want to overcome it anymore.

  • I love it.

  • I just needed to bring it to a healthy size,

  • so it doesn't stand in the way of deeper relationships anymore,

  • but even help me to connect with people.

  • So, if you have an inner monster

  • that is born out of negative emotions,

  • it is not only the goal to kill that monster

  • but to understand that we humans are complex beings.

  • Look at what part of your life is so big that others fall short.

  • Look at what emotions you barely feel

  • or maybe feel too much

  • and move towards lowering those peaks.

  • Most of all, it's about understanding

  • that all the wide range of emotions and struggles

  • makes us what we are:

  • humans.

  • Thank you.

  • (Applause)

Translator: Joseph Geni Reviewer: Camille Martínez

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