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  • Greetings and welcome to an LGR thing! And today I just wanna relax a little bit, no

  • script, nothing too involved. And just take a look at some product catalogs, some computer

  • game software booklets and magazine type things that you would get with boxed PC game releases

  • back in the day. Specifically the 90s, it was sort of a golden era for these product

  • catalogs like this one: the GT Interactive Software catalog from spring of 1998. “High-performance

  • GT,” whatever that means. And I showed this one not too long ago in my Unreal 20th anniversary

  • retrospective. And it just got me in the mood to look at some more catalogs like this because

  • I enjoy these a whole lot! And I did a video like this I thought not terribly long ago,

  • but it turns out it's been 5 years. So, I guess that means it's time to do another one.

  • Anyway, here we are. We're gonna take a look at five catalogs overall, starting with this

  • one right here. But I'm also going throughout the rest of my collection and just taking

  • a pick of different boxes. I'm gonna pick out four more, these right here, to bring

  • together a total of five different software catalogs from five different companies. I

  • have just an absolute ton of these, but I don't know I was feeling this particular selection.

  • So yeah back to this catalog right here though and check it out: Blood II The Chosen wasn't

  • out yet. You never know what's gonna be in some of these catalogs, it is just sort of

  • a snippet in time. And especially fun to see these certain releases that I was so enamored

  • with back in the day like the Duke Nukem Kill-A-Ton Collection. I didn't see it in a catalog I

  • saw it in a Toys R Us for the first time. a friend of mine ended up getting it, I never

  • did. It had a cool t-shirt and everything, he wore that shirt and I was likedang

  • it you suck I want that.” But anyway, one of these days I'll get that boxed collection.

  • Yeah, look at all these GT Interactive had: Balls of Steel, Duke Nukem, Shadow Warrior,

  • Oddworld Abe's Oddysee, Total Annihilation, Blood. NAM, that's a pretty neat little game.

  • Unreal, of course. And they were even advertising the Unreal level editor, I guess that was

  • potentially a boxed version of UnrealEd that they maybe were gonna release physically but

  • I don't believe ever did. Got some early box aren't there for the expansion to Unreal which

  • became Return to Napali and did not look like that when it came out. And on the other side

  • here this ad for Duke Nukem Forever just cracked me up as soon as I saw it, I had to put it

  • in that Unreal video, but it's worth looking at once again Duke Nukem Forever coming in

  • winter of 1998 that would have been amazing. I still want to play that version, augh. But

  • anyway, I mean they didn't actually say which winter, they just said winter. So hey! Leave

  • it open for interpretation! Catalogs like this are just, I don't know, they're neat.

  • Let's take a look at another one. And this one I found in the original box to release

  • of Bullfrog’s Syndicate Wars for MS-DOS from 1996. Had a bunch of cool stuff inside

  • but this catalog is what we're gonna be looking at for this moment in time. And check out

  • that website screenshot or photo of sorts on the front. What is that, Netscape or something?

  • Ah man, autumn 1996. Ooh the internet just so exciting, everything about the internet

  • oh my goodness. Although I'm not entirely sure why they have these pronunciation guides

  • for EA dos cahm: “place of interest.” Or dubya dubya dubya dot EA dot cahm. “The

  • biggest brands in PC gaming all under one roof.” Yeah, like Electronic Arts did have

  • quite a bunch even in 1996. I don't think they had Westwood or Maxis yet but yeah, they

  • had Bullfrog, Jane’s, Origin. Of course EA themselves. Check out this 90s dude. Everybody

  • was just screaming and angry and like really hyped up on everything all the time of the

  • 90s, that's just how it was. “Expect the unexpected.” I guess so but youre telling

  • me what to expect here like Dungeon Keeper: “Evil Is Good.” That wasn't even out yet

  • some alternate box art -- potential box art there, they did not go with that for the retail

  • release, but I do like that art. Yeah, Syndicate Wars the game that this catalog was packed

  • inside of. Gene Wars, that's a game that I never played. In fact, I still -- I don't

  • think I actually own a copy. Yeah, “crossbreed your way to universal supremacy.” Don't

  • know if it's actually any good or not it just always seemed intriguing. Theme Hospital wasn't

  • out yet either, ha. That's such a great game. And this one I've never heard of? “Creation:

  • It's up to you as caretaker the beautiful unspoiled Creation to implement the spreading

  • of new life throughout the planet's oceans.” Did this even come out? I mean, this is one

  • of the questions sometimes you run across in these catalogs like this. Ah yes and all

  • the Jane’s combat simulations, these were pretty great. I never played Longbow, unfortunately.

  • I always liked helicopter sims, but I do have it now, just never made the time to play it.

  • ATF was a good one. So was USNF 97. ATF NATO Fighters, never actually played that one either.

  • Privateer 2: The Darkening [chuckles] I love titles like that that are just so generically

  • video game-y. “The darkening, you know the reckoning.” Ah Wing Commander IV, good stuff.

  • Lots of FMV, like quality FMV. Wing Commander Kilrathi Saga that was coming soon, remaster

  • of Wing Commander was that one, two, and three. “Speed adjusted: all three games run at

  • normal speed on today's PCs.” They did come out, but I have never tried it. Ah Crusader

  • No Regret. I've been meaning to cover that for a long time along with No Remorse, but

  • still haven't done it. And Ultima Online. Yeah, there don't even have any box art or

  • anything yet. I was never an MMO person but I remember several people playing and being

  • like, “holy crap this is the future of everything.” Oh yeah, here we go The Need for Speed Special

  • Edition, “seriously fast.” They're also mentioning that this is for the 3DO, the PlayStation,

  • and the Saturn, and those they're not all equal versions. In fact, the special edition

  • only came out for DOS and Windows. And yeah it looks like they have to qualify that with

  • some of these statements here it's likeoh, you know modem a direct link racing is PC

  • only, but the Saturn, the link up is only for the PlayStation. And oh, yeah, you know

  • you can do all these things with the eight tracks but there's only three on 3DO.” And

  • yeah they had to shovel it all into one ad because there's so many versions of Need for

  • Speed. And Road Rash though, this was a 3DO game as well and then they converted it to

  • Windows, sort of updated it and this does not mention the 3DO version at all, so oh

  • well. Ah Sherlock Holmes and the Case of the Rose Tattoo. That was an interesting game,

  • I've played it a little bit. A lot of pre-rendered backgrounds and stuff that look pretty cool

  • at the time: 256-color ooh! And then the CD-ROM Classics, you know, these were neat back then

  • because you know. I didn't have a lot of money and it was just likehey I want some EA

  • games for cheapand you could get a lot of cheap EA games. Noctropolis, Privateer,

  • Theme Park, Ultima 8 -- eh, whatever. But all these classics: Extreme Pinball, BioForge,

  • Magic Carpet, Relentless Twinsen’s, you know. A bunch of cool stuff they released

  • on the CD-ROM Classics label, but annoying now as a collector that doesn't want those

  • cheaply made boxes with like nothing inside of them. Alright, so let's move on to this

  • catalog here, this is the Viacom New Media catalog. And this arrived inside the box release

  • for MTV’s Beavis and Butthead in Virtual Stupidity for Windows 95. It's actually a

  • pretty darn good adventure game, and it came with a catalog so that's what we're gonna

  • take a look at. Viacom New Media, that's a company that I don't really talk about. In

  • fact, I don't know if I've ever talked about it on LGR, but I find them fascinating because

  • they had a bunch of different properties that you may not associate with Viacom first and

  • foremost. Like Zoop. I remember that, sort of an action puzzle-y thing for yeah, all

  • sorts of systems. Mostly remember the console versions, I don't know if I've ever even played

  • a PC one but it existed I guess. And of course the aforementioned Beavis and Butthead in

  • Virtual Stupidity. “Uh, it’s supposed to be a CD-ROM misadventure game or something."

  • Got Star Trek Deep Space 9 Harbinger. Never played it, but I'd know that the package was

  • really cool, itt had this super awesome design. I still want to try to find one of those boxes,

  • it looks like a physical kind of -- I dunno, it was a cool box. Congo The Movie never played

  • that! I remember being underwhelmed by the movie though. MTV Unplugged. See that’s

  • something that's kind of different that you don't really think about getting but yeah,

  • there was an MTV Unplugged -- not a game but sort of a software package. Shows and performances

  • and all this by Eric Clapton and Paul McCartney and REM and all sorts of people on CD-ROM.

  • And this is Another Sherlock Holmes game, unrelated to the other series that EA was

  • doing. This is the Consulting Detective series by Icom, volumes 1, 2, and 3, I only have

  • the third one. And of course, they also have the Nickelodeon stuff going on. So Nick Jr.

  • here, “Where kids play to learn!” Play Math. I don't know what that is. I don't recognize

  • those characters but sure why not. I do recognize that though. “Aaahh!!! Real Monsters.”

  • They had a game for the Sega Genesis and the Super NES, never played that. Never was like

  • a console kid, never had consoles until much later on. Got the Nickelodeon Director’s

  • Lab. One of many, many director-type software along with you know Director's Chair, Opening

  • Night, and American Girls Premiere, and Storybook Weaver to a degree. There were so many of

  • those but Nickelodeon had theirs as well, that one would probably be kind of fun. Now

  • that was a neat adventure-y kind of game there, “Are You afraid of the Dark? The Tale of

  • Orpheo’s Curse.” Or-fey-oh? I don't know. But it hasstate of the art animation and

  • over 400 graphics and 1500 3D rendered images,” ooh. The Indian in the Cupboard, that sure

  • was a movie and a book -- a little bit of both, column A column B. Did not know that

  • there was a game or at least there was going to be at one point or something. Phantom 2049,

  • I don't know what that is, but I like the art. “Based on the animated TV series.”

  • Oh Phantom 2040, not 2049 I'm thinking of Blade Runner. Yeah, Richard Scarry in Busytown

  • -- How Things Work in Busytown rather. That's an interesting one developed my Novotrade

  • if I recall. I recently was just sort of diving into them because of edutainment month them

  • doing Museum Madness. There was going to be an Aeon Flux game apparently? “Coming ‘96”

  • maybe there was and I'm just not aware of it I don't remember one. And then Star Trek

  • Voyager coming in 96 that's vague. They were definitely Voyager games but like not ‘96

  • if I -- I don't remember any, I don't know. And we got Zoop again just sort of bookending

  • this little booklet. Zoop. Zoop zoop. Okay, moving on to another catalog here and this

  • one is pretty substantial. This is the Sierra winter catalog for ‘94 going into ‘95.

  • And this comes from inside the box of Outpost. Oft-maligned, was potentially interesting

  • but ended up being kind ofehh.” Not a huge fan of the game but I certainly am

  • glad that it came with this catalog because well, actually this was also in the box and

  • yeah. Sierra didn't always release catalogs inside of their game boxes. It was often taken

  • care of by InterAction Magazine. It was Sierra's own periodical and these were really cool

  • I mean it was like a proper magazine. It had interviews and articles and of course product

  • coverage everywhere. But I do have a few Sierra catalogs, this is one of them. It's still

  • kind of structured like a magazine though. You've got this introduction from Mr. Ken

  • Williams and his magnificent mustache as you always did in all these Sierra things. And

  • it's got a table of contents laid out very much like a magazine, this is almost like

  • a mini InterAction issue. Aces of the Deep, one of many many Aces games. As well as the

  • first EarthSiege, love that game, a Dynamix classic. All these simulations. Honestly,

  • I associated Sierra more with simulations than I did, say, adventure games back in the

  • day because. I don't know that's just what I was into more than just about anything else,

  • you know A-10 Tank Killer, Red Baron, more of the Aces games. Look you can get a VHS

  • with that one. Outpost, “Absolutely the best science fiction software ever published.”

  • I disagree with that, random magazine, but you know. A lot of potential and Alien Legacy

  • as well. I still never played that, I did pick up a box copy a while back, I want to

  • play it because it kind of looks like some of the aesthetic of Outpost but different

  • kind of game. Battle Bugs, that was really neat, picked that one up at Goodwill on the

  • 39th episode of LGR Thrifts I believe. The Front Page Sports games I never played cuz

  • honestly, they looked a little bit boring from the front covers. They look like a newspaper,

  • it’s likenyeww who wants a newspaper game.” But like the gameplay itself looks

  • pretty cool. I don't know. I'd like to try them out eventually. Yeah Battledrome, yes.

  • Sort of a spin-off or -- I'm not really sure how you'd qualify that but it's in the EarthSiege

  • universe, ya got HERCS and stuff instead of mechs just like EarthSiege, sort of a one-on-one

  • combat game though. Loderunner The Legend Returns, love that game. Although I was more

  • into the follow-up of sorts the online version just Loderunner Online The Mad Monks Revenge,

  • but it's really just this they just expanded it rereleased it. And here we go. King's Quest

  • VIImagical adventures that will touch your heart.” Or they'll at least touch your

  • patience. That doesn't make sense. There was a definite problem with these early releases

  • of King’s Quest VII, like I have a couple of them the two variants, they have different

  • box art. There was this one, which honestly I think is the better box art, and they had

  • two one that was like a castle, you know the lightning on front. And yeah there was like

  • a one-point something-or-other patch on a disk and there's a 2.0, and man. King's Quest

  • Collector's Edition, that's a really neat pack, comes with a lot of cool stuff inside

  • of it. King's Quest VI of course is just a friggin classic. Same with King's Quest V.

  • I like that they put the good box art on there, there is our really crappy version of the

  • box art for that game. A little write-up here on Roberta Williams. Yeah, like this -- this

  • really is looking like an InterAction Magazine but just a lot smaller. Phantasmagoria. Now

  • there's a game. “A sinister game in the style of Edgar Allen Poe, Alfred Hitchcock,

  • and Stephen King.” You know, that's one way to put it. Ah yes Leisure Suit Larry.

  • Leisure Suit Larry 6, very enjoyable little game. I mean theyre all enjoyable in their

  • own weird ways, these games are -- they are what they are. Same with Freddy Pharkas I

  • mean, you know there's there's parts to enjoy about it. Uh. And I can say that with a lot

  • of these. Like this game, Open Season. Yeah, like good grief talk about some controversies.

  • Gabriel Knight, what a fantastic box that came in originally. I have the other one too,

  • like the more basic looking box. But that one's just amazing with the trapezoid kind

  • of, you know, dual triangle thing going on, it was great. Quest for Glory Shadows of Darkness,

  • never played that one, but the Quest for Glory games have a lot to offer in each iteration

  • so I imagine there's something to like about that one, I don't know. I've never played

  • it. Space Quest Collector's Edition, digging this artwork. And how much are these by the

  • way, I was not noticing. Yeah, the collector's edition was sixty bucks. All right. Ah yeah

  • here we're going in to get a couple Coktel Vision games, got Inca and Inca II. Always

  • loved the box art to the first Inca, especially. Dagger of Amon Ra, super good game the second

  • of the Laura Bow series. Lost in Time, another Coktel Vision thing never played this one

  • at all. I don't think I own that one. Hm. Adventures of Willy Beamish, quite like that.

  • It's got its flaws and whatnot but a really cool adventure game by Dynamix. Gobliiins,

  • there's only one “I” there. I only have the first one. That's really the only one

  • I have any experience with but yeah. If you like strange humor and really cool art, object

  • puzzles and logic puzzles, you know. They're interesting games. Not quite adventure games,

  • not quite pure puzzle games. They're just, they're interesting. Betrayal at Krondor,

  • heck yeah. I don't know man, there's something about those that I was always drawn to, I

  • never played them much. But yeah, I need to play more of those. Shadow of Yserbius, I

  • do have that. Unfortunately I don't think you can make use of the online component anymore,

  • The INN Network. “I-N-N.” But yeah it had an online thing going on with that one.

  • Incredible Toon Machine. I’ve still never played this one. And then there was also like

  • Sid and Al's Incredible Toons, I believe that was a separate product, but maybe maybe not

  • I don't know. Johnny Castaway, a classic screensaver thing, which is a little bit more than just

  • your typical screensaver, it told a story. I’ve been meaning to cover that forever.

  • Dang it, I need to do that. Incredible Machine 2, very much just Incredible Machine all over

  • again. Ah, here we go check this box out, I've always wanted to get this: The Even More

  • Incredible Machine. The top of this just sort of moves around in there and it's like a machine

  • in and of itself. What a cool box. And all these other kind of things that Sierra was

  • releasing: Hoyle Classic Card Games, Take A Break Crosswords, Take A Break Pinball.

  • I have all these too, but it's just like for the most part who cares? Like this was not

  • a great pinball game, or at least I never thought it was back then compared to like

  • 3D Ultra Pinball. But it's a little unfair to directly compare them but it's okay. Stellar

  • 7 Draxon’s Revenge, never played that at all. Played the original Stellar 7 but this

  • was like on the yeah -- getting into the Sega CD/3DO area of the catalog. Stellar Fire,

  • you know, I've pretty much never played in any of these. Beamish yes and Rise of the

  • Dragon but not in the CD. A little section for parents choosing the right software for

  • your child. “Look for games that match your child's learning stage. Pick software that’s

  • educational and entertaining,” otherwise known as edutainment. “Look for a point-and-click

  • interface. There's nothing that pleases a child more than saying ‘I can do it all

  • by myself.’ With point and click interfaces children will be able to play the games even

  • if they don't know how to type or read yet!” All right. And these kids things, Beginning

  • Reading, Alphabet Blocks. I've never heard of those. Early Math. Mixed Up Mother Goose,

  • of course I’ve heard of it that's pretty classic. Kids Typing. Yeah. Mega Math, Spelling

  • Blizzard, Spelling Jungle. So many things! Eco Quest, there's one I've been wanting to

  • get for a long time. Castle of Dr. Brain, classic. Island of Dr. Brain, heck yeah. “Get

  • the CD advantage!” Flip through any computer magazine and you'll see that CDs are quickly

  • revolutionising the way we think,” er -- yeah that too. “The way we work and play with

  • PCs. So, what's the hype about?” Gosh! “One CD can hold up to 600 megabytes, the equivalent

  • of over 400 floppy disks!” I love mid-90s CD-ROM excitement. “This is just the beginning.

  • Every day CD technology opens up tremendous new opportunities to make electronic adventures

  • more creative, complex, and excitingand oh man! CDs! I always liked this with Sierra

  • too, “If for any reason you're not pleased with any product return it within 30 days.”

  • Friend of mine got a couple things replaced, it was like no problem whatsoever. Just you

  • know, upgraded to a CD-ROM version for like 5 bucks or something like that, they had a

  • floppy disk. Anyway, Sierra! Good times. And then lastly I want to look at this catalog

  • that was found in the box of Zork Zero: a graphic Infocom interactive fiction game for

  • the Apple II and other systems released in 1988. As you can see here this one has a bit

  • of a different shape. It folds up like this to fit in the box but and it opens up more

  • like a size of a proper magazine. “Infocom’s new graphics will blow you out of the water,”

  • like that. Oh yeah, I love pre-Activision Infocom products. They went all out every

  • step of the way, you know with feelies and catalogs and manuals and just really cool

  • packaging, boxes. Just amazing company back before Activision went all Activision on them

  • and their products got released a lot cheaper and whatever. But anyway, this is the catalog

  • here, we've got the ad for Zork Zero “a much more graphical take on the classic Zork

  • series.” I just recently completed my original collection -- well not it's not the original

  • releases of Zork, but it's the ones that came in the -- anyway, I'll show them at some point,

  • they're really cool boxes and I've been wanting to find all of them. Anyway, here we go let's

  • just keep opening it up because it just keeps going. And here's an ad right in the middle

  • here for James Clavell’s Shogun. I've never played that but apparently this was one of

  • the games to sort of introduce people to the Infocomgraphicstyle. They were really

  • getting their butt handed do them by Sierra and whatnot so, yeah, it's no wonder that

  • they were trying to move on to thisgraphic future,” ooh. No more text only. Looks pretty

  • cool though, I like the art there. That interlaced Image that they have going on there is pretty

  • neat those -- I mean, they look like actual just photographs of a monitor. Journey, never

  • played this one either. In fact, I pretty much have never played any of -- I’ve played

  • this one, but. I've not played many the graphic Infocom things, it's sort of a unfortunate

  • gap in my experience with computer gaming. It was just never a company that I was too

  • familiar with growing up. And so any exposure that I've had to them has been collecting

  • them as an adult and playing them whenever I get a chance. But I hear good things about

  • several of them. Don’t really know anything about Journey but yeah Battletech Crescent

  • Hawks Inception, have played this one. Any FASA Battletech tie-in I am all for and these

  • came out before the MechWarrior games or anything like that. It's Battletech Crescent Hawks

  • Inception followed up by Crescent Hawks Revenge. Both of those they're really neat games worth

  • worth checking out. Here's one I don't even know if I heard of Quarterstaff The Tomb of

  • Setmoth. “Three months ago the tree druid colony vanished without a trace. A search

  • party is set to discover what fate befell these peaceful people and to save any who

  • may survive. The first computer role-playing game to capture the mood and feel of pen and

  • paper RPGs,” the first? I mean if you say so, Infocom [chuckles] And it's just sort

  • of letting you know all the different things that they're doing. And plus they have some

  • classics like Leather Goddesses of Phobos, Hitchhockers -- heh, Hitchhokers Guide to

  • the Goloxy, Planotefoll, and Wishbronger. Yeah man, get those for 15 bucks I believe

  • these were the cheaper packaging. And we have the InfoComics was, you know comic books really

  • in a computer-y form. It was neat at the time! “Sophisticated cinematic effects like panning,

  • zooming, and animation.” Wow! Panning and zooming! And yeah, there's the price list

  • for all these so. Infocom. Innnfooocooommm. All right. Well. Pretty much it for this video.

  • I really just wanted to take a look at a handful of rather randomly-chosen catalogs and just

  • you know, I don't know. So I hope that you found these enjoyable to take a look through

  • with me. And if you did let me know, I like doing these things every so often. You know

  • every four or five years apparently. And if this is not your kind of thing then I guess

  • now you know. I got plenty of other stuff posted and more to come as always every Monday

  • and Friday here on LGR. So as always thank you very much for watching!

Greetings and welcome to an LGR thing! And today I just wanna relax a little bit, no

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