Subtitles section Play video
Greetings and welcome to an LGR thing! And today's thing requires just a little
bit of context. So a couple months ago an LGR viewer named Daniel came across
this little box and couldn't find much information about it, but was intrigued
since it seemed to have both an NES controller and an AT-style keyboard
connector on it. So he said he'd send it my way if I wanted to check it out. I did,
so he did, and I got it, and I was stumped as well! Other than the Game Star logo,
a serial number, and some FCC ID information on the back there's not much
to go on. But then after a bit of research I found out that it was
manufactured in Taiwan on behalf of Jow Dian Enterprise Company Limited. Apparently
they made all sorts of input devices, or at least they registered a bunch of them.
But more importantly I found out that this is only one piece of an obscure
retro product puzzle, and this is how it all comes together: say hello to the
Dynapoint Game Star, the so-called "programmable game controller" from 1993.
And it is indeed an adapter that allows for Nintendo Entertainment System
controllers to be used over an IBM PC AT-compatible keyboard port. But it also
came with its own NES-compatible game controller, which is where they decided
to stick the branding, hence why the adapter box is so short on information
I suppose. Not only that but it also comes with its own software to program the
Game Star box itself and make use of those buttons on the front, so I'm glad I
was able to track down the whole package here because I wasn't able to find a
single archive of the software online. And all this marketing copy on the back
of the box is just precious: "the sophistication of PC games demand better
game controllers. Which explains why you will appreciate how GameStar™ puts your
game button directly at your fingertips." Yep, that totally explains it loud and
clear. I also like how this sticker proudly proclaims how the product was
assembled in the USA right above the fine print that says it was actually
made in Taiwan. Not that this is uncommon or anything, but the practice of saying
something is made in the USA even though it was only the final place of assembly
always struck me as a bit pointless. So yeah now that I have
the complete package about the only question that remains is how much this
cost back in 1993? And I have no idea. I'm sure
it's something I could find if I dig through enough physical magazine
archives but it's probably not worth my time. So on the off chance anyone already
knows how much it cost in '93 do leave me a comment since I'm curious! All right
let's go ahead and get this opened up and see what you get inside. First up are the
controller and the adapter itself, the latter of which I already had but it's
nice to have another one just in case something's wrong with one of them. Oddly
enough this one that's supposedly brand new has this kind of gold/bronze
discoloration on part of it, almost like paint overspray of some kind. It's not
the other one so who knows what that is. Anyway you get the three buttons on top
here for programming keyboard commands, then the NES controller and AT keyboard
passthrough on the back. Then there's the Dynapoint controller itself, which,
despite its six buttons is just an NES-compatible gamepad. And it seems the
model number is DYJP-0001. And looking online I see that finding this
controller without the adapter is pretty commonplace so it makes sense there's so
little information about this kit. And as far as how it feels,
yeah well, it feels like a cheap third party controller alright.
Lightweight, plastic-y, although somewhat economic since it has some girth and
cutouts for your fingers to sit in around back. But man that d-pad is
absolutely one of the worst I've ever had the displeasure of placing my thumb
on. And those buttons aren't much better. It's also kind of a weird layout with
the start and select buttons right above A and B. Although it's kind of nice that
it has turbo buttons for A and B off to the right as well, but again they're in
an unconventional almost vertical layout. Who knows though, maybe it'll surprise me
when I actually use it. You also get a high-density 5.25 inch
floppy disk containing the utility software, and I sure do hope this works
because it's literally the only copy I've come across, physically or otherwise.
And sadly it doesn't seem to have come with the promised shareware version of
Wolfenstein 3D, unless it's on the utility disk as well which that's
possible since the 1.0 shareware release of Wolf3d is only 650 kilobytes when
compressed. And finally you get the 12 page user's
guide which is a bit more than you might normally get with an NES controller or
even an adapter for one. But it makes sense I mean, most of this is taken up
with information on how to program the device using the game star software for
MS-DOS. And once again I enjoy the product descriptions on the part of
Dynapoint here: "Thank you for purchasing GameStar, the programmable
game controller for *the* PCs. This revolutionary new product is designed to
provide *serious* game players with *enhanced* response for joysticks and
other input devices!" All bold claims but as a serious player of 'the PCs' I am
prepared for the enhanced response. Oh and hey I didn't notice this little
doohickey earlier. Turns out that it comes with a little plastic joystick nub
that you just shove into the d-pad's hole. Hmm I'm not sure if that's any better or
worse but I suppose we'll see soon enough. So yeah at this point we're ready
to get it running, all you gotta do is plug in your five pin AT keyboard's DIN
connector, or a PS/2 keyboard with the appropriate adapter. Then plug in the
Game Star's keyboard cable into your PC and then plug in the controller to the
adapter. And now it's time for DOS!
All right everything's all hooked up and
ready to go, hopefully. Got the disk in the drive let's see if it works,
fingers crossed. That's a good sign, and yep! And right away I see that Wolfenstein 3D
folder, so that answers that question: it does come with the shareware version of
Wolfenstein on the disk. "Install to C" oh good awesome.
"Utilities have been successfully installed. Your Game Star disk comes with
id Software's Wolfenstein 3D Episode 1." Yeah go ahead and install that too,
though I think I have it already on here, but uh [typing, beeping] Can't go wrong with another copy of
Wolfenstein. Alright that's good but let's go ahead and check out this Game
Star directory and see what we get here. So here's the program, interesting how
this looks closer to like, the dog bone controller of the NES. I wonder if that
was the design they were gonna go with at first. "The mapping can be done by
first click on a joystick button then on a key switch button, repeat the process
for all buttons." So it's click and click again. And then we can assign them, it
looks like those are assigned the arrow keys right
now. The A button is assigned to five on the numpad the B is on space. And then
those are the turbo buttons. And then we have down and enter. Seems like select
should maybe be escape, there we go. Yeah enter makes sense. And I'm gonna
change it to Ctrl and Alt for A and B. So it automatically switched
the turbo buttons. And it looks like I can change the turbo speed over here as
well. And there we go we have platform.joy and I guess we're done! So "download
the current mapping," okay. "Press the GameStar load button." That'd be this. I guess
that was it? Yeah well I'm not gonna try Wolf3D right now, what I want to do is Jill
the Jungle. Alright so wow. [laughs] Yeah that's already working!
makes sense I mean it's just inputting keyboard commands. On the other hand I
already hate this d-pad. Like yeah I'm pressing down and it's going up in some
cases, it's just like it doesn't rock around at all how it should. That is the
worst, so getting rid of that. So yeah let's just go up and down. So we should
have start as enter and it is. That's awesome. That's, yes. So escape and
enter work let's see--hahaha. Oh! And yeah we can't actually shoot anything. Dude.
Well I mean it works exactly as it says. It literally is -- dude that's friggin cool.
Because I've seen other adapters for like, you know, serial and of course USB,
things like that for NES controllers and stuff on PCs, you
know new and old. But I have never had one that just plugs into the keyboard.
And not only that but is also, you know, configurable to be whatever you need
it to be, which that's awesome. Okay actually the d-pad is not as bad as I
thought it was at first. That joystick though is the worst, the d-pad seemed to
be usable at least for those a few moments that I was playing Jill.
Just press escape check that out: enter enter enter enter enter, escape escape escape
escape escape enter enter - yeah like that's, I mean. I don't know why I'm so
impressed but it amuses me! Let's see, something in here that I can use with
turbo... Duke Nukem II? Okay so I don't have the right controls mapped or the right
keyboard commands mapped to the controller, so let me see if I can actually use the
buttons that are on here to remap on the fly without having to go into the
software. "If you wish to enter any or all of these preset functions just follow
these simple steps," okay. "Press, hit the key and release, the Game Star set button."
Okay there is an LED on that, it's just really hard to see, but it is lit up.
"Press a button or direction on the gamepad and press a keyboard key," and
that should be it that seems pretty simple. So again that's working just fine.
Wow yeah, no it totally worked. So I remapped Control to A right there
and then B shoots, so I can you know just do that or [presses turbo] all right, so there's the
there's the rapid fire. Honestly I can do it way quicker like this but... you
could see that in that software I was able to change the speed of the rapid
fire so that's cool. There we go rapid fire in the game is way better than on
the controller. I don't need rapid-fire hardware! So about the only other things
I really wanted to try in here is of course getting an original NES
controller to work, because I mean that just makes sense right? I wish I had some
more obscure, you know, kind of odd NES controllers but honestly I'm not a big
NES collector person. All I have are these original control pads which, I'm
just if it'll let me like switch it out on
the fly now that the computers already turned on. So alright.
Game Star controller's unhooked, gonna plug in this thing here. So it seems to
have reset it, or maybe I accidentally hit the reset button on the Game Star
when I was plugging it in. Either way I need to redo the controls again. Let's see
how good I am at doing this: hit set, hit the controller button, hit that, it's set.
[chuckling in amusement]
There's some sort of strange mental disconnect about playing DOS games with
an NES controller. I've never experienced that up until right now and this feels
good man. I've always liked the simplicity of the NES controller you
know? Cuz obviously I just sort of grew up playing it at friends' houses, just
absolutely everywhere. It's just a ubiquitous kind of controller and it has
that phenomenal d-pad that's -- they just got it right from the beginning as far
as I'm concerned. You got controllers like the Gravis Gamepad which, you know
what, as much as I enjoy it I've never liked the d-pad on there. And the buttons
even aren't that great either. But this? Oh this feels as it should.
Okay well you know obviously we got to do the one last test. All right we have
to try Duke3D because... ya know. Oh crap I don't know what settings I have
this on, I should probably check. All right so I have set these to some controls
that should work with like, you know. Space,
Alt, and Control. Control control. And then we'll see how it plays.
[sees how it plays as Duke Nukem says angry things in the background]
Ah yep yep, works perfectly fine. So I just have the d-pad sort of turning and
then moving forward and backward, I've got this as jump, that shoots, and then
that I think will be open the door. Start just presses enter, so I probably should
have remapped that to something more useful.
I wish I had run on, lemme put run -- there we go. Oh it's select, that's right. Yep don't
need run on, that is way too quick for this d-pad. So the NES controller is not
the ideal Duke Nukem 3D controller input device thing. But hey gets the job done and
it's amusing. That's what's most important. I just peed in Duke Nukem 3D
using an NES controller. That meets the LGR seal of approval! Yeah we gotta try
Wolfenstein 3D before the video is done! This will be a good use for that turbo
button for sure. Well once again I just gotta say that I am mighty impressed
with the Dynapoint Game Star. What it's doing isn't necessarily unheard
of, or even super unusual or anything like that: it's just an adapter that
converts another kind of input over into keyboard commands, I have quite a few
devices that do that kind of thing. But this one just stands out to me for how
obscure it is, at least for the entire kit like this together. I had no idea it was
supposed to come with a controller until I found this boxed. And then of course it
stands out for being an adapter from the early '90s that is meant to convert
Nintendo controllers over to a PC. There are other things that I've come across
that of course convert NES controllers over to the PC but not from 1993. And
certainly none that are an individual box that can be programmed, that's really
cool. And also the fact that you don't have to use that software, it's
completely unnecessary, you can do everything you need to from the box
itself. Still I'm glad that I have the software and I'm glad that once again
Daniel sent this my way, so thank you very much once again, sir! This has been a
lot of fun to explore and it is now probably my preferred way to convert
NES controllers to all sorts of PCs. The fact that it can be converted to PS/2
ports with just a simple adapter and play it on practically any PC that I
have is just awesome. This is a very versatile and easy to use device and I
hope that you enjoyed watching my video about it! If you did then awesome, perhaps
you would like to see some of my others. This was almost an Oddware episode, I was
*this close* to calling it Oddware but for whatever reason I decided against it.
Anyway this is practically Oddware so if you like this kind of thing watch my
Oddware series. Or just any number of other stuff that I do here on LGR every
Monday and Friday. And as always thank you very much for watching!