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  • [♪ Music Intro and Keyboard Typing noises ♪]

  • [♪]

  • Time to take a look back at the first game from a rather forgotten developer:

  • Horror Soft's Personal Nightmare!

  • Or is it "...A Personal Nightmare?"

  • Oh wait, the back of the box says Personal Nightmare, never mind.

  • No, the side of the box says "A Personal Nightmare!"

  • But the disks says Elvira's Horror Soft: A Personal Nightmare!

  • Hurgh!

  • And the manual just says Personal Nightmare again!

  • Not to mention the fact that the prominent feature of the box cover is not the title,

  • but Elvira here, which is not in the game, save for a menu or two.

  • So what's going on?!

  • Well, Personal Nightmare is a game from 1989, developed

  • by Horror Soft and distributed by various companies, with

  • Box Office Incorporated being the ones behind this confusingly packaged US release!

  • And Horror Soft was more or less a temporary rebranding of Adventure Soft,

  • who previously distributed Scott Adams text adventures in the UK.

  • But with the rise of powerhouse computers like Commodore's Amiga in the late '80s,

  • text-based games were dying off fast and Adventure Soft blazed a new graphically-focused trail as Horror Soft.

  • To market their games, they picked none other than Cassandra Peterson's character

  • of Elvira, Mistress of the Dark, to lead the charge.

  • "Elvira, Mistress of the Dark!"

  • "If they ever ask about me, tell them I was more than just a great set of-"

  • Aaaaat least, she was the mascot here in the USA, where she was a bit more popular

  • because in the UK original release, you get a positively petrified purple person on the box instead.

  • Oh, there she is!

  • "Leetle" handheld Elvira!

  • Personal Nightmare begins without fanfare, displaying this serene scene inside of a quiet little church.

  • But this doesn't last long.

  • [♪ Fire Burning SFX ♪]

  • [♪ Menacing Laughter SFX ♪]

  • Ladies and gentlemen, give a warm welcome to the Devil.

  • [♪ Menacing Laughter SFX ♪]

  • Grrr! It's gonna be awesome! After one of the most metal openings in gaming, you're greeted with

  • silence, followed by the credits.

  • Just uh, little underwhelming after an intro as *radical* as that one, but it is the IBM PC-compatible version after all.

  • It was not uncommon for the PC to get shafted and receive a weak conversion from the Amiga back then,

  • an unfortunate thing since a huge original selling point

  • was that this was an audio-visual feast,

  • containing multiple megabytes of graphics data and 600K dedicated to sound effects alone.

  • [♪]

  • [♪ Barking SFX ♪]

  • [♪ Growl SFX ♪]

  • [♪ Chomp SFX ♪]

  • Ah well, we're sticking to the PC, since Big Blue runs through my blood.

  • As you begin, you'll note that this is a first person graphical adventure played

  • through both point and click and text commands.

  • Without explanation, you find yourself in a pub called the Dog and Duck,

  • nestled in the fictional English town of Tynham Cross.

  • In-game narrative is in short supply, but

  • reading the instructions lets you know that this is your childhood town.

  • You've been summoned back home by your mother, because your father, the local vicor,

  • seems to be listening to a concerning amount of Slayer lately.

  • [♪]

  • So, you're given a room at he Dog and Duck,

  • and from here, you're free to explore the town of suspiciously increasing metalheads.

  • Navigation happens by clicking onscreen locations using the compass or typing in cardinal directions.

  • A series of *crimes* slowly unfurl,

  • and for some reason, it's up to you to collect evidence and hand it over to the cops.

  • In typical adventure game fashion, the world is laid bare for your perusal,

  • with plenty of enticing obstacles and puzzles in your path.

  • Also typically adventurey gamey is the fact that absolutely everything is out to get you,

  • including the kitchen sink.

  • Or at least, the blue demon that lives inside it.

  • I gotta say, even with 16 color EGA, I really adore this adore this artwork, especially on classic PC hardware.

  • The limited color palette and chunky resolution provide a breed of moody weirdness

  • that only lasted a handful of years before 256 color VGA became the norm,

  • and it's something to cherish.

  • I really dig how even mundane scenes like a hotel bathroom or a cottage hallway

  • take on this lo-fi creepy aesthetic that makes me yearn to see what's next.

  • Yes! Bring on that eerie ambiance.

  • Unfortunately, underneath all that is a game that's aged about as well as a potato salad sandwich in a heated sauna.

  • Now, I'm sure Horror Soft's custom AGOS engine was something to be proud of in '89.

  • I don't wanna say all the praise it got was unmerited back in the day.

  • But sometimes, it really is better to leave a game like this in the past.

  • Because first off, the inventory is straight up garbage.

  • There are tons of items to pick up,

  • most of which are a steadfast requirement to progress, so your first inclination is to grab everything you find.

  • But within a few minutes, you'll realize they decided to forgo

  • the usual bottomless pants routine, and gave you an unusually small inventory.

  • This is alleviated somewhat by placing smaller items inside your jacket,

  • but you'll have to remove them from your jacket and place them back in your main inventory to actually use them.

  • Hopefully you like shuffling items between your jacket, the inventory, and the ground just to open a single door!

  • It also makes heavy use of item combinations, but you have to type in a specific command in order to do this.

  • You can't just click and drag like you can other things in the game.

  • These are often ridiculously obscure, but more often they're simply tedious.

  • At one point, you'll have to mail a letter,

  • which means waiting for the post office to open, examining a display, swiping an envelope, stealing a pen,

  • trading a book for a coin, using the coin to buy a stamp, filling the envelope with specific items,

  • sealing the envelope, writing addresses on it, stamping it, then putting it in the post and waiting 24 hours for a response.

  • Mmm, it does ask if you're "ready to be terrified beyond your wildest dreams,"

  • but this assumes your terror comes from the Royal Mail.

  • The next of Personal Nightmare's personal nightmares is the downright ball-busting gameplay.

  • It's a notorious fact that old-school adventures skewed logic and increase complexity to pad out length,

  • but HERE?

  • Dude!

  • Sierra On-Line adventures may get a lot of crap for having so many unwinnable situations,

  • but Personal Nightmare makes those games feel as forgiving and laid-back as Mr. Rogers on Xanax.

  • Much of this stems from the fact that there's a time mechanic,

  • where the world continues to move forward regardless of your actions.

  • Sometimes, this is fun, like being able to wait around 'till people go to sleep to sneak into a building and steal something.

  • Other times it results in a crucial event passing by you didn't know was important,

  • or even worse, the next scheduled story event won't happen for another 12 hours,

  • so you have to click "Wait" a hundred times in a row.

  • The effectiveness of time is furthered hampered in the IBM PC version

  • because there are no changes in graphics between night and day.

  • Instead, you get Eternal Sunshine of the Spotted Dick.

  • And finally, there are the sections that attempt to be more action-packed than it's equipped to pull off.

  • Yeah, getting chased by a car sounds heart-pounding.

  • But, just click "North" and "East" like 30 times in a row until it decides to let you live.

  • Then, there's the ending and BLERUGH.

  • Spoiler alert that no one cares about.

  • At the end, you find out what we've known all along:

  • The Devil is taking over the people of the town and making them do freaky crap.

  • Things like forming an underground cult and sacrificing people because of course,

  • where the lead acolyte is none other than your father.

  • You're supposed to take out your father, and I'm not joking,

  • pour some water on the Devil.

  • It's holy water, but still. It's kind of anticlimatic.

  • Anyway, the big red guy is supposed to melt, but in the DOS version...

  • Well, apparently not!

  • *You* get burned alive!

  • On the Amiga, it works just fine, but every version of the DOS game I've tried,

  • it fails, resulting in a game that is 99.9% completable, but leaves you with adventure gaming blue balls.

  • So, in lieu of being able to show the actual ending, here's a dramatic reenactment:

  • *Water Splashing*

  • *Thud*

  • What I'm trying to say is that Personal Nightmare makes it its personal mission to make it a nightmare to play!

  • But that's not to say that the game is without charm.

  • I'll admit to being sucked in during the opening act of the story

  • when someone from your hotel gets hit by a car, resulting in a shocking mystery to solve.

  • Then accidentally waking a hungry vampire and rushing to type the exact commands to melt his face is great!

  • And then there are moments like discovering a suspiciously plastered wall,

  • repeatedly typing in the command to smash it open, only to reveal a rotting corpse.

  • A corpse you'll have to use garden shears to slice the fingers off of in order to retrieve a tightly-clenched book!

  • Moments like this are what makes Personal Nightmare a memorable little horror title,

  • and one that seems awesome when you describe it in terms of passing anecdotes.

  • In between those snippets of enjoyment though are long hauls of awkward inventory juggling,

  • unruly time manipulation and puzzles that are always one misstep away from being irreversably screwed.

  • If you still want to experience it yourself, the DOS version is available for sale on GOG.com,

  • and I'll provide an LGR affiliate link in the video description.

  • But yeah, I tried beating it on that version too, and the Devil still lives. Oh well.

  • Personal Nightmare!

  • What an unintentionally appropriate title!

  • And if you enjoyed this episode of LGR, then perhaps you'd like to check out some of my others.

  • There are some others, there are hundreds to watch, and there are new ones coming every Monday and Friday, here on LGR!

  • And as always, thank you very much for watching!

[♪ Music Intro and Keyboard Typing noises ♪]

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