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  • and we're back with another episode of Before you buy that.

  • Sure, we give you some straight up game play and our first impressions of the latest games releasing.

  • And today we're talking about Orry and the will of the wisps.

  • This is the latest Microsoft Studios published game, and it's on PC and Xbox, and it's the follow up toe Ari and the Blind Forest, which was released back in 2015.

  • If you didn't play that one, well, I think this new one is gonna bring a lot of fans because already in the will of the wisps right now, straight up, it's a fantastic game, some technical flaws, but so much fun.

  • We've been playing a review copy provided to us, and so far, so great.

  • Now, if you're unaware of the setup, the general hook of the game is kind of this.

  • It's a modern Metro Vania style game with some insane platforming like I'm talking butter smooth platforming.

  • There's a story, you know, a charming, a bit simple one and some downright incredible.

  • Art design and music.

  • It's just a good adventure.

  • That's really the Ori games in a nutshell.

  • This time around, obviously you get a new adventure, some tweaks to the main flow, generally more to Dio and much more combat abilities this time around.

  • In fact, it's just straight up great combat.

  • While in the original game it was fine.

  • Here, it's more refined or he has more abilities.

  • There's more nuances to enemies, and there's more of a balanced focus or in the will of the wisps.

  • Doesn't really seem to have, like a like a weak spot, as far as I can see in its main things.

  • Combat reversal, exploration.

  • It's all pretty great and fine tuned here.

  • Now let's start out with a platforming but tried and true stuff that help people fall in love with the original game.

  • It seems it's it's multifaceted.

  • It has a learning curve and requires some actual.

  • Still, there are multiple jumps, poles to swing on air dashes, gliding, clinging toe walls, little backflips and launchers, among other things that just make this game so freaking satisfying.

  • As soon as you get a lot of the main abilities for reversal, implant forming, it's so much fun to pull off absolutely flawless, bound through an area filled with enemies and environmental hazards.

  • Moving objects and traps and just a bunch of things in the environment that really take advantage of your whole skill arsenal.

  • And it all animates and kind of flows together flawlessly.

  • When you get a good runner, you get like a good sequence that you complete after nailing and dying so many times it feels like a perfect super meat boy section run kind of, but with a whole bunch more going on.

  • And then there is, of course, a big map to explore.

  • Exploring the maps has a little bit of everything.

  • You know.

  • It feels endless and keeps growing as you play, and finding the map guy to get a map for a section feels genuinely useful.

  • Stumbling across characters often gives me a little side objectives, which usually send you to a deeper region.

  • The map were out of your way or revisiting an old area to get something and bring it back.

  • And thankfully, these side quests do actually feel rewarding with what you earn.

  • And what I like is you don't even really need a side quest as a reason to backtrack or anything.

  • Revisiting old areas with new abilities and more combat strength makes you feel like you've actually gotten somewhere grown as a character.

  • Of course, like with your abilities build, but with your general skill as well.

  • Again, toe over.

  • Use this word for probably like the whole video.

  • It's just immensely satisfying.

  • Coming back into an old area makes you feel like a bad ass like you started out in that area as a kid, and now you're back is an adult.

  • Does that make sense now?

  • Combat, like I said, does get an overhaul thanks to you having more interesting main options, they basically give you a sword of light, and the game's just got way more of a hacky slash You feel immediately you use it directionally, especially when you're in the air and stuff, and that makes all the difference.

  • If you haven't played these games to be a little bit reductive for a second, this might piss people off, but like the base of it does feel a little bit like hollow night.

  • If you played something like that.

  • For comparison's sake, quick, aggressive slamming hits where if you don't pay attention, you can die quickly unless you have the energy to papa self heal.

  • And thankfully, there's a lot of stuff in the environment that can help you out as well.

  • There's just much more of it all as it expands.

  • Combat wise, you get energy projectiles, some magic abilities and stuff that are kind of like the original game.

  • But generally, like I said, there's just a lot more of it all.

  • And it feels really good.

  • Especially what Enemy's air fun to face off against flying enemies are like any other game in this genre.

  • They're just, like, kind of a total pain in the ass, at least for me.

  • But learning when and how to dodge certain enemies and where to hit them is all the fun.

  • It does that perfect setup of the first time you encounter a big new enemy.

  • It feels like a mid boss like sub boss.

  • But then, after you learn how to defeat them, you encounter them all the time, and it's like no big deal.

  • But the bosses, of course, like the bosses, especially those encounters are great.

  • Of course, I always would want more of them, but they're fun.

  • And yes, there's also still those like chase run type sequences as well.

  • Now the pacing might be good for some people, troublesome for others.

  • The big sequences air great, you know, like the chase scenes and stuff, of course, and getting to the next cut scene feels rewarding if you're into the story, which I'll get Thio.

  • But then there's the rest of it.

  • The Metro veiny anus.

  • I love being left on my own to figure this stuff out and often found myself pretty stuck.

  • I enjoy that, though.

  • Some people find that frustrating.

  • The game wants you to figure it out, and it doesn't really treat you like a dummy, which I think is good in most instances.

  • And yes, don't worry.

  • Though the game is challenging, the checkpoints don't work like they do in the previous game.

  • Actually, they're more traditionally disperse this time, and they're generally Maur forgiving.

  • But do not get it twisted.

  • Man, this is It is not a game for babies.

  • It almost gets kind of bullshit hard at times.

  • But I think people come to these games for a good, genuine challenge, and it's mostly feels fair.

  • And it's not just like raw difficulty hard at times, either, like a hard platforming sequence with enemies and stuff.

  • There's also some great hidden environmental stuff and secret areas and a few environmental puzzles that just straight up.

  • Once I figured it out, it made me feel like a genius and all that extra stuff.

  • The discoveries in the backtracking all works because there's a satisfying amount of character improvements, along with discovering and learning new stuff along the way, you purchase a lot of stuff to make Orry stronger and more capable and earn special perks stuff to slot into Korea's.

  • Well, the game does a good job of constantly scaling up.

  • You know, progression is important to me as you guys who regularly watch, probably know and when it feels like you're constantly growing.

  • And the game is consistently throwing rewards at you when you do well, not only to make you feel good about yourself, but also to constantly change the flow of the game.

  • That's good progression, if you ask me.

  • That's what I want.

  • And Orry here really delivers on that now.

  • Story wise, it's a it's a charming, nice tail orry.

  • A cute little forest thing is help raising a baby fantasy owl type thing, and then one day they get separated and you're thrust into a new journey.

  • It grows into more.

  • I'm not spoiling anything.

  • I'm kind of also trying to showcase earlier gameplay.

  • But I'm describing it this way, really, just to show that it's straightforward and simple, but nice enough and kind of vague enough to project your own feelings onto it.

  • If that makes sense, it's really the look of the characters, their expressions, how they animate and interact with the world and the vibe of it all that that makes it succeed, at least for people who are into this type of thing.

  • And the music and sound design is top notch, with a beautiful, orchestrated score as well.

  • But visually, it's the art design that winds environments are like riddled with insane detail, stuff that looks hand drawn, beautiful running water, flora and fauna, complex backgrounds in the distance, particle effects, moody lighting atmosphere.

  • I've used this before, but like really, it's concept art come to life much stronger in the second outing as well.

  • The use of Orry just as like a simple boy, single colored wispy thing.

  • In contrast with the complex detailed environments, it's just such an awesome visual concept that I really, really enjoy here, especially when there's so much variety to the environments.

  • Even adjacent, like connected areas, have a habit of all looking completely different and stay interesting.

  • And that really helps when you're backtracking and going back and forth.

  • You don't really totally get lost visually, you know what I mean.

  • Now just a small quick heads up.

  • There are some technical performance issues before launch.

  • The Xbox versions had some frame rate issues.

  • There is a patch fix that is out, but that came out this morning at launch.

  • We've been playing early.

  • We didn't get time to test it at the time in making this video.

  • So that's just a heads up, something you really need to be aware of also.

  • I mean, I played the PC version.

  • This is all captured on PC, and I didn't have any issues, really.

  • But I did find the game a bit more demanding than I expected, but still, I think Ori and the will of the wisp is a great time man.

  • It's great for people of all ages, gamers of all types, as long as they're willing to get their hands dirty.

  • You know what I mean?

  • And if you are willing to get your hands dirty, You're getting a satisfying progression system.

  • A nice little heartfelt story, some real genuine art in the environments and the music and just some kick ass platforming and Metro Vania gameplay.

  • I think that's a pretty damn good package, if you ask me.

  • That's what I've looked for in a game like this.

  • There are many others, but this one is unique from its style and platforming.

  • And, yeah, I totally recommend it.

  • But of course, that's a before you buy.

  • You know how this works.

  • By now.

  • I give you some pros, some cons and some personal opinion.

  • But now I want to hear yours down in the comments.

  • Let's have a good old discussion about Platform er's Judy Metro of Aliens.

  • Stuff like that.

  • What do you look for in those types of games?

  • There's so many which ones make them really stand out to you?

  • Let's talk about anything or even the blind forest worry in the will of the wisp.

  • Down in the comments, let me know what you're planning on playing this game on PC Xbox.

  • We want to know now if you enjoy this video, maybe learn something.

  • Clicking like button is the best way you can help us out.

  • We'd really appreciate that.

  • And if your new consider subscribing, maybe hitting that notification Bell because we do put out videos every single day.

  • Either way, though, thanks for watching.

  • We'll see you guys next.

and we're back with another episode of Before you buy that.

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